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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
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Author notes
if you want to mess with my mods, i'd encourage you to do so! feel free to make any changes you see fit! this includes refits and recolours! you're even allowed to release your version as a standalone mod, share them wherever and with whomever you want AND earn Donation Points and regular donations on them! a good starting point for recolours is the following wiki:
if you do change my mods, don't use my .mlsetups nor textures in your projects. if you want to release your changes as your own mod, replace "yv" and "yellingintothevoid" in all files.
File credits
the font used for the labels is AUTHENTIC Sans: https://authentic.website/sans which is published under the Do What The Fuck You Want To Public License (WTFPL), which is incredibly based tbh: http://www.wtfpl.net/about/
Donation Points system
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Changelogs
Version 1.2
fixed clipping on the belt while riding a bike
Version 1.1
pants and straps are now separate items
the belt for the white appearance is now white instead of black
this is a modified port of multiple combined in-game items with nine custom appearances. the pants feature GarmentSupport, which should, in theory, prevent clipping with other items that also support that feature. if the pants clip other clothing into the body due to GS, you can use a mod like No (insert body part) For You to hide the affected area of the body. the pants and the colours of the straps are separate items so that you can use different colours for both items.
includes refits for Hyst's RB body mod, which also makes it compatible with EBBRB, and EBBPRB.
installation: install via Vortex or by unpacking the .zip file and copying its contents to the root folder of your Cyberpunk 2077 installation. this should add the .archive and the .xl files to .\archive\pc\mod and the .yaml file to .\r6\tweaks.
mesh paths for Appearance Creator Mod (appearance names in CET code or .yaml): base\yv\meshes\l1_techwear_pants_base_body.mesh base\yv\meshes\l1_techwear_pants_ebbprb.mesh base\yv\meshes\l1_techwear_pants_ebbrb.mesh base\yv\meshes\l1_techwear_pants_rb.mesh
if you load the mesh twice and only show one of the two submeshes each, you can assign different appearances to the pants and the straps: submesh 1: pants submesh 2: straps