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vanaukas

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vanaukas

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About this mod

Collection of custom made cyberware for gameplay. Includes Virtual Atelier as optional file. This mod doesn't add visual cyberware! Compatible with game version 2.12

Requirements
Permissions and credits
Translations
  • Spanish
  • Russian
  • Portuguese
  • Polish
  • Mandarin
  • Korean
  • French
Changelogs
IMPORTANT NOTICE, PLEASE READ

Currently, I'm not modding due IRL issues. Long story short, I lost everything I had in a fire that destroyed my entire house (this happened on October 05 at 03:50 AM). I managed to get out with my family (my partner and our 1 y.o. daughter) and our dogs, sadly our cat was too old to escape and I wasn't able to reach her in time.

This may be lame to ask, but if you have enjoyed any of my mods, please consider sending some donation to my PayPal account: paypal.me/vanaukas

Thank you (:


PayPal link: paypal.me/vanaukas

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"Peace cannot be achieved unless those who spread war are destroyed."

Dr. Thomas Light
____________________________________


A brief explanation about this mod and how to navigate this big mod page:

This is a collection of custom cyberware, my goal is to have at least 1 cyberware per body system. I always try to aim for unconventional approaches to cyberware design and functionality.

This mod is inspired by games I love (like Warframe and the Megaman series) and also Cyberpunk TTRPG. I've also created a lot of custom lore if you're interested in reading it, made primarily to immerse my items in the Cyberpunk 2077 universe. You can get those lore dumps on the "What is...?" sections.

If you don't want to read that much and want to quickly know what the items do, look for the "Specs" section of each cyberware. If you want to know more about the item design process, check out my "Author's comments" section on each cyberware.

You can go to the individual mod pages for each item by clicking on the name of the cyberware.

Thank you for visiting my mod and I hope you can enjoy this cyberware collection as much as I do.

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.What is Raito Labs?
Spoiler:  
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After the Fourth Corporate War, while hiding and surviving in bunkers, Dr. Thomas Light, a leading pre-DataKrash robotics scientist, began developing primitive robotic technology to help people survive in the devastated world left by the war.

Focusing on combat, speed of movement and the revolutionary use of Cyberspace as part of the battlefield, Dr. Light began to gain notoriety and popularity as a manufacturer, thanks to incredible reports of success in all kinds of operations and emergency situations.

A few years passed as Dr. Light developed more technology and helped civil and military resistances around the world combat the rogue AI threat before the implementation of the Blackwall. Driven by the success of the "X" model series and following an agreement with Fuyutsuki Electronics, Raito Labs was born in Japan under Dr. Light's direction and quickly began developing its own cutting-edge technology based on data retrieved from dark corners of the net, called the "Z" model series.

Today, Raito Labs continues to develop highly classified and nearly unknown military-grade cyberware, but some of their creations can still be found in Night City available to anyone with enough eddies. Black markets and ripperdoc clinics also have secret models and prototypes available to connoisseurs and pro mercs alike.

____________________________________


Currently available cyberware


Operating Systems:

- Chronos (Sandevistan)



What is Chronos?
Spoiler:  
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During the rogue AI crisis, Dr. Light discovered that Cyberspace is its own reality and dimension, with its own rules, but always based on Meatspace (our true reality).

Using quantum physics, Dr. Light was able to find a way to make an instant deep dive from Meatspace to Cyberspace without using a netchair or external coolants, but a side effect was discovered soon after starting the tests: The temporary and partial dematerialization of the test subject, Zero.

Intrigued after the tests, Dr. Light realized that the subject was not actually doing a deep dive but entering a newly discovered layer of existence between the two known dimensions. He called that dimension "The Rift".

Inside the Rift, test subjects could not interact with physical entities and objects, but at the same time, those objects also had "presence" and volume. On the other hand, test subjects could use netrunning abilities inside the Rift and also be affected by netrunning attacks.

While partially dematerialized, subjects also experienced changes in their physical capabilities, such as increased movement speed, increased resistance to gravity, reduced visibility, less physical damage taken and no fatigue after physical exertion.

After understanding the entire process behind this behavior, Dr. Light developed a unique quantum processor as a new Operating System also compatible with Cyberdecks, which he called Chronos, capable of instantaneously calculating Rift openings at the user's will.

Upgrading this neocortical module increases the user attunement to the Rift, allowing for greater time dilation strength, including more RAM slots per upgrade and increasing the recharge rate for our revolutionary endocooling system.

This revolutionary endocooling system feeds on adrenaline to recharge itself. This means that performing successful maneuvers such as takedowns or killing enemies will recharge it, resulting in better uptime on cyberware usage.

Due to the experimental nature of this technology, Chronos was launched at an unusually low cost, which further increased suspicions about the technology among potential users, leading to a commercial failure despite marketing efforts and safety protocols to ensure the well-being of users.

This cyberware can be found at our Virtual store and ripperdoc clinics.


Chronos specs




About Chronos (author's comments)
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First of all, thank you for reading this, it means a lot to me. Now, to the topic:

Chronos needs to be understood and used as a "manual warp or blink" system. Instead of instantly teleporting you to a place, you will have to move your character to the point you want to get to.

I designed this cyberware trying to find a way to create something unique playstyle between the Cyberdeck and Sandevistan systems.

I'm not a netrunner player, I'm a katana/knife Sandevistan player, and while Cyberware-Ex allows me to use Cyberdecks and any Sandevistan at the same time, it's also a total and utterly broken combo.

To get around this, I've implemented a custom game restriction system (it will ONLY work while Chronos is in slow-mo). Despite the implemented restrictions, you can use Chronos slow-mo inside vehicles.

I've also designed a custom SFX/VFX system only for Chronos slow-mo activation/deactivation, all of this using in-game resources.

I know this is also kinda broken (balance on this game is hard as fuck), but try it first before jumping into conclusions and you'll see how vanilla Iconic Sandevistan and any Cyberdeck are far more broken than this.

Chronos used to be an Hybrid OS, mixing a Cyberdeck and a Sandevistan at the same time. Due multiple bugs, I had to change the system to just a Sandevistan. Hybrid version is still available as Optinal File, but please read this article first before deciding which system to use. Personally, I recommend you using the Hybrid file.

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- Sougenmu (Sandevistan)



What is Sougenmu?
Spoiler:  
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The Blackwall. While its creation is still surrounded by mystery, everyone who dives into the net knows what it is capable of. Everyone knows that you can reach the Blackwall from anywhere with a simple link. Hundreds or even thousands of reckless netrunners have suffered the same burning fate, but... What if such tremendous power could be harnessed? What if we could use it for more than a measure against AI and against intruders?

Those questions were in Dr. Light's mind since he learned about the Blackwall's capabilities. With the rogue AI menace extinguished, he started to work in a way to redirect the Blackwall's fury against the real warmongers, the megacorps that rule it all.

First tests were a complete disaster, losing human and robotic volunteers alike, he quickly realized that he needed something new to deal with such power, a new way to gather the data needed to progress with his plan.

The answer was simple in concept, but extremely hard to achieve.

Mixing organic tissue and cybernetics, he was able to create a capacitor capable of sustaining the Blackwall overload just enough to get a closer look, and while it was completely impossible to avoid side effects on humans, robotic individuals were able to keep the test going on.

After the biocapacitor success, he discovered that the side effects were mostly caused by electric overload on the CNS, so the next step was discovering a way to handle that remaining energy.

To avoid CNS overload, the biocapacitor was inserted directly on the spinal cord and, using Sandevistan neural interface technology, it was able to integrate seamlessly with the neural system.

A second step was to deploy hundreds of dermal nanomachines on the subjects, something that would be impossible to power or control with conventional cyberware. Those dermal nanomachines are, currently, capable of refracting light in a synchronized way, which allows the user to blend with its surroundings almost perfectly.

Even with that power-hungry approach, the Blackwall side effects were too strong... But weak enough to be endured by a human.

First human tests conducted after that discovery were a complete success, but no one expected that the subjects could gain such absurd movement speed.

Powered by the Blackwall, test subjects were able to move faster and experience improved cognitive reflexes, along with faster neural synapse.

But as the Blackwall gives, the Blackwall takes: Someone linked to the Blackwall would still suffer physical damage.

To avoid the risk of losing more subjects to the cruel Blackwall fate, Dr. Light also added another layer of security: a fail-safe link interruptor when the subject's health was critical. Sudden interruption with Cyberspace, even in non-dive scenarios, can cause extreme neural overload, and this case wasn't different. To avoid that, this device will deplete its entire charge when the fail-safe is triggered, effectively protecting human brains from the horrors of the Blackwall.

After many iterations, a functional and safe enough device was created and ready to be shipped to the market and, as expected, the device was a total commercial failure, because obvious reasons: Everyone fears the Blackwall, even the most experienced mercs.

You can still find this system at Ripperdocs and our Virtual store... Just remember one thing: No one can handle the Blackwall power without consequences.


Sougenmu specs




About Sougenmu (author's comments)
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Sougenmu name was taken from a Zero technique from Megaman X5, which is also useed on Marvel vs Capcom.

Making this cyberware has been really difficult, likely one of the biggest challenges since I created Chronos. For me, Chronos sets a high bar regarding my future creations, especially on Operating Systems, as it is where I have more expression than with regular Cyberware.

I'm sure you know Time Dilation Overhaul mod. I fucking loved it, specially the HP drain mechanic. I always wanted to do something like that. Sadly, just using TweaksDB comes with some limitations, and the way I've implemented the HP drain is not the most efficient one and nowhere near as clever as TDO's implementation: My HP drain consists of a continuous attack to the player. In the current iteration, it should do 5% HP per 0.5 secs, but I've discovered that frame rate could change that frequency, so I've created a custom attack to allow you to tweak it at your taste :). In other words: You are free to tweak it, with Sougenmu update I'm integrating a new way to edit all my items as easiest as possible by editing the yaml files themselves.

Mastering the use of this cyberware takes time and is not easy. However, it feels really good and rewarding when used properly, at least for me. Even I, the creator, struggle using it sometimes and get punished by my mistakes. I tested this against enemies enhanced by Enemies of Night City mod and Damage Scaling mod, with default EoNC settings and enemies doing 2x more damage, player 1x damage (so, same damage as vanilla). While harsh, this gave me a leverage on certain situations that maybe could be dealt with faster with a vanilla Sandevistan but, let's face it, vanilla Sandevistan systems are broken, specially Iconic Sandevistan. There is little to no tradeoff in using it, so this is my take on a tradeoff.

I know you may be a little worried about the stats, but, as always, first TRY IT, then consider balance. I'm still open to balance this even further, because balance on this cyberware has been a nightmare since I need to reward for the great HP loss but also stay somewhat "balanced" in terms of damage.

I'm sorry for delaying this that much. I hope this is good enough to live up to the expectations. Thank you for reading this.

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Miscellaneous Cyberware List

- NeuroRepo (Frontal Cortex - EX Sukiru)



What is NeuroRepo?
Spoiler:  
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Dr. Light's hand-crafted code repository, stored on a quantum state drive (QSD) for real-time access. This allows optimizations on Quickhack upload times and memory costs, while also increasing the neural data flow. While Overclock is active, all effects are boosted by 100%.

This cyberware can be found at our Virtual store and specialized ripperdoc clinics.


NeuroRepo specs




About NeuroRepo (author's comments)
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Inspired by Cybermatrix Wet Drive and current code repos like GitHub. Pretty self explanatory and simple. Yes, Intelligence will also increase on Overclock, doesn't do anything because 20 is the cap but I like to imagine someone very intelligent in that moment.

P.S: The game won't reduce the quickhacks cost further than 2 RAM at minimum, for example, if you have -5 RAM cost, but a quickhack costs 3, then your quickhack will cost 2 at minimum.

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- NanoFibril (Skeleton System - EX Sukiru)



What is NanoFibril?
Spoiler:  
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Synthetic muscle enhanced with nanomachines programmed to act as myofibrils, improving overall muscular strength and tissue regeneration. Tensing your muscles while holding weapons will increase the strength effects.

This cyberware can be found at our Virtual store and specialized ripperdoc clinics.


NanoFibril specs




NanoFibril specs (With License to Chrome 3/3)




About NanoFibril (author's comments)
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Inspired by Grafted Muscle and Bone Lace. Simple to understand, does what it says. I didn't included No Spread because I wanted to keep some "meaty feeling" while aiming and shooting, still moves but a little. Totally static feels less "meaty" and more "robotic". Try it with a weapon mod that reduces spread and I'm sure you'll understand what I mean.
Fun fact: Nanotechnology is already canon.

____________________________________


- Tool Hand (Hands - EX Sukiru)



What is Tool Hand?
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Dexterous cyberhand equipped with a small toolkit such as a screwdriver, a wrench, or a drill inside the fingers and palm. Increases weapon swap and reload speed. Includes an Agent linked to your optical system, capable of releasing a nanotransmitter that can attach to melee weapons (and mark your enemies) on contact.

This cyberware can be found at our Virtual store and specialized ripperdoc clinics.


Tool Hand specs




About Tool Hand (author's comments)
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Inspired by Tool Hand. I didn't wanted to give just damage but add utility to any kind of weapon, to give as much freedom as I could with this one. It may not look like, but marking enemies with melees (and throwables) on dark places is a neat addition,  specially when not using a Cyberdeck, which can simply use Ping. Due feedback I also included basic support for Power weapons (Ricochet and Ricochet Line) and Smart Weapon tracking, without any damage buff associated.

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About EX Sukiru Series (author's comments)
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Name inspired by EX Skill from Megaman Zero series.The idea behind this series is giving more freedom of choice regarding V gameplay build. I've seen many times that players spec into the 3 main skill check attributes (Body/Int/Tech) just for the skill checks alone, which limits the build choices.

I didn't want to add more than +5 attribute check (On Int more than +5 has no effect and on Body +6 is also intended as joke) because it'll reward people that reach at least to 15, which is a nice middle ground to settle on some attributes.

All names, descriptions and effects are meant to be as straight forward as possible, on contrast to Chronos, mainly because I didn't want deviate that much from the sources used as inspiration. Effects are meant to be on the weak/moderate side, a mix designed for people who usually doesn't get benefits from those builds.

I don't want to make cyberware that just increases damage, and while I'm doing it here is mainly to stay inline with the concept. I've tried to be as creative as I possible with my limited resources/knowledge and I hope this series can give you more freedom in your journey.

Same as with other cyberware, please, try them first before judging their balance. All effects are weaker than their cyberware counterparts and also weaker than perks and weapon modifications (from the vanilla game) used as base/inspiration.

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- NeuraSafe (MultiSystem: Circulatory System, Frontal Cortex, Nervous System)



What is NeuraSafe?
Spoiler:  
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Small biocapacitor capable of releasing synthetic neuromodulators to maintain neural stability and prevent disruptions in cognitive and motor functions caused by cyberware in the body, ensuring its seamless integration with the nervous system. It can be installed on Frontal Cortex, Circulatory System and Nervous System, even at the same time.

This cyberware can be found at our Virtual store and specialized ripperdoc clinics.


NeuraSafe specs




About NeuraSafe(author's comments)
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Really simple cyberware that I wanted to make since long ago, after Chronos release. Is not that weird or fancy, and may not be useful at endgame due the Cyberware Capacity cap (450 regular + 50 from Edgerunner = 500 CW Capacity). Still useful for those players like me that likes to replay the game from the start, where any CW capacity is valuable.

Includes a script (thanks to Angevil(Berdagon)) to fix a bug where the CW Capacity won't update immediately after upgrading this cyberware. I thought it was a bug caused by me (one of the reasons on why I haven't released it until now), but turns out it was from the game due how it handles the cyberware capacity changes. I haven't found any conflicts with other mods due this new script, but please let me know if you find any issue.

____________________________________


- DataScan (Eyes - Optics)



What is DataScan?
Spoiler:  
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Cyberoptics built with an external lens disruptor, access to the NCPD database, and a custom Agent capable of contextually adapting to user needs by managing two scanning modes: Scanner Mode and Recon Mode.

Scanner Mode activates a data streaming sensor capable of detecting and highlighting devices, as well as cyberware users, connected to a network, even through walls and visual obstacles.

Aiming activates Recon Mode, highlighting subjects listed as 'Wanted' in the NCPD database and hostile mechs. It also enhances precision to hit critical points on highlighted targets.

This cyberware can be found at our Virtual store and specialized ripperdoc clinics.


DataScan specs




About DataScan (author's comments)
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Well, this one is kinda self explanatory based on the item description. Inspired by Deus Ex - Mankind Revolution and an Intelligence perk.
I tried to make something unique with this one, was fairly hard because there are just 5 unique effects for eyes. I really hope it can compete in your builds with vanilla eyes.

It has support for Night Vision mod, but the author needs to update something inside his mod to make it work first, for now I recommend you using the optional file on my Cyberware-EX - Custom Expansion Mode mod, to have an extra Face slot to install any vanilla Kiroshi eyes to have night vision.

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- GraviStasis (Legs - Custom Thrusters - Multi Jump)



What is GraviStasis?
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Cyberlegs built with both compact thrusters and gravitational field generators. They can be activated manually or automatically by an Agent in case of fatal or potentially fatal downward velocity. While these cyberlegs include synthetic tendons that improve velocity and dampen movement sounds, the main focus of their design is to prevent severe damage from falling from high altitudes.

The compact thrusters and gravitational field generators, due to their small size, are ineffective on their own. However, when used together, they provide enough upward force to ensure user safety under extreme downward g-force, locking the user in place for a short time while descending to prevent any disturbance in the generated weak field. While capable of providing a small burst on mid-air to simulate a double jump, both systems can only be activated simultaneously under extreme velocity and g-force conditions.

This cyberware can be found at our Virtual store and specialized ripperdoc clinics.


GraviStasis functionality and usage
Spoiler:  
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- Thrusters can only be used while falling fast and form high altitude, preventing severe damage or death.
- Thrusters WON'T activate to prevent low damage.
- They can be activated manually by pressing Jump button when the velocity/altitude threshold is met.
- They can activate automatically before reaching the floor.
- Press Crouch button to disengage the thrusters faster once you are safe.
- They can't be used while jumping, only while falling.
- They can't be used as regular thrusters, you are locked from movement while the thrusters are active.
- Is not a way to transport/move, it's ONLY TO LAND SAFELY.
- Double Jump works as vanilla double jump.
- Charge Jump works as vanilla charge jump.
- Read Known Issues GraviStasis section to have better insight on potential bugs.


GraviStasis specs




About GraviStasis (author's comments)
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Inspired mostly by Icarus Landing from Deus Ex and the Cyberskeleton from Edgerunners. At first I wasn't interested on doing something like this, because thrusters are extremely clunky to play with, but I figured out how to restrict and customize the thrusters to create an entirely new feeling (at least in my opinion). These changes are only applied to my item! Don't worry.

The movement restriction made it even more akin to Icarus Landing, but it's also a way to differentiate the legs from the vanilla thrusters (and Chronos by extension, because it has thrusters integrated since its release). This way thrusters are kept competitive as an alternative for those who may like them more than this system.

The small buffs for speed and sound restriction are mostly QOL rather than the focus. I've been having a blast parkouring with these legs, I really hope this could open more bold and risky exploration options in your playthroughs :), is designed with that in mind.

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- HemoFlux (Circulatory System - Stamina)



What is HemoFlux?
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Blood filter powered by kinetic energy, capable of converting CO2 into O2 while also detoxifying your bloodstream. When cortisol levels are high, it triggers High Performance mode, increasing cyberware filtering efficiency.

Due the physical effort involved, HemoFlux allows you to hold your breath underwater, making it suitable to use even under polluted water environments.All residual metabolic waste is excreted through urine, sweat, and feces.

This cyberware can be found at our Virtual store and specialized ripperdoc clinics.


HemoFlux specs




About HemoFlux (author's comments)
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Inspired by Independent Air Supply, I wanted to keep doing cyberware for both exploration and combat. The cortisol mechanic was based on some convos I've had lately but mostly on some research and my IRL stress issues. I also tried to portray 3 of our big filters (Lungs, Kidneys and Lymph nodes) into just 1 piece. I really hope I've achieved my goal and this can become a new way to diversify builds, specially the ones that are reliant on Stamina.

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Main Files, Optional and Miscellaneous Files
Main Files: This mod includes 2 Main files, one with all the items ready to be downloaded in one file (All in One Version) and one ready to be mixed with the Standalone versions of each cyberware, in case you want to decide which item you want to use instead all of them (Standalone Main File). All files (including Standalone mod pages) overwrite each other and are always in the same version across files, this is done to prevent file duplication and any error that a situation like that could cause.

Temporarily, All In One version is not supported until further notice, as I'm doing a slow and tedious rework of most items and I don't have the energy and time to support both standalone and AIO versions at the same time, as so many files induces me to make mistakes. I apologize for the inconvenience.

Optional Files
: This mod includes a Virtual Atelier store in case anyone wants it, called "Raito Labs - Custom Cyberware". It'll always sell the cyberware cheaper than regular Ripperdocs. Requires Virtual Atelier mod to be used.

Miscellaneous Files: There is also included a Localization File, which is in English. You can translate it and upload it independently as your own mod to make all the changes you want without interfering with this mod or waiting for my addition. If you are interested but don't know how to start, I've made 2 translation guides. One guide is general and works for any cyberpunk mod, the other one is specific for the translation files I provide and how I use them.

- General guide: https://www.nexusmods.com/cyberpunk2077/articles/1066
- Raito Labs guide: https://www.nexusmods.com/cyberpunk2077/articles/1068

Customization: Balance, VFX, SFX and Custom Shader
If you don't agree with the default values (you either think they are too strong or too weak) or just want to have a more personalized piece of cyberware, you are free to tweak them by editing the files yourself. Files are in YAML format, they can be opened with Visual Studio Code (my recommendation and the tool I use to make the code), Notepad++ and many other text editors.

Inside the files, on the upper side, I explain how to change the values, the values range, if they are decimal or integers and what's the logic value and what's the UI value (yes, you can also customize the UI). If you have doubts please let me know, but is very explained. Don't fear and take a dive, I even separated the file with big symbols to let you know where you can stop before things get more messy. This is, of course, not optimal, and I'm slowly learning to script, so maybe one day I'll be able to offer a menu for this.

This is also includes my Sandevistan systems, which uses custom VFX/SFX and a custom shader for the player. Inside the files you'll find how to tweak those effects (by either removing them or adding more if you want) and if you want to keep the player body shader or not. In the past I uploaded optional files for this, but I removed them and migrated to a DIY approach, because managing so many optional files (more than 10) makes me loose focus and I've committed mistakes with files sometimes. This is a cleaner choice.

How the custom shader looks?

Chronos


Sougenmu


CET Codes

Chronos:
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Game.AddToInventory("Items.RaitoChronosCommon")


Sougenmu:
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Game.AddToInventory("Items.RaitoSougenmuCommon")


NeuroRepo:
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Game.AddToInventory("Items.RaitoNeuroRepoCommon")


NanoFibril:
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Game.AddToInventory("Items.RaitoNanoFibrilCommon")


Tool Hand:
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Game.AddToInventory("Items.RaitoToolHandCommon")


NeuraSafe - Circulatory System:
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Game.AddToInventory("Items.RaitoNeuraSafeCardioSysCommon")


NeuraSafe - Frontal Cortex:
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Game.AddToInventory("Items.RaitoNeuraSafeCortexSysCommon")


NeuraSafe - Nervous System:
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Game.AddToInventory("Items.RaitoNeuraSafeNervoSysCommon")


DataScan:
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Game.AddToInventory("Items.RaitoDataScanCommon")


GraviStasis:
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Game.AddToInventory("Items.RaitoGraviStasisCommon")


HemoFlux:
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Game.AddToInventory("Items.RaitoHemoFluxCommon")


Compatibility

Chronos:
- If you are using Cyberware-EX, activation of Chronos Rift (Sandevistan mode) and Overclock are the same as with that mod: Just "E" (Interaction button) for Rift activation (like a regular Sandevistan), Scanner + "E" (Interaction button) for Overclock once you have the perk to activate it.

DataScan:
- Compatible with Kiroshi Optics Night Vision mod, thanks to NexusGuy999.
- This item gets Night Vision on RARE TIER, just like the Night Vision mod states. You need to configure the activation key on Night Vision mod settings (I personally use Y, you can use any keybind you want to use).

Future Plans
- Adding more cyberware before I burn out...

- Please, don't reupload my whole mod for a translation, I've made an In Depth guide to help you to make translations properly. If you reupload my whole mod, I'll report it to Nexus. If you need help, please comment on the guide, the mod itself or send me a DM through Nexus. I'll try to help you as much as I can.

- Maybe reworking what already exist (on this mod page) if I manage to learn redscript/CET someday.

- You can check more closer future plans in a pinned post in the comment section!

Supported Languages
- English (Default mod language)
- Polish (Polski)
- Korean (한국어)
- Traditional Chinese (繁體中文)
- Spanish (Español)
- French (Français)
- Simplified Chinese (简体中文)
- Brazilian Portuguese (Português do Brasil)

Recommended mods
- Netrunner Deep Dive Port - CME
- No Scanner Time Dilation
- Toggle Sprint While Scanning
- Cyphire Sniper Cyberware
- Bug Fix - Base Fists and Arm Cyberware Attack Speed Fix
- Wall Runner
- New Game Plus - Wake The Fuck Up Faster

Known Issues

Cyberware Descriptions:
- Descriptions will loose the highlight custom color in the "upgrade" screen. This is temporal and ONLY in that screen, colors will return once you get back to the regular cyberware screen. I can't fix or avoid this.

Chronos and Sougenmu:
- Sometimes the custom screen VFX and SFX will persist when you change from Chronos and Sougenmu to another Sandevistan. A quick save + reload fix this. I cannot prevent this.

- On activation, Sougenmu and Chronos will REMOVE the Optical camo shader (that looks invisible), BUT NOT THE OPTICAL CAMO EFFECT. The effect will last and work as it should, even without the visual effect. I've tried to avoid or fix this issue, but the way I'm implementing these custom shaders sadly conflicts (IDK why tbh, my guess is that this system wasn't designed for multiple shader sources). You can tweak the CWAction files to remove the shader if you want.

- On extremely weak PC, custom VFX could cause some stutters on activation/deactivation. Just remove some or all effects by editing the CWAction file, but DON'T REMOVE THE STATUS EFFECTS. Just the effects themselves, it's explained in the file, trust me.

GraviStasis:
- On extreme altitudes, death fall state is triggered automatically by the game and the thruster effect will trigger indefinitely until you reach an "acceptable" altitude. I can't fix or prevent this.
Workaround: While falling, keep pressing Jump button (and nothing else) until the thrusters activates again. At this point you can either release Jump to allow automatic activation or activate it at your will.

- Sometimes the game doesn't recognize the floor/landing zone properly, so the thrusters will not activate. Always save before doing a risky jump! You can also activate them manually to be sure of landing safely.

- This can't be used with vanilla thrusters at the same time without experiencing the same movement restrictions WHILE falling fast (not recommended to use with Chronos unless you don't mind the movement restriction while falling fast. Chronos can still be used normally for risky parkour hat requires "flying" with low gravity).

DataScan:
- There is a weird edge case issue where some users would be able to install this eye (or any other) on the locked and hidden slot that opens on certain Phantom Liberty quest where you get access to a new cyberware. To avoid this, now DataScan can't be used at the same time as base game Kiroshi eyes. Didn't make any sense and it was only allowed to have Night Vision when it wasn't supported by Night Vision mod. This is not related to my mod, as it also can happen with base game eyes. I never had this issue, I'm unable to replicate it.
TL;DR: DataScan will to try to replace base game Kiroshi eyes instead (in the installation slot) going over the hidden and locked slot that opens in Phantom Liberty.

How to Install
- Install required mods.
- Download this mod (Main File or Optional Files) manually or through Vortex/MO2.
- Extract the zip/rar contents into the Cyberpunk 2077 main installation folder.
- It should look like:
  • Cyberpunk 2077/r6/scripts/RaitoLabs
  • Cyberpunk 2077/r6/tweaks/RaitoLabs
  • Cyberpunk 2077/archive/pc/mod/RaitoLabs.archive
  • Cyberpunk 2077/archive/pc/mod/RaitoLabs.archive.xl

How to Uninstall
Remove the mod through Vortex/MO2 or manually delete the following files/folders:
  • Cyberpunk 2077/r6/scripts/RaitoLabs (Whole folder)
  • Cyberpunk 2077/r6/tweaks/RaitoLabs (Whole folder)
  • Cyberpunk 2077/archive/pc/mod/RaitoLabs.archive
  • Cyberpunk 2077/archive/pc/mod/RaitoLabs.archive.xl

Special Thanks
- Cyberwopss for existing.
- psiberx, for sharing so much knowledge with the community and helping me with bugs and questions, also for providing the snippet for redscript/Codeware to handle effects. This mod wouldn't exist without him.
- RMK for helping me to understand how to do tweaks properly.
- Bioskop for helping me with a lot of things for this mod and also for all the support on this process.
- Angevil for helping me with CME support by doing the whole addition structure and for letting me merge said changes with my main file, also for providing the Cyberware Capacity bug fix and a lot of help on redscript.
- Berrywoman for always being a fucking awesome individual and for spreading Cyberwopss gospel.
- Mister Chedda, for all the redscript help, the support and patience with me.
- Creators and collaborators of modding tools and the modding discord.