- Fixes attacks direction. When a weapon visually hits, for example, from top to bottom, but in fact the attack has a completely different direction, which results in wrong hit detection and enemy reaction. The most frequent case - any deflect attack.
- Fixes missing sound effects.
- Improves combat flow by adjusting timings and adding new combo possibilities (mainly after deflect, block and jump attacks).
- Restores missing dismemberment for blade finishers.
- Allows you to start sprinting without a new input right after the attack.
- Tweaks to jump/sprint attacks logic. In vanilla you have no control over this: to perform a jump attack you had to avoid sprint/dash usage. Now you have full control: just hold sprint button if you want to perform the sprint attack or release it right before you want to hit to perform the jump attack.
- Tweaks to crouch attack logic so it acts similarly to other types, allowing you to perform combo attacks.
Watch this video (old one, 0.1 functionality) that tries to showcase some of the things i've mentioned here.
Affects all melee weapons including fists and hands cyberware.