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NeHooYeY - robber804

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NeHooYeY

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About this mod

An .xl file for lighting mods that shall cover Night City and most main/side Quests.

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[16/12/24]: Fixed missing ground

[13/12/24]: Updated for game version 2.2

[18/09/24]: corrected directory structure


[18/09/24]: Updated for game version 2.13

[23/7/24]: Fixes for mismatched node indexes
.


[10/6/24]:
Removed ColorGradingArea trigger in quest with River in sex shop. [Thanks ThereIsNoSyrup for testing]

[4/6/24]: Removed all
worldStaticFogVolumeNodes i could find inside and outside V's Mansion.

[3/6/24]: Removed V's Mansion Clouds/Atmosphere/ColorGrading triggers


[2/6/24]: Corrected Helman interrogation sectors

[23/5/24]: Removed weather trigger near GIM in Pacifica that forced Sunny weather

[7/5/2024]: Turns out this file was broken this whole time due to typo, its fixed now and no errors in ArchiveXL logs.



Similar to Dogtown Location Visuals Nulled
This mod is designed to delete visual nodes in the Night City sectors, side quests or main missions where game changes colors or exposure/camera settings, so you can have seamless experience with .env lighting or LUT mods of your choice. [In theory]
Currently, it affects [89] sectors.
Please note that there may be occasional bugs, and some areas could be missed. I will update this file as I discover more triggers for removal.



Update:
[removed] Invisible crates in Westbrook
[updated] Nodes corrected for game version 2.13 -- possibly incomplete please post any errors you find in logs related to this mod