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CD PROJEKT RED and yellingintothevoid

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yellingintothevoid

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About this mod

five necklaces made by me, five ported necklaces, five ported bracelets, three ported rings, and one earring made by me. everything comes in three colours!

Requirements
Permissions and credits
Changelogs
Donations
these are partly ports of in-game items with custom appearances and partly my own 3D models. everything comes in three colours, but the earrings feature six colours and dangle physics, too! the movement with poses in Photo Mode on the chainlink necklaces might be a bit weird. the individual chainlinks aren't rigid and will stretch.

the cross earrings work best with ear shapes 10, 19, and 21. ear shape 1 also fits (barely). if you're using any other ear shapes, the earrings will float. you might be able to use smaller rings for example from PRC to bridge the gap.

if you don't use Equipment-EX:
all of the necklaces and the earrings use the Outer Torso outfit slot. this ensures that the items are not hidden in First Person Perspective because the game hides Face items by default in FPP. i'd highly recommend installing Equipment-EX.

                                                              

to hide the necklaces and earrings in first person perspective, all you have to do is add two letters in the .xl file of each mod. for example, if you open void_Necklaces.xl in Notepad (or another text editor), you'll see the lines:
resource:
  patch:
    base\yv\g_ent\g_app\yv_necklaces_fpp.app:
      - base\yv\g_ent\g_app\yv_necklaces.app


to hide the items in FPP, simply change the third line to:
resource:
  patch:
    base\yv\g_ent\g_app\yv_necklaces_nofpp.app:
      - base\yv\g_ent\g_app\yv_necklaces.app


changing _fpp.app to _nofpp.app works for void_Chain_Choker.xl, void_Chainlink_Necklaces.xl, void_Earrings_Cross.xl, and void_Necklaces.xl.

                                                              

i also made some other jewellery:
Farida's Earrings
Chain Bracelets
Ear Plugs
Claire's Jewellery

here's even more really pretty bling bling:
Veegee rings
cyb3rsn4k3's Stellar Rings
Kwek's Family Jewels
Barbed accessories
Moon accessories
Chain Jewelry Collection
CHUNKY CHAIN SET
Claire Accessories - Watch - Bracelets - Rings <- features ports of the same rings contained within this mod

                                                              

installation:
install via Vortex or by unpacking the .zip file and copying its contents to the root folder of your Cyberpunk 2077 installation. this should add the .archive and the .xl files to .\archive\pc\mod and the .yaml file to .\r6\tweaks.

                                                              

also available in this Virtual Atelier.


item names            ┊ Equipment-EX slots
Bracelet 01 (L)       ┊ Left Wrist
Bracelet 01 (R)       ┊ Right Wrist
Bracelet 02 (L)       ┊ Left Wrist
Bracelet 02 (R)       ┊ Right Wrist
Bracelet 03 (L)       ┊ Left Wrist
Bracelet 03 (R)       ┊ Right Wrist
Bracelet 04 (L)       ┊ Left Wrist
Bracelet 04 (R)       ┊ Right Wrist
Bracelet 05 (L)       ┊ Left Wrist
Bracelet 05 (R)       ┊ Right Wrist
Earrings Cross        ┊ Left Ear
Earrings Cross (L)    ┊ Left Ear
Earrings Cross (R)    ┊ Right Ear
Chain Choker          ┊ Necklace / Tight
Chainlink Necklace 01 ┊ Neckwear
Chainlink Necklace 02 ┊ Necklace / Tight
Chainlink Necklace 03 ┊ Necklace / Short
Chainlink Necklace 04 ┊ Necklace / Long
Necklace 01           ┊ Necklace / Short
Necklace 02           ┊ Necklace / Tight
Necklace 03           ┊ Necklace / Long
Necklace 04           ┊ Necklace / Long
Necklace 05           ┊ Neckwear
Ring 01               ┊ Right Fingers
Ring 02               ┊ Right Fingers
Ring 03               ┊ Left Fingers

mesh paths for Appearance Creator Mod (appearance names in CET code or .yaml):
base\yv\meshes\left\i1_bracelet_01.mesh
base\yv\meshes\left\i1_bracelet_02.mesh
base\yv\meshes\left\i1_bracelet_03.mesh
base\yv\meshes\left\i1_bracelet_04.mesh
base\yv\meshes\left\i1_bracelet_05.mesh
base\yv\meshes\right\i1_bracelet_01.mesh
base\yv\meshes\right\i1_bracelet_02.mesh
base\yv\meshes\right\i1_bracelet_03.mesh
base\yv\meshes\right\i1_bracelet_04.mesh
base\yv\meshes\right\i1_bracelet_05.mesh
base\yv\meshes\i1_jewlery_earrings_cross_l.mesh
base\yv\meshes\i1_jewlery_earrings_rings_l.mesh
base\yv\meshes\i1_jewlery_earrings_cross_r.mesh
base\yv\meshes\i1_jewlery_earrings_rings_r.mesh
base\yv\meshes\i1_chain_necklace.mesh
base\yv\meshes\i1_chainlink_necklace_01.mesh
base\yv\meshes\i1_chainlink_necklace_02.mesh
base\yv\meshes\i1_chainlink_necklace_03.mesh
base\yv\meshes\i1_chainlink_necklace_04.mesh
base\yv\meshes\i1_necklace_01.mesh

base\yv\meshes\i1_necklace_02.mesh
base\yv\meshes\i1_necklace_03.mesh
base\yv\meshes\i1_necklace_04.mesh
base\yv\meshes\i1_necklace_05.mesh

base\yv\meshes\i1_ring_01.mesh
base\yv\meshes\i1_ring_02.mesh
base\yv\meshes\i1_ring_03.mesh


CET codes:
Game.AddToInventory("Items.yv_chain_necklace_black")
Game.AddToInventory("Items.yv_chain_necklace_gold")
Game.AddToInventory("Items.yv_chain_necklace_silver")

Game.AddToInventory("Items.yv_chainlink_necklace_01_black")
Game.AddToInventory("Items.yv_chainlink_necklace_01_gold")
Game.AddToInventory("Items.yv_chainlink_necklace_01_silver")
Game.AddToInventory("Items.yv_chainlink_necklace_02_black")
Game.AddToInventory("Items.yv_chainlink_necklace_02_gold")
Game.AddToInventory("Items.yv_chainlink_necklace_02_silver")
Game.AddToInventory("Items.yv_chainlink_necklace_03_black")
Game.AddToInventory("Items.yv_chainlink_necklace_03_gold")
Game.AddToInventory("Items.yv_chainlink_necklace_03_silver")

Game.AddToInventory("Items.yv_necklace_01_black")
Game.AddToInventory("Items.yv_necklace_01_gold")
Game.AddToInventory("Items.yv_necklace_01_silver")
Game.AddToInventory("Items.yv_necklace_02_black")
Game.AddToInventory("Items.yv_necklace_02_gold")
Game.AddToInventory("Items.yv_necklace_02_silver")
Game.AddToInventory("Items.yv_necklace_03_black")
Game.AddToInventory("Items.yv_necklace_03_gold")
Game.AddToInventory("Items.yv_necklace_03_silver")
Game.AddToInventory("Items.yv_necklace_04_black")
Game.AddToInventory("Items.yv_necklace_04_gold")
Game.AddToInventory("Items.yv_necklace_04_silver")
Game.AddToInventory("Items.yv_necklace_05_black")
Game.AddToInventory("Items.yv_necklace_05_gold")
Game.AddToInventory("Items.yv_necklace_05_silver")

Game.AddToInventory("Items.yv_ring_01_black")
Game.AddToInventory("Items.yv_ring_01_gold")
Game.AddToInventory("Items.yv_ring_01_silver")
Game.AddToInventory("Items.yv_ring_02_black")
Game.AddToInventory("Items.yv_ring_02_gold")
Game.AddToInventory("Items.yv_ring_02_silver")
Game.AddToInventory("Items.yv_ring_03_black")
Game.AddToInventory("Items.yv_ring_03_gold")
Game.AddToInventory("Items.yv_ring_03_silver")

Game.AddToInventory("Items.yv_bracelet_l_01_black")
Game.AddToInventory("Items.yv_bracelet_l_01_gold")
Game.AddToInventory("Items.yv_bracelet_l_01_silver")
Game.AddToInventory("Items.yv_bracelet_l_02_black")
Game.AddToInventory("Items.yv_bracelet_l_02_gold")
Game.AddToInventory("Items.yv_bracelet_l_02_silver")
Game.AddToInventory("Items.yv_bracelet_l_03_black")
Game.AddToInventory("Items.yv_bracelet_l_03_gold")
Game.AddToInventory("Items.yv_bracelet_l_03_silver")
Game.AddToInventory("Items.yv_bracelet_l_04_black")
Game.AddToInventory("Items.yv_bracelet_l_04_gold")
Game.AddToInventory("Items.yv_bracelet_l_04_silver")
Game.AddToInventory("Items.yv_bracelet_l_05_black")
Game.AddToInventory("Items.yv_bracelet_l_05_gold")
Game.AddToInventory("Items.yv_bracelet_l_05_silver")
Game.AddToInventory("Items.yv_bracelet_r_01_black")
Game.AddToInventory("Items.yv_bracelet_r_01_gold")
Game.AddToInventory("Items.yv_bracelet_r_01_silver")
Game.AddToInventory("Items.yv_bracelet_r_02_black")
Game.AddToInventory("Items.yv_bracelet_r_02_gold")
Game.AddToInventory("Items.yv_bracelet_r_02_silver")
Game.AddToInventory("Items.yv_bracelet_r_03_black")
Game.AddToInventory("Items.yv_bracelet_r_03_gold")
Game.AddToInventory("Items.yv_bracelet_r_03_silver")
Game.AddToInventory("Items.yv_bracelet_r_04_black")
Game.AddToInventory("Items.yv_bracelet_r_04_gold")
Game.AddToInventory("Items.yv_bracelet_r_04_silver")
Game.AddToInventory("Items.yv_bracelet_r_05_black")
Game.AddToInventory("Items.yv_bracelet_r_05_gold")
Game.AddToInventory("Items.yv_bracelet_r_05_silver")

Game.AddToInventory("Items.yv_earrings_cross_l_black")
Game.AddToInventory("Items.yv_earrings_cross_l_gold")
Game.AddToInventory("Items.yv_earrings_cross_l_red")
Game.AddToInventory("Items.yv_earrings_cross_l_silver")
Game.AddToInventory("Items.yv_earrings_cross_l_white")
Game.AddToInventory("Items.yv_earrings_cross_l_wood")

Game.AddToInventory("Items.yv_earrings_cross_r_black")
Game.AddToInventory("Items.yv_earrings_cross_r_gold")
Game.AddToInventory("Items.yv_earrings_cross_r_red")
Game.AddToInventory("Items.yv_earrings_cross_r_silver")
Game.AddToInventory("Items.yv_earrings_cross_r_white")
Game.AddToInventory("Items.yv_earrings_cross_r_wood")

Game.AddToInventory("Items.yv_earrings_cross_black")
Game.AddToInventory("Items.yv_earrings_cross_gold")
Game.AddToInventory("Items.yv_earrings_cross_red")
Game.AddToInventory("Items.yv_earrings_cross_silver")
Game.AddToInventory("Items.yv_earrings_cross_white")
Game.AddToInventory("Items.yv_earrings_cross_wood")