12 Pistols:
-CZ 75
-Smith & Wesson M&P 9
-HK USSOCOM MK 23
-Walther P99
-Beretta 92x Performance
-Colt M45A1
-Vektor CP1
-Makarov PM
-Ruger Mark IV
-FN Five-Seven
-CZ 75 Automatic
-CZ 75 Automatic Extended Mag
-Added Walther P99 Black version
-Added Walther P99 Black Suppressor
v1.1 Fixed textures that were conflicting with my Combat Master mod
Fixed Makarov HUD Icon
-All weapons have custom suppressors except the CZ 75 which uses the vanilla suppressors
-The MK 23, M45A1 and Beretta 92x all have a Light/Laser Attachment
Install this mod to make unequipping attachments easier
-Use cyber engine tweaks to obtain or obtain from most gun vendors in Night City starting at level 17
Game.AddToInventory("Items.FN_FiveSeven",1)
Game.AddToInventory("Items.Colt_M45A1",1)
Game.AddToInventory("Items.Beretta_92x",1)
Game.AddToInventory("Items.Makarov_PM",1)
Game.AddToInventory("Items.Ruger_Mark_IV",1)
Game.AddToInventory("Items.CZ_75",1)
Game.AddToInventory("Items.MK23_Socom",1)
Game.AddToInventory("Items.Vektor_CP1",1)
Game.AddToInventory("Items.Walther_P99",1)
Game.AddToInventory("Items.SW_M&P9",1)
Game.AddToInventory("Items.CZ75_Automatic",1)
Game.AddToInventory("Items.CZ75_Automatic_Extended",1)
Game.AddToInventory("Items.MK23_Suppressor",1)
Game.AddToInventory("Items.MK23_Suppressor_LAM",1)
Game.AddToInventory("Items.MK23_LAM",1)
Game.AddToInventory("Items.Makarov_Suppressor",1)
Game.AddToInventory("Items.Ruger_Mark_IV_Suppressor",1)
Game.AddToInventory("Items.FiveSeven_MP9_Suppressor",1)
Game.AddToInventory("Items.Walther_P99_Suppressor",1)
Game.AddToInventory("Items.Vektor_CP1_Suppressor",1)
Game.AddToInventory("Items.M45_92x_LightLaser",1)
Game.AddToInventory("Items.M45_92x_Suppressor",1)
Game.AddToInventory("Items.M45_92x_Suppressor_LightLaser",1)
Game.AddToInventory("Items.CZ75_Automatic_Suppressor",1)
Tools used:
3DS MAX 2017 - Importing, Rigging and Exporting 3D meshes
Blender 3.6 - Additional mesh editing and texture mapping
Noesis - Importing and Exporting meshes to Cyberpunk 2077 format
Noesis script for 3DS Max - Importing .mesh files to 3DS MAX
Wolvenkit - Extracting and editing various game files (basically the backbone to Cyberpunk 2077 modding)
Adobe Photoshop CS6 - Editing textures
Notepad++ - Editing .json files
Thank You to all the people who helped create these tools