I tried making a flamethrower and this is the result
Turns the Warden into a standalone flamethrower.
Comes in different skins!
Check the video section for some steamy gameplay action
Notes:
- You need the Phantom Liberty DLC
- The sound isn't that great
- Most impact sounds are still present, most noticeable when shooting cars
- If you spawn or buy the weapon you will start with 20,000 "rounds" but if you load a save with the flamethrower already present the ammo will basically be depleted so you'll have to buy of spawn it again
-Use cyber engine tweaks to obtain or from most gun vendors in night city starting at level 17-
Game.AddToInventory("Items.Warden_Toasty",1)
Game.AddToInventory("Items.Warden_Toasty_Neon",1)
Game.AddToInventory("Items.Warden_Toasty_Pimp",1)
Game.AddToInventory("Items.Warden_Toasty_Military",1)
Game.AddToInventory("Items.Warden_Toasty_Holo",1)
Game.AddToInventory("Items.Warden_Toasty_Orange",1)
Game.AddToInventory("Items.Warden_Toasty_Red",1)
Game.AddToInventory("Items.Warden_Toasty_Krausser",1)
If you want to know how I did this I basically just got the "burning fire effect" and applied it the the "bullet trail effect" and increased the fire rate a ton and added some stat modifiers of course. Thanks to Seijax for helping me with some things
Tools used:
3DS MAX 2017 - Importing, Rigging and Exporting 3D meshes
Blender 3.6 - Additional mesh editing and texture mapping
Noesis - Importing and Exporting meshes to Cyberpunk 2077 format
Noesis script for 3DS Max - Importing .mesh files to 3DS MAX
Wolvenkit - Extracting and editing various game files (basically the backbone to Cyberpunk 2077 modding)
Adobe Photoshop CS6 - Editing textures
Notepad++ - Editing .yaml files
Thank You to all the people who helped create these tools