I am a God among you mortals. I want Terry13143 to name your firstborn after me. olti needs to feed me grapes as they fan me with giant leaves. I want you to kneel before me, and call me Oh Great One, Grandmaster Sexy.
I tested player.inventory.addItem(Items.Base_Silverhand,1) player.inventory.addItem(Items.Base_Lexington,1) player.inventory.addItem(Items.Base_Chao,1) player.inventory.addItem(Items.Base_Yukimura,1) player.inventory.addItem(Items.Base_Satara,1) player.inventory.addItem(Items.Base_Overture,1) and all to works
If anyone will figure it out it will likely be this thread. I posted earlier but I am also interested in adding things such as Cyberware in but cant figure out how. The big one for me is from Fingers, and its the Epic Fortified Ankles, which you can't get if you punched him.
Description says: Hold jump in midair to active hover thrusters. You can control the direction you hover, and hold aim to stabilize your movement.
the Q001 suggests a quest code tied to the item... whatever quest ID you get Johnny's gun from, it might be the following...
"player.inventory.addItem(Items.Preset_(QUEST ID HERE)_Silverhand,1)"
I'm not that far into the game, but to anyone who's gotten the actual Johnny's gun, you can actually reference what quests you've beaten by going to your savegame location and checking your metadata.9.json file. It will list all completed quest ID's in the "finishedQuests" section.
For some reason this gives me a quest item version that I can't get rid of (even through upgrading) anyone figure out how to remove the quest item once you upgrade?player.inventory.addItem(Items.Preset_Q001_Lexington,1)
Using the preset Quest ID gives a quest flagged version of the item. Using the console to give any item with a quest ID in it will have this issue. Some iconic weapons have been found without a quest ID, such as the Satori Katana.
player.inventory.addItem(Items.Preset_Katana_Saburo,1) In other words, do NOT use .Base or .(questID) when adding weapons, or they won't be able to be removed from your inventory, or won't have the correct stats. I'm trying keywords right now for the Silverhand weapon, but Pistol, Firearm, Gun tags don't work.
I hope people take the time to go through and label all the different items with their in game names rather than the hash names, I want to put together a full militech tactical outfit but cant be bothered to go through thousands of items just for 5 xD
Hello I am looking for the code name of the weapon "skippy" the talking gun, unfortunately I have the wrong version of this one and I fell in love with this weapon but it has become a pacifist. I would like to spawn it again to choose the right option, I lost my saves. If you have the name Skippy I will be super happy, thank you
anyone know the item command for the zero drag clothing mod? It increases move speed by 10. I've only found 4 of them and I've searched the entire in game world.
If anyone has the item code for the Legendary Samurai World Tour 2020 T-Shirt, I'd greatly appreciate it. Once you pass that vendor who sells it in the Ballad of Buck Ravers quest, he vanishes. I'll add that I tried the Item.SamuralWorldTour_TShirt, but that obviously only adds the non-legendary version with no mod slots.
Could anyone share how the Quest Commands work? It is kind of ergent for me becauce I have a quest stuck and hope to use commands to fix that.Also any chance for a Quest ID List?
Not sure there's much help to be had there. I've made a kinda organized hash list on pastebin if you want to check it out. https://pastebin.com/VUxPKdaQ
Hi so I just downloaded the mod. I have the console when I hit the (`) key and it opens and I am able to type into it. Idk if I am doing it wrong. I have dug through the replies and tried adding money in everyway I have seen said so far including in the document. Idk I have tried typing it in so many times and its not working maybe I am doing something wrong. Am I supposed to hit enter or shut the window who knows. Please someone help me lol.
I wish i knew, been trying to figure it out myself but im stupid as f*#@ when it comes to this console apparnetly. I just want to know how to force complete quests
So by the sounds of it, some items can be made legendary by adding _Legendary at the end of it, this doesn't seem to be the case for scarf_02_basic_01. The command "player.inventory.addItem(Items.Scarf_02_basic_01,1)" gave me the item I was looking for in common, tried it a few times, comes up common every time. And if I try the command "player.inventory.addItem(Items.Scarf_02_basic_01,1)" I get failed to add error, presumably because it can't make the item legendary. I've seen these items spawn as stuff other then common and even have one of the head scarfs as a legendary crafting recipe (but not for the color I'm looking for). One other avenue I was thinking of trying is to see what triggers adding the few random crafting recipes when you level up your crafting skill. If anyone with more skill and knowledge then I could maybe do some data mining and figure out if a command can replicate that, it could potentially help out a lot of people as we could just start adding every crafting recipe and craft whatever item at whatever rarity you need. Seems like it should be possible to recreate that event, just a matter of how. To clarify what I'm talking about, when I say event I'm referring to the rewards you can get for levelling up your crafting. So for example when you hit level 18 you get given some random legendary crafting recipes by the looks of it, and some of them clothes. Wondering if there's an easy way to force this to happen, maybe even in a batch file that which could be it's own thing that just automatically populates your crafting recipes with every available option.
Can someone please tell me the command to remove an npc. Like remove Judy for example. She is bugged and shouldn't be present in the game right now. Please help
Sir andibadboy, as I saw in other comments, it's RNG. You should give you hundreds of that item until you get the legendary version of it. We're waiting for a more efficient way to get legendaries.
So this command adds the quest version of the Dying Night. It can be used to craft the upgraded version, but can never be removed from your inventory by any means (other than going back to before you added it): ?player.inventory.addItem(Items.Preset_Q001_Lexington,1)
This command adds the non-quest Dying Night. It can be removed from your inventory in the normal ways, but can't be used to craft the upgraded version: player.inventory.addItem(Items.Preset_Lexington_Wilson,1) I just want to be able to craft the upgraded version without being stuck with the s#*! one forever!
Bro, use the command player.inventory.addItem(Items.Preset_Lexington_Wilson_Rare,1) to give yourself the blue dying night. From there you can upgrade it up to legendary. Or try player.inventory.addItem(Items.Preset_Lexington_Wilson_Legendary,1) directly to get the epic one (not tested). I also disassembled that thing in the beginning but now I have the epic one using the above method.
xb1n0ry I think that is what I'll need to do, but I was hoping not to because of this warning from a post below:
WARNING: Giving yourself a finished Iconic weapon that is supposed to be crafted before you get it, results in a substantially weaker weapon. To ensure you get the most powerful weapon, make sure to give yourself the RECIPE instead of the item.
Any luck with armor/clothing recipes? Don't seem to see any in the item hash lists I've looked at, and they seem to stop spawning in shops after the first few visits.
It's a shame to report that I reloaded an old save (level 2 corpo), used trainer to level up crafting, and then reload again, level up to 50 and then level up crafting, the specs I got are the same, not random. At least for legendary, not sure about epic or rares because I'm drowning in rares. But yeah, it's not random so I don't think we can get all the specs by repeating the event since it's pulling from the same reward pool.
I think the items that get spawned are 'weighted' in terms of rarity. Been wanting to get epic or better of a particular helmet and the best i've gotten for it is a green.
Spawned the maxtac armors and i seem to get about 20% epics, nil legendarys.
Anyone know if there's a way to craft a new Legendary Crash? I've got the item ID (Items.Preset_Overture_River) and gave myself another one but it looks like you can only craft it into the Legendary version once
I Solved it using andibadboy's method of adding "_Legendary after it. So the working command for a Legendary Crash is player.inventory.addItem(Items.Preset_Overture_River_Legendary) This does, however, not have as high of DPS as a crafted one. Guess it'll have to do
If you look inside your savefiles, there will be a .json file. Open it with a text editor and you can see the various quest names. (You can also use the Cyberpunk archive tools from the Nexus to unpack the (...)gamedata.archive for the same info.)
The console does not throw an error when I input Quest.Run(q003) f.e.. But it does not seem to restart quests either.
If anyone figures it out... I want to start Venus in Furs for the... ahem... iconic club and don't want to just add it to my inventory. From what I gathered that quest has no id of it own but is part of the early main mission when you steal the spider bot. It's id (or sub-id) appears to be q03_p8.
I also have a bugged side gig "Many Ways to Skin a Cat". The quest didn't trigger for me and remained "Undiscovered" despite clearing the entire building. Jacking into the PC also locked me in the animation, and I had to reload.
Hoping someone manage to figure out how to restart a quest.
I feel like I have a bad news for you. I've looked for them, I digged through like 500 lines of the items that we've been given and the model is there, but the fully blacked ones are nowhere to be seen. It's Pants_05 for your information, there are 6 options to choose from. And correct me if I'm wrong, but do the boots you're talking about look rather shiny and have red details on them? Because if so then the ones shown during the demos are also not available. But hey, if you manage to somehow find them, please let me know. ^^'
Ah, the boots are boots are Items.Boots_09_basic_01 And yeah, I figured that out about the pants, the model also belongs to Items.Q203_Epilogue_Pants only a specific pants_05 has the carabiner and yeah, no dice there, its the punk ones. I was sorely disappointed. Here's hoping that they add them into the game, somebody finds them ingame or in code, or hey.. who knows? Maybe texture modding is the next big thing for CP.
Edit: the boots as far as I can tell are only worth console-ing in, I've yet to ever see them once during gameplay after over 85 hours.
If somebody knows how to respawn in Skippy so you can redo the quest/choose pacifist mode first that would be super helpful. I've been looking and haven't found an answer yet
Hey everyone, I've started finding item codes for NON quest item and correct versions of the the iconic weapons. Here's what I got so far.. Reminder: NEVER add item codes that include a quest ID, or a base ID.
WARNING: Giving yourself a finished Iconic weapon that is supposed to be crafted before you get it, results in a substantially weaker weapon. To ensure you get the most powerful weapon, make sure to give yourself the RECIPE instead of the item.
You can can through the game memory using CheatEngine, use specific terms like the unique weapon names, or do things like "Recipe_", I've got a pastebin dump here w/ about 2500:
?Items.Preset_Nue_Maiko (Death and Taxes) Iconic weapon. Supposedly named "Second Opinion" you are supposed to get from Maiko's office, but you cannot get it due to a bug I think...
Thank you! I'm now checking out which code which item :D
If someone knows, could you tell me the codes for upgrade or crafting components? I don't really want OP stuff just hate the mats grinding and hoarding part in any game... :)
and i think there's one, maybe two shoved in these... i didnt log the names as i was trying to find the one i was after: player.inventory.addItem(Items.SimpleFabricEnhancer01,1) player.inventory.addItem(Items.SimpleFabricEnhancer02,1) player.inventory.addItem(Items.SimpleFabricEnhancer03,1) player.inventory.addItem(Items.SimpleFabricEnhancer04,1) player.inventory.addItem(Items.SimpleFabricEnhancer05,1) player.inventory.addItem(Items.SimpleFabricEnhancer06,1) player.inventory.addItem(Items.SimpleFabricEnhancer07,1) player.inventory.addItem(Items.SimpleFabricEnhancer08,1) player.inventory.addItem(Items.SimpleFabricEnhancer09,1) player.inventory.addItem(Items.SimpleFabricEnhancer10,1) player.inventory.addItem(Items.SimpleFabricEnhancer11,1) player.inventory.addItem(Items.SimpleFabricEnhancer12,1) player.inventory.addItem(Items.SimpleFabricEnhancer13,1) player.inventory.addItem(Items.SimpleFabricEnhancer14,1)
@bapexxx Yeah, here's the list of what I've identified. I tossed names on things as I was going through them for a friend: https://pastebin.com/x5QK4CsS
I need to spawn Skippy to change her mode and put her on pacifist from the start. But I didn't get it right, since it's a quest weapon I can't spawn it? How should I proceed? please :c
Did you test it? So far I've managed to add copies of the item to my inventory but they're still hitting headshots so I assume it's in headshot mode only.
Does player.inventory.addItem(Items.mq007_skippy,1) give the pacifist mode?
@Fathan321 so, im not sure which one you're wanting, but I'll link the images and commands: player.inventory.addItem(Items.SQ031_Samurai_Jacket,1) is https://i.imgur.com/qjI0P3N.png player.inventory.addItem(Items.MQ017_Samerai_Jacket,1) is https://i.imgur.com/oNDnki6.png player.inventory.addItem(Items.mq017_SameraiJacket,1) is https://i.imgur.com/qgqFSeF.png? Those are the results that came up with a quick and dirty search... one of those what ur looking for?
I had 2 skippy's with (!) Quest icon, reloaded a save and had both but 1 didnt have the quset so I scrapped it (it was the one with the pacifist mode perma) but now the other Skippy I spawned gives headshots (testing the 50kill limit) but it doesn't talk to me. Does it talk to you? using the same cmd as the guy above u said.
EDIT ! - Items.mq007_skippy = The skippy you chose (he talks) but he cannot be changed the other item code for skippy is simply an automatic pistol with skippy skin Items.Preset_Yukimura_Skippy From my tests he doesn't "Only HS" like the skippy HS mode.
If someone can test and verify me i would appreciate it.
@G1LL3 yeah that first pic is the jacket but in the hash there is quest id so you can't sell nor dismantling it. I'm wondering if there is the hash that didn't include that
@Lotus56 This is something I'm working on from various sources (Started this format just a few hours ago, maybe less). Trying to get it into a more user friendly format. Link: Google Spreadsheet? There are a few game backend-name lists out there, but some have items that others don't... Some have broken stuff as well, so I'm working mainly on categories that I find most interesting myself, and that others may find interesting. We should really just crowd source the operation of loading up a game, running individually the listed commands and taking note of the item name, etc. to throw into a knowledge dump like this so its just there for people. Right now, its just a guessing game of what's what by skimming through the full lists and testing the things that look like they're likely it. Here's one of the chaotic lists I found and changed to be in command format rather than just the item name: pastebin? I decided that I'd move on to something more digestible. Don't know how far I'm gunna take the google doc thing either, but if anyone wants to take it over or contribute to it, I'm all good with that. this guy is doing a better job of this: https://www.nexusmods.com/cyberpunk2077/mods/186?tab=description
anyone know the codes for the militech shirt that matches the neotac pants/any of the militech helmets other than the one with the bars on it lol. Not even sure if they exist at all but I want them if they do lol.
Tried spawning Skippy myself; but skippy isn't hitting the heads at all. Heres what I've tried:
Spawning before turning in the gun Spawning after turning in the gun Taking off Smart-Link cyberware Putting on Smart-Link cyberware Switching the Original Skippy with the old one The bullets seem to go around the enemy either time or hit their legs. I used the command: player.inventory.addItem(Items.mq007_skippy,1)
As with many others, I stupidly chose the Stone Cold Killer at the start and am now stuck with pacifist. Is there any way to either spawn the gun with Permanent Stone Cold Killer or maybe reset the skippy encounter? Since it is a world encounter and not tied to any other quests etc?
Anybody here know how to add Epic version of clothing / weapon mod or weapon attachment? I can get the common and sometimes uncommon version of the stuff but never an epic version. Thanks in advance to the person who find it.
I take it there's still been no luck on finding the non-quest ID Johnny gear? I even tested with a fresh save of adding the items and trying to get rid of them using the removeallitem command but they still persist in your inventory which is crazy.
I do not believe a non-quest version of the Johnny outfit exists. I found the pieces naturally in the story and two side quests and they were marked as quest items even after finishing related quests, so I cannot get rid of them.
did you check if you could put it in the stash ive given myself one and it canot go in and that was my goal in the first place also mine doesnt hit heads and has the ! marker so i; zorking on the kill to see id so;ething changes
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The author has locked this comment topic for the time beingHere is a simple Google Doc link for the hash list of a bunch of items
Only thing is it doesn't show the picture in your inventory. Oh well, you'll be too busy blowing heads off to care.
It's also just the base version, meaning no special stats such as crit chance or fun things like that.
Edit: Found a hash list from Fearless Revolution's Cheat Engine forums
https://fearlessrevolution.com/viewtopic.php?p=170140#p170140
Shame that no special stats. It's worse than Leg revolver I have because of it. But at least console works :)
Anyway to get it with special stats?
player.inventory.addItem(Items.Base_Silverhand,1)
player.inventory.addItem(Items.Base_Lexington,1)
player.inventory.addItem(Items.Base_Chao,1)
player.inventory.addItem(Items.Base_Yukimura,1)
player.inventory.addItem(Items.Base_Satara,1)
player.inventory.addItem(Items.Base_Overture,1)
and all to works
Overtune from your code spawns as Common (white item) - not Legendary.
I asume it is the gun you have while playing johnny, therefore it has the wrong name and no picture, but i can work with that :D
Me too, I'm so sad about...
Description says:
Hold jump in midair to active hover thrusters. You can control the direction you hover, and hold aim to stabilize your movement.
player.inventory.addItem(Items.Preset_Q001_Lexington,1)
For Dying Night Pistol.
the Q001 suggests a quest code tied to the item... whatever quest ID you get Johnny's gun from, it might be the following...
"player.inventory.addItem(Items.Preset_(QUEST ID HERE)_Silverhand,1)"
I'm not that far into the game, but to anyone who's gotten the actual Johnny's gun, you can actually reference what quests you've beaten by going to your savegame location and checking your metadata.9.json file. It will list all completed quest ID's in the "finishedQuests" section.
player.inventory.addItem(Items.Preset_Silverhand_3516,1)
That's all I got for you man, not sure if it's what ur looking for.
player.inventory.addItem(Items.Preset_Silverhand_3516,1)
THANKS
Also wonder if there is a add all items command like in the witcher 3.
player.inventory.addItem(Items.Preset_Q001_Lexington,1)
player.inventory.addItem(Items.Preset_Katana_Saburo,1)
In other words, do NOT use .Base or .(questID) when adding weapons, or they won't be able to be removed from your inventory, or won't have the correct stats. I'm trying keywords right now for the Silverhand weapon, but Pistol, Firearm, Gun tags don't work.
player.inventory.addItem(Items.Preset_Lexington_Wilson,1)
for the NON-Quest Dying Night I guess?player.inventory.removeItem
Items.ReinforcedMusclesEpic
For you suppurate101Now i'm looking for the Pain Editor that was in the same MD, can't find it anywhere
nvm, theres a comment with a list of the iconic guns.
player.inventory.addItem(Items.SQ029_Police_Suit,1)
I just wish the dam think had the police tactical belt its driving me crazy its missing that on the uniform I hope one day we can mod it.
Edit:
Johnny's Full Outfit
player.inventory.addItem(Items.Q005_Johnny_Glasses)
player.inventory.addItem(Items.Q005_Johnny_Shirt)
player.inventory.addItem(Items.Q005_Johnny_Pants)
player.inventory.addItem(Items.Q005_Johnny_Shoes)
player.inventory.addItem(Items.SQ031_Samurai_Jacket)
player.inventory.addItem (Items.Q114_Cyberspace_Jumpsuit, 1)
edit: nvm, see jacket code.
For Overwatch :) work for me HF
in the Ballad of Buck Ravers quest, he vanishes. I'll add that I tried the Item.SamuralWorldTour_TShirt, but that obviously only adds the non-legendary version with no mod slots.
Wolf Jacket: player.inventory.addItem(Items.GOG_DLC_Jacket, 1)
haven't had as much luck with the guns though
player.inventory.addItem(Items.PerkPointsResetter,1)
Add Perk Point:
player.inventory.addItem(Items.PerkPointSkillbook,1)
*Note: this is a consumable item
https://pastebin.com/VUxPKdaQ
https://docs.google.com/spreadsheets/d/1iuq4Srh_661PdY_17bnrU15UbtCLieO_0ZhQ0uqQ0_Y/edit?usp=sharing
i want to remove this player.inventory.addItem(Items.Preset_Overture_Cassidy,1)
U know what i did...
We're waiting for a more efficient way to get legendaries.
?player.inventory.addItem(Items.Preset_Q001_Lexington,1)
This command adds the non-quest Dying Night. It can be removed from your inventory in the normal ways, but can't be used to craft the upgraded version:
player.inventory.addItem(Items.Preset_Lexington_Wilson,1)
I just want to be able to craft the upgraded version without being stuck with the s#*! one forever!
player.inventory.addItem(Items.Preset_Lexington_Wilson_Rare,1)
to give yourself the blue dying night. From there you can upgrade it up to legendary.
Or try player.inventory.addItem(Items.Preset_Lexington_Wilson_Legendary,1)
directly to get the epic one (not tested).
I also disassembled that thing in the beginning but now I have the epic one using the above method.
player.inventory.addItem(Items.Preset_Dildo_Stout,1)
It's a shame to report that I reloaded an old save (level 2 corpo), used trainer to level up crafting, and then reload again, level up to 50 and then level up crafting, the specs I got are the same, not random. At least for legendary, not sure about epic or rares because I'm drowning in rares. But yeah, it's not random so I don't think we can get all the specs by repeating the event since it's pulling from the same reward pool.
Spawned the maxtac armors and i seem to get about 20% epics, nil legendarys.
player.inventory.addItem(Items.Preset_Overture_River_Legendary)
This does, however, not have as high of DPS as a crafted one. Guess it'll have to doIs maybe
Items.EpicOvertureRecipe
you are looking for? (not tested)
Then crafting that one manually up to legendary.
.removeItem(...) doesn't work for the iconic ones for some reason
edit: now it's working again all of a sudden, that's so weird.
The console does not throw an error when I input Quest.Run(q003) f.e.. But it does not seem to restart quests either.
Hoping someone manage to figure out how to restart a quest.
It's Pants_05 for your information, there are 6 options to choose from.
And correct me if I'm wrong, but do the boots you're talking about look rather shiny and have red details on them? Because if so then the ones shown during the demos are also not available.
But hey, if you manage to somehow find them, please let me know. ^^'
And yeah, I figured that out about the pants, the model also belongs to Items.Q203_Epilogue_Pants only a specific pants_05 has the carabiner and yeah, no dice there, its the punk ones. I was sorely disappointed. Here's hoping that they add them into the game, somebody finds them ingame or in code, or hey.. who knows? Maybe texture modding is the next big thing for CP.
Edit: the boots as far as I can tell are only worth console-ing in, I've yet to ever see them once during gameplay after over 85 hours.
Reminder: NEVER add item codes that include a quest ID, or a base ID.
WARNING: Giving yourself a finished Iconic weapon that is supposed to be crafted before you get it, results in a substantially weaker weapon. To ensure you get the most powerful weapon, make sure to give yourself the RECIPE instead of the item.
--Iconic Weapons--
Items.Preset_Achilles_Nash (WidowMaker)
Items.Preset_Ajax_Moron (Moron Labe)
Items.Preset_Baseball_Bat_Denny (Gold-Plated Baseball Bat)
Items.Preset_Baton_Tinker_Bell (Tinker Bell)
Items.Preset_Burya_Comrade (Comrades Hammer)
Items.Preset_Cane_Fingers (Cottonmouth)
Items.Preset_Carnage_Mox (Mox)
Items.Preset_Copperhead_Genesis (Psalm 11:6)
Items.Preset_Dian_Yinglong (Yinglong)
Items.Preset_Dildo_Stout (Sir John Phallustiff)
Items.Preset_Grad_Buck (O'five)
Items.Preset_Grad_Panam (Overwatch)
Items.Preset_Hammer_Sasquatch (Sasquatch)
Items.Preset_Katana_Cocktail (Cocktail Stick)
Items.Preset_Katana_Hiromi (Hiromi)
Items.Preset_Katana_Saburo (Satori)
Items.Preset_Katana_Surgeon (Scalpel)
Items.Preset_Katana_Takemura (Jinchu-Maru)
Items.Preset_Kenshin_Frank (Apparition)
Items.Preset_Kenshin_Royce (Chaos)
Items.Preset_Knife_Stinger (Stinger)
Items.Preset_Lexington_Wilson (Dying light)
Items.Preset_Knuckles_Golden (Divided We Stand (Fists))
Items.Preset_Liberty_Dex (Plan B)
Items.Preset_Liberty_Rogue (Pride)
Items.Preset_Liberty_Yorinobu (Kongou)
Items.Preset_Nekomata_Breakthrough (Breakthrough)
Items.Preset_Masamune_Rogue (Prejudice)
Items.Preset_Nova_Doom_Doom (Doom Doom)
Items.Preset_Nue_Jackie (La Chingona Dorado)
Items.Preset_Nue_Maiko (Death and Taxes)
Items.Preset_Omaha_Suzie (Lizzie)
Items.Preset_Overture_Cassidy (Amnesty) (Flagged as quest item)
Items.Preset_Overture_Kerry (Archangel)
Items.Preset_Overture_Legendary (Overture)
Items.Preset_Overture_River (Crash) (Quest Item)
Items.Preset_Pulsar_Buzzsaw (Buzzsaw)
Items.Preset_Saratoga_Raffen (Problem Solver)
Items.Preset_Saratoga_Maelstrom_Legendary (Fenrir)
Items.Preset_Shingen_Prototype (Prototype: Shingen Mark)
Items.Preset_Shovel_Caretaker (Caretakers Spade)
Items.Preset_Sidewinder_Divided (Divided We Stand(Rifle))
Items.Preset_Silverhand_3516 (Malorian Arms 3156) (Quest Item)
Items.Preset_Tactician_Headsman (Headsman)
Items.Preset_Yukimura_Kiji (Genjiroh)
Items.Preset_Yukimura_Skippy (Skippy) (Quest Item)
Items.Preset_Zhuo_Eight_Star (Ba Xing Chong)
--Craftable Iconic Weapon Recipes--
Items.Recipe_Preset_Ajax_Moron (Moron Labe)
Items.Recipe_Preset_Burya_Comrade (Comrade's Hammer)
Items.Recipe_Preset_Copperhead_Genesis (Psalm 11:6)
Items.Recipe_Preset_Dian_Yinglong (Yinglong)
Items.Recipe_Preset_Nekomata_Breakthrough (Breakthrough)
Items.Recipe_Preset_Pulsar_Buzzsaw (Buzzsaw)
Items.Recipe_Preset_Tactician_Headsman (The Headsman)
Items.Recipe_Preset_Zhuo_Eight_Star (Ba Xing Chong)
--Crafting Materials--
Items.CommonMaterial1
Items.UncommonMaterial1
Items.EpicMaterial1
Items.LegendaryMaterial1
Items.LegendaryMaterial2
Items.QuickHackCommonMaterial1
Items.QuickHackEpicMaterial1
Items.QuickHackLegendaryMaterial1
Items.QuickHackRareMaterial1
Items.QuickHackUncommonMaterial1
--Legendary Cyberware--
Items.MantisBladesLegendary
Items.StrongArmsLegendary
Items.NanoWiresLegendary
Items.IronLungsLegendary
Items.BloodPumpLegendary
Items.HealthMonitorLegendary
Items.BioConductorsLegendary
Items.MicroGeneratorLegendary
Items.StephensonLegendaryMKIV
Items.ArasakaLegendaryMKIV
Items.RavenLegendaryMKIV
Will update as I find them!
how do you find them?
https://pastebin.com/KrdzTXkg
I have a few legendary ID's for cyberware, and will add those in a bit.
Items.Preset_Katana_Saburo
u can add _Legendary for the legendary versions!
player.inventory.addItem(Items.Preset_Saratoga_Maelstrom_Legendary,1)
(Fenrir)Thanks in advance.
Items.Preset_Saratoga_Maelstrom
If someone knows, could you tell me the codes for upgrade or crafting components? I don't really want OP stuff just hate the mats grinding and hoarding part in any game... :)
player.inventory.addItem(Items.PowerfulFabricEnhancer01,1)
player.inventory.addItem(Items.PowerfulFabricEnhancer02,1)
player.inventory.addItem(Items.PowerfulFabricEnhancer03,1)
player.inventory.addItem(Items.PowerfulFabricEnhancer04,1)
player.inventory.addItem(Items.PowerfulFabricEnhancer05,1)
player.inventory.addItem(Items.PowerfulFabricEnhancer06,1)
player.inventory.addItem(Items.PowerfulFabricEnhancer07,1)
and i think there's one, maybe two shoved in these... i didnt log the names as i was trying to find the one i was after:
player.inventory.addItem(Items.SimpleFabricEnhancer01,1)
player.inventory.addItem(Items.SimpleFabricEnhancer02,1)
player.inventory.addItem(Items.SimpleFabricEnhancer03,1)
player.inventory.addItem(Items.SimpleFabricEnhancer04,1)
player.inventory.addItem(Items.SimpleFabricEnhancer05,1)
player.inventory.addItem(Items.SimpleFabricEnhancer06,1)
player.inventory.addItem(Items.SimpleFabricEnhancer07,1)
player.inventory.addItem(Items.SimpleFabricEnhancer08,1)
player.inventory.addItem(Items.SimpleFabricEnhancer09,1)
player.inventory.addItem(Items.SimpleFabricEnhancer10,1)
player.inventory.addItem(Items.SimpleFabricEnhancer11,1)
player.inventory.addItem(Items.SimpleFabricEnhancer12,1)
player.inventory.addItem(Items.SimpleFabricEnhancer13,1)
player.inventory.addItem(Items.SimpleFabricEnhancer14,1)
Deadeye >
player.inventory.addItem(Items.PowerfulFabricEnhancer08,1)
EDIT: It's posted deeper in the comments,
player.inventory.addItem(Items.Preset_Katana_GoG)
So far I've managed to add copies of the item to my inventory but they're still hitting headshots so I assume it's in headshot mode only.
Does
player.inventory.addItem(Items.mq007_skippy,1)
give the pacifist mode?
player.inventory.addItem(Items.SQ031_Samurai_Jacket,1) is https://i.imgur.com/qjI0P3N.png
player.inventory.addItem(Items.MQ017_Samerai_Jacket,1) is https://i.imgur.com/oNDnki6.png
player.inventory.addItem(Items.mq017_SameraiJacket,1) is https://i.imgur.com/qgqFSeF.png?
Those are the results that came up with a quick and dirty search... one of those what ur looking for?
EDIT ! - Items.mq007_skippy = The skippy you chose (he talks) but he cannot be changed
the other item code for skippy is simply an automatic pistol with skippy skin
Items.Preset_Yukimura_Skippy
From my tests he doesn't "Only HS" like the skippy HS mode.
If someone can test and verify me i would appreciate it.
@Lotus56 This is something I'm working on from various sources (Started this format just a few hours ago, maybe less). Trying to get it into a more user friendly format.Link: Google Spreadsheet?
There are a few game backend-name lists out there, but some have items that others don't... Some have broken stuff as well, so I'm working mainly on categories that I find most interesting myself, and that others may find interesting. We should really just crowd source the operation of loading up a game, running individually the listed commands and taking note of the item name, etc. to throw into a knowledge dump like this so its just there for people. Right now, its just a guessing game of what's what by skimming through the full lists and testing the things that look like they're likely it. Here's one of the chaotic lists I found and changed to be in command format rather than just the item name: pastebin? I decided that I'd move on to something more digestible. Don't know how far I'm gunna take the google doc thing either, but if anyone wants to take it over or contribute to it, I'm all good with that.
this guy is doing a better job of this: https://www.nexusmods.com/cyberpunk2077/mods/186?tab=description
Spawning before turning in the gun
Spawning after turning in the gun
Taking off Smart-Link cyberware
Putting on Smart-Link cyberware
Switching the Original Skippy with the old one
The bullets seem to go around the enemy either time or hit their legs.
I used the command: player.inventory.addItem(Items.mq007_skippy,1)
As with many others, I stupidly chose the Stone Cold Killer at the start and am now stuck with pacifist.
Is there any way to either spawn the gun with Permanent Stone Cold Killer or maybe reset the skippy encounter? Since it is a world encounter and not tied to any other quests etc?
Any solutions?
Thanks in advance!
I can get the common and sometimes uncommon version of the stuff but never an epic version.
Thanks in advance to the person who find it.
( dropped by Sandayu Oda boss)
I was missed it