About this mod
V's bullet necklace with physics for both V. 2 lengths. 10 colors each. Added to the game via ArchiveXL.
- Requirements
- Permissions and credits
- Changelogs
- refit for fem and masc V
- available in longer and shorter fit
- 10 colors
- with dangle physics for both body frames
- ArchiveXL
- TweakXL
- Equipment-EX
- CET (if you want to use item codes)
PLEASE NOTE:
- Fit was made with vanilla bodies in mind. The longer versions are more likely to clip with body mods. Shorter versions should work fine with most body mods.
- Should work fine with rig deforms for fem V.
- Clipping with certain clothing items can happen.
- The necklaces go into the Vanilla Torso Inner Slot. This is to ensure they are visible in FPP which I am unable to make reliably happen when they are in the Face Slot. Use EEX to equip them (they use necklace short and necklace long). If you use EEX to change the slot, do not change it to anything that is in the face/head area (like glasses, wreath, etc.) - Inner Torso items and face slots do not go well together and seem to cause issues in FPP (like invisible body parts or invisible torso clothing)
- Weirdness and clipping can happen in some poses due to physics.
- Does not work with ACM due to physics.
- The long version for fem V is still relatively short. I tested different versions and finally decided for this one because I felt it had the best compatability with some other necklaces and also still works with some body mods.
Make sure you have all requirements installed and working.
Download the main file of the mod, extract and drop the files into your game folder.
UNINSTALL:
Remove the .archive and .xl files from archive\pc\mod. Remove the .yaml from r6\tweaks\raem. Or uninstall with Vortex.
HOW TO GET THE ITEMS:
Use the item codes or buy via Virtual Atelier.
ITEM CODES:
Long:
Game.AddToInventory("Items.rm_neck_bulletv_black", 1)
Game.AddToInventory("Items.rm_neck_bulletv_brushedblack", 1)
Game.AddToInventory("Items.rm_neck_bulletv_copper", 1)
Game.AddToInventory("Items.rm_neck_bulletv_gold", 1)
Game.AddToInventory("Items.rm_neck_bulletv_goldsteel", 1)
Game.AddToInventory("Items.rm_neck_bulletv_gunmetal", 1)
Game.AddToInventory("Items.rm_neck_bulletv_rose", 1)
Game.AddToInventory("Items.rm_neck_bulletv_silver", 1)
Game.AddToInventory("Items.rm_neck_bulletv_steel", 1)
Game.AddToInventory("Items.rm_neck_bulletv_titanium", 1)
Short:
Game.AddToInventory("Items.rm_neck_bulletv_sh_black", 1)
Game.AddToInventory("Items.rm_neck_bulletv_sh_brushedblack", 1)
Game.AddToInventory("Items.rm_neck_bulletv_sh_copper", 1)
Game.AddToInventory("Items.rm_neck_bulletv_sh_gold", 1)
Game.AddToInventory("Items.rm_neck_bulletv_sh_goldsteel", 1)
Game.AddToInventory("Items.rm_neck_bulletv_sh_gunmetal", 1)
Game.AddToInventory("Items.rm_neck_bulletv_sh_rose", 1)
Game.AddToInventory("Items.rm_neck_bulletv_sh_silver", 1)
Game.AddToInventory("Items.rm_neck_bulletv_sh_steel", 1)
Game.AddToInventory("Items.rm_neck_bulletv_sh_titanium", 1)