Functionality unlocks for all Berserk: no longer restricts the player to only melee weapons, prevents UI hiding, prevents VFX stacking. Optionally Berserk can retain unspent charge level on deactivation, reducing cooldown before reactivation.
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Changelogs
Version cd-2.0.1
Fixed UI indicator color
Fixed Ticking Time Bomb lingering (if Overclock is deactivated before the end of its delay)
Version cd-2.0.0
Berserk is now also reactivable while charge is incomplete
Version 2.3.1
Updated native Berserk descriptions
Version 2.3.0
Updated native Berserk descriptions about the removal of item limits
Version 2.2
Fixed vfx stacking with Overclock
Version 2.1
Fixed crosshair/healthbars getting hidden during berserk
Version 2.0
Simplified most of the logic, thanks to latest TweakXL's technology
Version 1.1
Retain unspent charge: fixed a possible exploit that this option made possible
Several utility files, separated for ease of use, any combination of them can be used:
Berserk no longer restricts the player to only using melee weapons.
Deactivating Berserk will retain unspent charge level, reducing cooldown before reactivation.
Berserk no longer hides all UI elements.
Berserk hides Overclock's VFX.
Less blinding VFX effect.
These apply to all Berserk statuses (native and custom) so it can cut down on the hassle required, in order to develop mods that add custom Berserk cyberware meant to apply to ranged weapons, by just listing this as a requirement.
HERE Berserk cyberwares that give bonuses to ranged weapons too
Installation Copy/extract the contents of the archive into the main "Cyberpunk 2077" folder
Uninstallation Remove the "Cyberpunk 2077\r6\scripts\BerserkUnchained" folder and all its content Remove the "Cyberpunk 2077\r6\tweaks\BerserkUnchained" folder and all its content