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Changelogs
Version 2.4.7
Added:
Another apartment building
Jacked and Coke
SoftSys Repair Centre
Maximum Pleasure Shop
Kendachi Factory
Note: Think I've got all the interior story locations and possibly almost all the gig locations. Doing a final pass for Gig locations in a couple of weeks.
Version 2.4.5
Added new locations and fixed old ones
Added: Los Palapas Hotel in Pacifica
Added: Lina Malina House in Dogtown
Added: Braindance Editor Building (location of a Gig and Edgerunner episode)
Added: Another Apartment Building
Added: Yet another Apartment Building
Fixed: Scav Hideout marker from prelude to Act 1
More to be added as I continue current playthrough
Version 2.4.1
Added marker for unused Red White and Used Warehouse (thanks zhoupy)
Version 2.4.0
Added six new locations, including the Blade Runner Easter Egg
Version 2.3.2
Re-release to fix wrong coordinates for Buffalo BBQ. Testing to see if Nexus has stopped serving the wrong/old zip archive...
Version 2.3.1
Fixed wrong coordinate for Buffalo BBQ
Version 2.3.0
Added seven new locations
Version 2.2.3
Added apartment building for Sandra Dorsett
Version 2.2.2
Added apartment building in the Glen
Version 2.2.1
Added Psychiatric Hospital map marker
Fixed error in code for coordinates to the canal underside interior
Moved canal underside interior map marker to front gate entrance rather than one of the interior doors
Version 2.2.0
Added 20 new interiors (huge thanks to zhoupy for providing the coordinates)
Version 2.1
Added new custom map filter (Exploration) which is used to toggle the map markers (meaning it's no longer tied to the quest icons/filter)
Added TweakXL as a requirement (required for adding the map filter)
Added patch for LimitedHUD
Version 2.0
New version which doesn't use Cyberscript and only requires Cyber Engine Tweaks
Version 1.1.2
Added apartment building in Pacifica
Version 1.1
Added Residential House in Santo Domingo
Version 1.0
Initial Release
Simple mod that marks various enterable interiors on the player map. Good for role playing purposes.
If the interior is already marked by a map marker (i.e bars) then it is not marked again with this mod.
This mod comes in two versions. The first/initial version uses CyberScript. The second version (preferred) uses Cyber Engine Tweaks (and will be the only version further developed henceforth). Please note, the this mod marks five interiors added by the Unlock Night City 2 mod, this mod isn't required but is strongly recommended (so you can re-access locked interiors).
This mod also brings back the old "Exploration" map filter which is used to toggle the map markers on and off in the World Map.
I've missed some interiors during my initial/first pass (I likely wont get another shot for a few months until my next playthrough). If you see an interior not marked by this mod, use the CET command to get the player coordinates at the interior and leave them in a comment here, then I'll add it.
CET command: print(Game.GetPlayer():GetWorldPosition())
This mod is designed to be used alongside my other mod: Open Night City
Special thanks to E3roKK for letting me use their code for the mappins from the Car Modification Shop mod, check it out! Thanks to the Cyberpunk 2077 Modding Community Discord - fantastic group of folk.