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Created by
yellingintothevoidUploaded by
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About this mod
adding my entry onto the pile. but these have really fancy appearances, ten of them! and the lenses can be exchanged via the .yaml!
- Requirements
- Permissions and credits
- Changelogs
- Donations
the aforementioned pile (of very cool glasses):
Kwek's Parasol Oversized Round Glasses
SOLOMONS STYLISH GLASSES
Reed's Glasses
Round Rimless Glasses
Funky Round Glasses Set
Tinted round glasses
Round Glasses with Variants
installation:
install the mod via Vortex or by unpacking the .zip file and copying its contents to the root folder of your Cyberpunk 2077 installation. this should add the .archive and the .xl files to .\archive\pc\mod and the .yaml file to .\r6\tweaks.
by editing the .yaml file of the item, you can put any of the lenses into any of the frames! for example, if you open void_Round_Glasses.yaml, you'll see the line:
- { base_color: havana,lens: glass_clear,icon: 04 }
you can change this to:
- { base_color: havana,lens: glass_shade,icon: 04 }
this will create an appearance where the colour of the frame is havana and the lenses are sunglasses (check the last image in the gallery above for reference). to create an entirely new, additional entry, simply duplicate one of the lines and change the name of the lenses!
valid entries for base_color: are:
black
forest
gold
havana
olive_gradient
red
silver
smoke
white
wood
valid entries for lens: are:
glass_black (tinted black)
glass_clear (clear glass)
glass_opaque (tinted black, very dark)
glass_shade (tinted brown)
the in-game name of the item you've changed will change its name accordingly, but the icon will not. if you've changed an appearance, it will not show up in the Virtual Atelier. you will need to re-spawn it with its matching CET code:
Game.AddToInventory("Items.yv_round_glasses_(FRAME)_(LENSES)",1)
for example:
Game.AddToInventory("Items.yv_round_glasses_smoke_glass_black",1)
also available in this Virtual Atelier.
massive thanks to manavortex for creating a Python script which i've used to generate the in-game names of all appearance combinations.
default CET codes:
Game.AddToInventory("Items.yv_round_glasses_black_glass_opaque")
Game.AddToInventory("Items.yv_round_glasses_forest_glass_shade")
Game.AddToInventory("Items.yv_round_glasses_gold_glass_shade")
Game.AddToInventory("Items.yv_round_glasses_havana_glass_clear")
Game.AddToInventory("Items.yv_round_glasses_olive_gradient_glass_black")
Game.AddToInventory("Items.yv_round_glasses_red_glass_opaque")
Game.AddToInventory("Items.yv_round_glasses_silver_glass_black")
Game.AddToInventory("Items.yv_round_glasses_smoke_glass_clear")
Game.AddToInventory("Items.yv_round_glasses_white_glass_black")
Game.AddToInventory("Items.yv_round_glasses_wood_glass_clear")