About this mod
E3 2018 face cyberware that come with a redesign work version! It include 4 possibles variants for FEMALE & MALE V that you can combine together or with any other cyberware. There is also options to change the color / materials for each variants.
- Requirements
- Permissions and credits
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Hand made redraw of the famous E3 2018 Cyberware ! Suggested by one of you, i liked the idea so i redo it ! :)
This is almost a 1:1 copy. I tryed to avoid most of the woobling effect it have on the basegame skin texture. Make the line a bit more "in place", straighten some area and change a little bit its metalness/roughness value.
So few differences from the original shape, but needed in my opinion, to have a even more cool looking result, but accurate at the same time !
It comes aswell with a big customization package, that cover some normal map (base) option and many different color, metalness / roughness value to allow you to build your own prefered version.
This is the E3 ORIGINAL file.
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I liked the shape of this cyberware, and it inspires me to also redraw it ! In a more personnal appreciation way.
I wanted to work on a more minimal aesthetic, with a classy focus, and of course like my others cyberware, cut in some parts, for the beauty of modularity!
This is the REDESIGN files, and the variants are : TOP | CHEEK | NECK.
Then its a total of 4 possible cyberware variants that are standalone, but made to be mixed up together or with any other cyberware you want ! they all have their own decompiled customization package, so you can play with the color / metalness / roughness options to craft your unique recipe for each parts !
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SEE THE PICTURE TO HAVE A BETTER VIEW ON THE CYBERWARES POSSIBILITIES !
I add on their top left corner, a caption of the files used, to help you to have a good head start with the customization system, and what are the files needed !
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I ADD SOME READY TO USE VERSION IN OPTIONAL FILES, IF YOU DON'T WANT TO LOOSE TIME WITH CUSTOMIZATION. STILL NEED REQUIREMENT
The E3 cyberware is more accurate in the ready to use version, for thoses who really want to redo the original V, (will better work with cut eyebrow mods)
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IF YOU LIKE THE SKIN
IF YOU LIKE THE EYES
If you like my mods, this is where you can support me! <3
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R E Q U I R E M E N T
MorphTarget Addition
I N S T A L L A T I O N
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> YOU WILL NEED TO MANUALLY INSTALL THIS MOD <
Open the compressed folder of the desired variant, and pick up manually the 5 files absolutly needed. No more No less !
What you need is :
a BASE
a COLOR
a METALNESS value
a ROUGHNESS value
a SLOT (XtraMorph)
For EACH variants.
ONCE you find your perfect combination, simply drag and drop the 5 files inside this folder : Cyberpunk 2077\archive\pc\mod
It will work even if you use a mod manager, like Vortex.
BASE = Is where/how the mesh, normal map are. Simply understand the shape of the cyberware.
COLOR = the drawed texture, can be a complex pattern or a simple monochrome color.
METALNESS = It’s used to define if the surface (or a part of it) is pure metal or not.
ROUGHNESS = also called glossiness. It define how light is scattered across the surface.
XTRAMORPH = allow you to have a total of 15 differents slots for more custom', such as cyberware / variants from me or other modders.
>GUIDE ON WHAT ARE THE NEEDED FILES & HOW TO MAKE A SIMPLE WORKING COMBINATION<
THIS IS FOR A PREVIOUS CYBERWARE, BUT THE LOGIC REMAINS THE SAME.
>GUIDE ON HOW TO MAKE A MORE COMPLEX WORKING COMBINATION<
THIS IS FOR A PREVIOUS CYBERWARE, BUT THE LOGIC REMAINS THE SAME.
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C O N F L I C T S
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Male and Female share the same color/metalness/roughness file, so i recommand installing the mod only for one gender at a time.
the Xtra Morphtarget slots used in this mod, are using this path :
"base\teeth_app_additions\pwa(OR pma)\extramorphtarget_01(->15).morphtarget"
So it can't be compatible with something that modify thoses lines as well, like some teeths mods that work with the BiteSized Framework
The mod can clip with any other head meshes than vanilla game, its seems that EKT is compatible with many face parts. (not all), according to some other users experience. NECK area is for example, not compatible at all.
The textures looks darker with 100% metalness/roughness, mostly in the inventory/CC that have bad light source, or without raytracing. So make sure to check how it look in photomode.
Normal map are inverted on the face/head scalp mesh junction, due to the basegame head mesh and how UV layout is made, its impossible to fix.
And i notice when i was looking for original pictures, that this issue was also visible in some E3 Demo dev's pictures, sooo... x)
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Thank you ! And sorry, english is not my first langage !!! ;)