About this mod
Manage V's skin texture and color in-game! No more load order confusion!
- Requirements
- Permissions and credits

You can change V's skin texture and color in the CET menu. It supports both UV and VTK framework even Vanilla body. This mod includes a grayscale texture set for more accurate skin color.
Currently only supports Femme V.
Covered textures:
Albedo (Base skin texture)
Normal (Base skin normal)
Roughness (Base skin roughness)
SecondaryAlbedo (Overlay texture)
DetailNormal (Overlay normal)
EmissiveMask (Overlay glow)
TintColorMask
Requirements:
Cyber Engine Tweaks
redscript
RED4ext
Codeware
Features:
You can change settings anytime, but you will need a reload for all the changes to apply. You can either load a save or exit to the main menu.

Special Thanks:
psiberx - for making some changes to Codeware. This mod won't be possible without it.
Modder:
Existing skin texture mods will need a conversion to support Skin Mixer. Just move and rename all the texture files to any other folder without overwriting the original framework texture and make new texture sets for your mod. The file name will be the texture set name shown in the CET menu.
The basic structure of a texture set:
The first level will be the framework name("Vanilla", "VTK" or "UV"). The second level is the body part name("ArmL", "ArmR", "Body" or "Head"). The third level is the texture type(Check the "Covered textures" above). All names are case-sensitive.
{
"Vanilla":{
"Body":{
"Albedo": "path\\to\\your\\texture\\file.xbm"
}
}
}
The value of texture type can also be a table of strings. The key in the table will be the appearance name. For the head mesh, you can use "d0X" as an alias for every other appearance that uses the same skin type.
{
"VTK":{
"Body":{
"Albedo": {
"01_ca_pale": "path\\to\\your\\texture\\file_for_this_appearance.xbm",
"02_ca_limestone": "path\\to\\your\\texture\\file_for_another_appearance.xbm"
}
},
"Head":{
"Albedo": {
"d01": "path\\to\\your\\texture\\file_d01.xbm",
"d02": "path\\to\\your\\texture\\file_d02.xbm",
"d03": "path\\to\\your\\texture\\file_d03.xbm",
"d04": "path\\to\\your\\texture\\file_d04.xbm",
"d05": "path\\to\\your\\texture\\file_d05.xbm"
}
}
}
}
You can save all three frameworks into a texture set JSON. All the texture sets should be placed in "bin\x64\plugins\cyber_engine_tweaks\mods\Skin Mixer\TextureSets"