Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
Fix bug, causing fake duration to be displayed on SuperJet.
Added 'SynthDose.AlcoholicComponent' tag for drugs containing alcohol (compatibility with Addicted)
Version 1.3.8
Reflex is cool requirement had to be restored for compatibility with other mods
Version 1.3.7
'Reflex is Cool' is no longer needed
Version 1.3.6
Fix issue, with last tier of Roaring Phoenix not healing player.
Version 1.3.5
Fixed beriteback drug, not having toxicity
Version 1.3.4
Fix detoxifier not being affected by axolot
Version 1.3.3
Fix issue with Juice Not applying correct amount of adrenaline to player and addrenaline delay not displaying / working correctly
Version 1.3.2
Fix issue with Reflex malus not working with Alcohol Changes
Version 1.3.1
Fix Addiction compatibility for Black Lace added by SynthDose
Version 1.3
Rework Toxicity System. New UI Bar that shows player toxicity.
Compatibility / Synergy with Dark Future mod. Please check compatibility note in main mod page
Reworked Detoxifier cyberware.
Most of the drug descriptions / flavor texts were updated. Thanks OrangeShade!
Codeware Added to requirements
Version 1.2.2
Few TweakXL / Lua fixes
Version 1.2.1
Fixed issue with mod not working, when creating config failes - default config file was added. Also fixed issue with different file structure in zip
Version 1.2
1. Major changes:
- Added in game mod menu. Drug prices, toxicity, and all drug effects, can be modified to some extend.
- It's now possible, to add toxicity to vanila drugs
- Super Jet completly reworked. Now is more of 'last stand' drug.
- Added extra effects for alcohol
- 2 More dependencies: - Native settings and Reflex is Cool
2. Bug fixes:
- Fixed Code Freeze causing player to gain health durning the overclock.
- Fix Healing items not benefiting from healing bonuses
- Fix Marinette Icon
3. Balance Changes:
- IC3C0lD regeneration now regenerates most of the ram instantly. Overall effectivness nerfed.
- Breathless - toxicity raised to 2
- CodeFreeze - toxicity changed to 4
- Apis: Armor bonus lowered to 125%. Toxicity changed to 4
- Stim: Toxicity changed to 4. Duration changed to 20 seconds.
- Happy Kill: Toxicity changed to 6,
- Black Lace: Toxicity changed to 6,
- Glitter - Toxicity changed to 12,
- Rambo - toxicity changed to 6,
- elude - toxicity changed to 4,
- marinette - toxicity chaned to 6,
- Roaring Phoenic - Can no longer stack buff, so it's wasted when using it too fast after another, but it's 20% stronger.
- Berite Back - Cooldown reduction is now 5% on all tiers of the drug.
4. Note to translators:
- New toxicity key - 'synthDose_toxicity_low'
- Changed key for superjet - 'synthDose_superJet_description_1'
- new translation key for alcohol effect - 'synthDose_alchohol_description'
Version 1.1.2
Fixed console errors from tweakXL / file structure
Version 1.1.1
Fix issue, with detoxifier not showing up in vendors at lower levels
Version 1.1
- Added new Cyberware - Detoxifier. It lowers the duration, of toxicity, and negative effects of overdose.
- Toxicity Rebalanced:
- Movement speed and hp negative modifiers, are only applied when player overdoses, but are ramping up faster afterwards.
- New visual effect, when player overdoses (10 or more toxicity stacks)
- Drugs Changed:
- Juice - Increased duration to 20 seconds. Now also heals for 20 HP.
- Breathless - lowered duration from 30sec to 20sec
- Aspis - Increased Duration from 15 to 20 second
- Blacklace - Toxicity increased, to match all other 'high toxicity' drugs.
Bug fixes:
- Fixed bug where player could buy drugs, that they already own.
- Fixed bug, where overdose effect, would still applied, if player would skip time, while under effect of toxicity.
- Fixed bug where Addrenaline granted by juice, would sometimes decay very fast.
Version 1.0.2
Superjet excluded from healthmonitor Autoheal effect
HealthMonitor, no longer consumes healing drugs, if they would put player over the overdose toxicity limit, or player is already overdosing
Version 1.0.1
Updated all texts to use translatable LocKeys
Added drugs to Drug Dealer in jig jig street (next to sexshop)
Fix to 2 drugs not being aviable to any vendor
Fixed few typos
Drugs: All drugs, all treated as inhalers / injectors, and share cooldown / item slot with it. Each drug has unique effects and toxicity levels, potentially leading to debuffs or health damage upon overdose. These drugs are available from various vendors, with a full selection available at Dogtown Stadium. Note that purchasing illegal drugs outside of Dogtown requires street cred.
Toxicity System: By default, all drugs added by this mod, will cause player toxicity to raise. Player toxicity levels are displayed as a bar below stamina bar. Going over 50% toxicity treshold, will apply some maluses to player. Player will also take damage scaling with toxicity too. Going over the toxicity cap is possible as well, but it will deal massive damage, relative to toxicity of taken drugs. Toxicity will slowly fade to 0, when not consuming drugs. Being poisoned by enemies, will also slowly raise toxicity.
Leveled Drugs (Can be bought at tiers 1-5+):
SuperJet - Last Stand kind of drug. Massive initial heal, and damage reduction, tapering off over short time period. It also gives adrenaline on hit, but disables any futher healing item use.
IC3C0LD - Offers instant RAM regeneration and increased RAM regen, ideal for early game before unlocking Overclock.
Roaring Phoenix -A slightly less powerful version of Blood Pump.
Be Rite Back - A weaker MaxDoc with added Cyberware Cooldown Reduction.
General Drugs:
K - Enhances the Kerenzikov Effect, making it longer and stronger.
Glitter -Significantly boosts movement speed, attack speed, and jump, but with high toxicity that can be fatal.
StimPack - Reduces recoil, and enhances accuracy, reload speed, crit chance, and movement speed.
Aspis - Greatly increases armor and health but reduces movement speed and mobility.
Juice - Maximizes adrenaline and prevents its decay, with additional buffs to movement speed, melee damage, and jumping—ideal as healer replacement for high HP/melee builds.
Elude -Provides a small mitigation buff at the cost of armor, with added movement speed and stealth benefits.
Marinette - Extends quickhack trace time and increases quickhack damage.
Black Lace - Grants armor and, during Adrenaline Rush, provides additional armor and a damage bonus.
Code Freeze - Reduces the health cost of quickhacks during Overclock.
Rambo 8 - Significantly boosts melee damage at the cost of melee speed and increased stamina use, along with bonuses to Body attribute checks.
Happy Kill -Restores health and RAM on kill, guarantees a 'Edgerunner' buff post-kill, and provides additional stacking buffs for each kill.
Cyberware:
Detoxifier: Can be used, to immediately convert half of current toxicity, to health.
Other Changes(Optional):
Alcohol now grants an extra Cool stat check in dialogues, at the cost of Reflex stat checks, and provides a minor pain reduction (armor bonus).
Vanilla healing items can have toxicity effects.
A Mod Settings Menu allows customization of drug/toxicity settings and alcohol buffs.
Compatibility:
Dark future - Alcohol changes in Synthdose, needs to be disabled in configs, as Dark Future adds it's own changes to alcohol. Toxicity bar, can overlap with Dark Future needs bars. If that happens, configuration in Dark Future can be used, to move the Bars around.Beside that, handfull of Synthdose drugs, will be considered as addictive (Dark Future addiction system)