About this mod
Addon for Night City Interactions with drinking spots outside the main city districts. Partner drinks at both Nomad Camps, the Sunset Motel; plus solo drink spots in Batty's Hotel, and at the trailer park
- Requirements
- Permissions and credits
- Changelogs
- Donations
Addon for Night City Interactions with drinking spots outside the main city districts. Partner drinks at both Nomad Camps, the Sunset Motel; plus solo drink spots in Batty's Hotel, and at the trailer park
New booth/table based partner drink locations! The Nomad camps lack barstool drinking spots, and even Sunset Motel was limited in at-the-bar options.
Why the split into addons?
The original Night City Interactions was a huge monolithic mess! All spots, for all districts, and the Edgerunners stuff, everything, was just one scene file that was always loaded, everywhere in Night City!
Splitting the mod into individual districts, and within them individual scenes for each locations means that:
- Bugs are easier to fix
- New locations are easier to add
- Individual locations, and whole districts, only need to be loaded when nearby
- Different locations can be more customised
- Users can have better confidence in what is installed and running
Ko-Fi link:
Really like my mod(s)?: Ko-Fi: Deceptious
How to install and 'start' the mod
Unzip the .zip file into the "Cyberpunk 2077" folder so that the .archive ends up in the "Cyberpunk 2077\archive\pc\mod" folder.
If the mod is working popup will appear to inform you that it is (this will come after the 'core' popup, if that was installed at the same time)
How to uninstall super safely
The addon should be safe to uninstall at any time, but if you want to be super sure simply make sure you are not within ~50 of a Watson bar
and then:
- Delete the #NCI_BadlandsPacifica.archive file from the "Cyberpunk 2077\archive\pc\mod" folder
Where are the Drinking Spots where you can drink with a companion?
Nomad Camp 1: Solo after the first visit with Panam, partners after completing Ghost Town
Nomad Camp 2: When they have moved there
Sunset Motel: Anytime outside of the visit with Panam
When can I drink with a companion?
Judy: Once she's friendly enough to accept calls from you
Panam: Once the Nomads have moved camp
River: Once you have complete the quest line where you meet him
Kerry: Once he's friendly enough to accept your calls
Where else can V have a drink?
At the stalls at the Trailer Park
At one of the bars in Batty's Hotel, near the main windows
Languages
Handled by Night City Interactions (core)
Compatibility risks:
Low: This mod edits the following existing/vanilla files (all others are newly added)
- base\worlds\03_night_city\_compiled\default\exterior_9_-5_0_1.streamingsector
- base\worlds\03_night_city\_compiled\default\exterior_12_-7_0_1.streamingsector
- base\worlds\03_night_city\_compiled\default\exterior_53_-6_2_0.streamingsector
- base\worlds\03_night_city\_compiled\default\interior_51_-25_1_0.streamingsector
- base\worlds\03_night_city\_compiled\default\quest_3f8368db958a5840.streamingsector
Known Issues/limitations:
Sometimes NPCs can be seen to stand inside other NPCs, or objects they are meant to be sat on: this seems to be a vanilla game issue, with NPCs becoming detached from their routines - not caused by mods and I don't know if I can fix it yet
Bugs
I've tried to cover all the bases I can, but this is a very complex mod and I can only test so much. Please report any bugs so i can look into fixing them!