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hwk

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hawkidoki

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  1. hawkidoki
    hawkidoki
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    First Person Camera Mod 1.0 is up!
    OLD 0.9 VERSION USERS: READ THE UPGRADE NOTICE

    1.0 - 13/10/2023
       •  Mod folder has been renamed to "First Person Camera"
       •  Code rewritten for Cyber Engine Tweaks only
       •  Removed Redscript/Cybercmd/Red4Ext dependencies
       •  Added "ADS: Offset" scoped weapons compatibility
       •  "ADS: Offset" can now be changed & previewed while maintaining ADS
       •  Enhanced Slide + ADS transition camera
       •  Enhanced First Equip + Near Weapon camera

    Upgrade Notice: 0.9 > 1.0
    How to uninstall the old "Weapon FOV" mod:
       •  Delete the folder /Cyberpunk 2077/bin/x64/plugins/cyber_engine_tweaks/mods/Weapon FOV/
       •  Delete the file /Cyberpunk 2077/r6/scripts/Weapon FOV.reds

    How to Install "First Person Camera" Mod:
       •  Unzip the mod as usual. Final path: /Cyberpunk 2077/bin/x64/plugins/cyber_engine_tweaks/mods/First Person Camera/
       •  Rebind your hotkeys in CET

    How to migrate your old camera settings:
       •  Move the file /Weapon FOV/db.sqlite3 into /First Person Camera/db.sqlite3
  2. mateusdesigner007
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    It worked in version 2.21 of 2025. Thanks bro!

    For those who are lost on how to configure it. You open Cyber ​​Tweaks > Bindings. Then you choose the FOV shortcut key.
  3. OrionJupiter
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    amazing, thanks a lot !!!
  4. Jcpmorrison
    Jcpmorrison
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    Everything is working except the first person camera, On Foot. I make the change but nothing happens
  5. fuhduh
    fuhduh
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    i've installed the mod as per instructions, put it into CET's mods folder, but for some reason it's not appearing on the CET in-game menu
    1. Praemonitus
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      I am here because of this as well.
      So far I've just used CET hotkeys to get some function... a UI would be more useful though.
  6. seraph12345
    seraph12345
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    Anyone got an idea how i can make a simple shoulder swap work? 
    1. seraph12345
      seraph12345
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      literally 2 mins later i found a workaround by altering the init.lua so nvm 
    2. Praemonitus
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      What alteration did you make?
  7. NaytNavare
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    Finding some weird issues and trying to troubleshoot; having issues with vehicles just lifting off into the sky (only mine) while driving, or sometimes loading in on a save for the first time that play session if already on a motorcycle or in a car. Reload, no issue.

    ANYHOW, to try and troubleshoot, thinking about uninstalling.

    I just remove the folders; files, right? And everything goes back to normal?

    EDIT: Trying to remove any driving mods in case it is coming from one of those, however the issue started when I added this one back last year. Will update with anything new I find.

    EDIT 2: Does not appear to be driving mods. Will remove this mod and see what happens.
    1. ryandumy87
      ryandumy87
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      ...and? what happened?
    2. NaytNavare
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      I saw how... potentially big an issue it would be to remove this mod and chose to not risk it.
  8. Unfortunately this is incompatible with the immersive first person camera mod. After enabling any changes, using the free look with a weapon out bugs out the weapon.
    1. Reaper647R
      Reaper647R
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      Why would you expect 2 different mods which alter the same code not to conflict with one another?
    2. ryandumy87
      ryandumy87
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      perhaps there is a possibility for a "compatibility patch" or a "modz-merge"?!
  9. jujuyee
    jujuyee
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    it only let me change the fov and viewmodel per gun but not for all at the same time, i dont want to change it everytime for every gun, any fix?;(
  10. dimixondx
    dimixondx
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    this is really gamechanger mod. thank you
  11. 0mniiii
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    I don't know if I'm the only one who's experiencing this bug but with this mod enabled when I holster my weapons the camera goes to the right and basically detaches from V's body, if anyone has experienced this did you ever find an fix? Been using this mod from 10 hours into my playthrough and now I'm 40 hours in and it's randomly started happening
    1. NaytNavare
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      I have not had this issue, on my end.