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Changelogs
Version 2.21.30
All nodes corrected
New entries moved to night city fog nulled as most were fog or floating objects
Version 2.21.00
Updated for game version 2.21
Version 2.13.04
Corrected more nodes for game version 2.13
Version 2.13.02
corrected formatting error that kept file from loading
Version 2.13.01
corrected directory structure
Version 2.13.00
Updated file for game version 2.13
Removed invisible crates in Westbrook
Version 2.2.02
Fixed missing ground
Version 2.2.01
Updated for game version 2.2
Removed floating boxes in Pacifica, floating shrubs and weeds in badlands
[23/5/24]: Removed weather trigger near GIM in Pacifica that forced Sunny weather
[7/5/2024]: Turns out this file was broken this whole time due to typo, its fixed now and no errors in ArchiveXL logs.
Similar to Dogtown Location Visuals Nulled This mod is designed to delete visual nodes in the Night City sectors, side quests or main missions where game changes colors or exposure/camera settings, so you can have seamless experience with .env lighting or LUT mods of your choice. [In theory] Currently, it affects [89] sectors. Please note that there may be occasional bugs, and some areas could be missed. I will update this file as I discover more triggers for removal.
Update: [removed] Invisible crates in Westbrook [updated] Nodes corrected for game version 2.13 -- possibly incomplete please post any errors you find in logs related to this mod