About this mod
Allows replacing (and destroying) currently equipped weapon mods, but not unequipping them. The way it worked before patch 2.0.
- Requirements
- Permissions and credits
- Changelogs
- Donations
There is already a mod that lets you unequip weapon mods, Unequip Mods, which effectively allows you to replace weapon mods while keeping the old ones, but I found that this solution ruins the weapon mod economy. You will very quickly have several high-level versions of each weapon mod you like, and will be able to just swap them into any new weapon you want to use. So no more reason to loot, craft, or buy them.
Compatibility:
Not compatible with Unequip Mods. I'm not aware of any other conflicts.
Installation:
- IMPORTANT: This mod has dependencies (see requirements section above!)
- To install this mod, extract the zip file into the Cyberpunk 2077 installation folder.
Credits:
- Thanks to the authors of all required mods
- Thanks to all maintainers of and contributors to Wolvenkit
Check out my other mods:
- Stealthrunner - Stealth Gameplay Expansion
- Custom Quickslots for Consumables and Cyberware Abilities
- Weathermancer - Weather Select Menu
- Lifepath Bonuses and Gang/Corp Traits
- AI Netrunners Enhanced (probably won't be updated for 2.0)
- Lynx Paws Reimagined (not sure yet if I will update for 2.0)
- Damage Scaling and Balance (Formerly Level Scaling)
- Simple XP Multiplier
- Silent Silencers and Throwing Knives
- Challenging Breach Minigame
- Convo Skill Check Scaling
- Status Bar Bug Fixes
- Slow Firing Rate on Longer Saves Bug Fix
- Don't Hide Stamina Bar on Holster
- Optical Camo Bug Fixes (not updated for 2.0, may not be needed anymore)
- Hacking Bug Fixes (not updated for 2.0 yet)
New Features/Systems
