Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Hello. I heard that drifting in Cyberpunk is not possible, so it's possible now. :) ❤️ Buy Me a Coffee ❤️
Car is understeering while driving normally and oversteering while drifting. Drift relies on momentum heavily, you have to match your speed before every corner. Throttle is your main controller - be VERY gentle with it.
How to use:
Scandinavian flick or handbrake to initiate
Handbrake + A/D to increase the angle
Brake to decrease the angle
Accelerate or brake to end safely
You will spin A LOT, but it's very fun after getting the hang of it. Surely you'll figure it out. :)
Have fun with it.
I would love to see more experienced modders take these principles and make it better and more controllable. I've never done this before, so pretty happy with it.
General principle is that lateral friction is lowered, and longtitudonal friction has to be matched in correct proportions. There are a couple more changes, but i'm sure you'll see when you open the rx7.yaml file.