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Credits to CD Projekt Red
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Changelogs
Version 1.32
Fixes some triggers in dogtown
Version 1.31
Added an ENV only file and added PL compatibility for the LUT. Main version didn't change outside of a few internal organization changes
Version 1.6
Mixes multiple ENVs from the 2020 presentations into a custom one. Volumetric effects are toned down, specially during the day. Still uses the same LUT
Adds faithful version, which is the same as the old main version. Thick volumetric effects, etc etc
Version 1.5
Changed both LUT and ENV to more faithfully restore the 2020 lighting. It should have a faint murky green filter as well as increase night volumetrics
Added less intense version, reduces several effects such as volumetric lighting, chromatic aberration, lens flare, and makes road reflections less muted
Version 1.4
Changes the LUT which should make colors pop a bit more
ENV now has vanilla SSR
Version 1.3
External requirements are no longer needed for Phantom Liberty - fixing lighting in some areas. However it is untested without PL so if there are crashes please let me know
Version 1.1
Restored 2020 rain effect and added back a few minor features that were removed with the 2020 ENV
Restores the lighting from the 2020 Night City Wire presentations. Overall makes the game look brighter, harsher, and more vibrant by toning down vignette, increasing volumetric fog effects, reducing light white point, etc.
Main version mixes multiple ENVs used across all 5 presentations into one.
Faithful version restores the ENV and LUT used in the first couple of presentations, is brighter and has a far ticker atmosphere than main version.
Known issues: Weird chromatic aberration effect during a few scripted scenes in Phantom liberty, can be fixed by manually disabling chromatic aberration