To provide additional control over what objects can be seen through walls and appear (or don't appear) on minimap
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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Changelogs
Version 2.3.1
Added Brazilian Portuguese translation
Version 2.3.0
Added a few missing device types for Hide electronic devices option
Version 2.2.0
Added new visibility option variant - Through Walls + Scanning which forces visible through walls state for markers only while using scanner and hides them otherwise
Version 2.1.1
Added Turkish translation
Version 2.1.0
Added new option to control Ammo loot marker
Version 2.0.0
Updated for patch 2.0
Version 1.9.1
Fixed a few issues from previous update markers weren't displayed at certain conditions
Version 1.9.0
Fixed a bug when minimap settings weren't applied to minimap markers correctly
Minor tweaks and improvements
Version 1.8.4
Added localization support for settings list selector options (requires Mod Settings 0.0.10+)
Version 1.8.3
Added Spanish translation
Version 1.8.2
Added Czech translation
Version 1.8.1
Added Simplified Chinese translation
Version 1.8.0
Added French translation
Version 1.7.0
Minor tweaks for patch 1.6 support
Migrated from Native Settings UI to Mod Settings
Added translations support
Version 1.6.0
Disabled CET debug logs which I left enabled in the previous update
Version 1.5.0
Native Settings UI included into the main mod archive
Improved Native Settings config saving logic
Added new option to set the delay between scanner disabling and loot markers hiding
Version 1.4.0
More fixes for stuck loot icons bug
Added optional addon for Native Settings UI support
Version 1.3.0
Updated for redscript 0.5.x and patch 1.5
Version 1.2.0
HideVehicles option removed for compatibility with the latest Limited HUD update
Version 1.1.0
More updates for compatibility with patch 1.3 changes
Fixed minimap loot icons displaying
Restored minimap markers config
Test fix for looted bodies stuck icons
Fixed MarkerVisibility.Scanner option
Added HideVehicles option for world markers config
Version 1.0.1
The mod now has new files structure so please delete hideLootMarkers.reds file from previous versions because it is outdated now
Refactored loot markers visibility control system for better compatibility with patch 1.3 changes
MiniMapConfig loot and shard options removed because of patch 1.3 markers behavior changes
Version 0.9.0
Very minor script compatibility tweaks
Version 0.8.0
More tweaks for minimap markers visibility (still experimental but should work a bit better now)
Added HideShards for MiniMapConfig
Restored patch 1.2 changes which I accidentally reverted in the mod scripts
Version 0.7.0
Various fixes for minimap loot markers visibility
[EXPERIMENTAL] New config section for minimap markers: options to show/hide enemies and tweak loot visibility depending on quality
Version 0.6.0
Added a few more marker types which you can hide: access points, doors and network devices
Version 0.5.0
Code rewrite and cleanup
Config section now uses MarkerVisibility enum instead of numeric visibility values
Added additional configs where you can show/hide some secondary markers like explosives, containers etc.
Mod renamed again :)
Version 0.4.0
Tweaks for Iconic markers visibility logic, kudos to CoUsTeQ1
Version 0.3.0
Added separate option to control shard markers visibility
Version 0.2.0
Control visibility for each rarity type
Version 0.1.10
Initial release
Donations
No donations accepted
Info
Tweak loot markers visibility behavior for each item rarity type.
Possibility to disable some kind of interaction markers like explosives, distractions, devices etc.
Available visibility options: visible through walls, visible for line of sight (default), visible when scanner is active, hidden.
Additional options to show/hide loot and enemy markers for minimap
Compatible with my Limited HUD mod, just disable Loot markers control in LHUD and adjust behavior with this mod
How to install
Download all required mods and unpack everything into the game folder
Delete MutedMarkers.archive and MutedMarkers.archive.xl from archive\pc\mod\folder
Translation
If you want to translate the mod to your own language, then download Translation sources archive, open muted-markers.json with any text editor (I would recommend Notepad++) and translate only lines with "femaleVariant" key (sample screenshot from other mod, text which you should change marked with yellow). After that check the code for your language here at the table below and send translated file back to me.