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yellingintothevoid

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yellingintothevoid

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About this mod

adding my entry onto the pile. but these have really fancy appearances, ten of them! and the lenses can be exchanged via the .yaml!

Requirements
Permissions and credits
Changelogs
Donations
original 3D model by Dokono Kinokoda. modified by me in that i ported it to Cyberpunk and added the appearances. the icon and the material preview of the Smoke version in the gallery above doesn't really match what it looks like in-game. the frame is supposed to be dark, transparent glass with a blur effect. also, the frame doesn't cast blur on itself unfortunately. check image eight to see it in-game.

the aforementioned pile (of very cool glasses):
Kwek's Parasol Oversized Round Glasses
SOLOMONS STYLISH GLASSES
Reed's Glasses
Round Rimless Glasses
Funky Round Glasses Set
Tinted round glasses
Round Glasses with Variants

                                                              


installation:
install the mod via Vortex or by unpacking the .zip file and copying its contents to the root folder of your Cyberpunk 2077 installation. this should add the .archive and the .xl files to .\archive\pc\mod and the .yaml file to .\r6\tweaks.

                                                              

by editing the .yaml file of the item, you can put any of the lenses into any of the frames! for example, if you open void_Round_Glasses.yaml, you'll see the line:
    - { base_color: havana,lens: glass_clear,icon: 04 }

you can change this to:
    - { base_color: havana,lens: glass_shade,icon: 04 }

this will create an appearance where the colour of the frame is havana and the lenses are sunglasses (check the last image in the gallery above for reference). to create an entirely new, additional entry, simply duplicate one of the lines and change the name of the lenses!

valid entries for base_color: are:
black
forest
gold
havana
olive_gradient
red
silver
smoke
white
wood

valid entries for lens: are:
glass_black      (tinted black)
glass_clear
      (clear glass)
glass_opaque 
(tinted black, very dark)
glass_shade  
(tinted brown)

the in-game name of the item you've changed will change its name accordingly, but the icon will not. if you've changed an appearance, it will not show up in the Virtual Atelier. you will need to re-spawn it with its matching CET code:
Game.AddToInventory("Items.yv_round_glasses_(FRAME)_(LENSES)",1)

for example:
Game.AddToInventory("Items.yv_round_glasses_smoke_glass_black",1)

                                                              


also available in this Virtual Atelier.
massive thanks to manavortex for creating a Python script which i've used to generate the in-game names of all appearance combinations.

default CET codes:
Game.AddToInventory("Items.yv_round_glasses_black_glass_opaque")
Game.AddToInventory("Items.yv_round_glasses_forest_glass_shade")
Game.AddToInventory("Items.yv_round_glasses_gold_glass_shade")
Game.AddToInventory("Items.yv_round_glasses_havana_glass_clear")
Game.AddToInventory("Items.yv_round_glasses_olive_gradient_glass_black")
Game.AddToInventory("Items.yv_round_glasses_red_glass_opaque")
Game.AddToInventory("Items.yv_round_glasses_silver_glass_black")
Game.AddToInventory("Items.yv_round_glasses_smoke_glass_clear")
Game.AddToInventory("Items.yv_round_glasses_white_glass_black")
Game.AddToInventory("Items.yv_round_glasses_wood_glass_clear")