This mod fixes color issues with the Crystal Coat system that appeared in patch 2.12. Colors are no longer watered down and mixed with base car color. Applying very dark and very bright colors is fixed as well.
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Changelogs
Version 1.0
Modified shaders file bringing Crystal Coat look closer to 2.11 version of the game
Between patches 2.11 and 2.12 Crystal Coat feature on Rayfield Caliburn and Rayfield Aerondight became somewhat broken with unappealing, watered down colors, colors not matching, base car color bleeding through etc.
This mod fixes this bringing back a look that is closer to 2.11 one with rich, uniform colors.
HOW TO INSTALL 1. Download shader_final.cache.zip file 2. Unpack the archive. 3. Locate Cyberpunk 2077\engine\shader_final.cache in your game's install and rename it/copy it as backup. 4. Drop unpacked shader_final.cache file into \Cyberpunk 2077\engine directory replacing existing shader cache file. (For steam that's : steamapps\common\Cyberpunk 2077\engine\shader_final.cache) 5. All done!
This mod should be compatible with all Crystal Coat mods and affect them out of the box, no additional steps needed.
IMPORTANT As the mod messes up with the game shaders there is always a chance it might affect something other than Crystal Coat! I advise keeping that in mind and having a backup copy of the shader_final.cache file on hand.