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Emil8000

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About this mod

Fixes to cost reduction, text, perk interaction, expected effects and whatever else quickhack related.

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  • Russian
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Changelogs

Gameplay:
- Memory Wipe trace reduction no longer affected negatively by the Encryption perk
- using Memory Wipe on a target while being traced no longer grants 2 stacks of System Collapse, only 1
- [Fixed in game version 2.2] [Removed from mod in 1.0.4] Iconic Synapse Burn and System Collapse now properly have their cost reduced when their respective conditions are met
- System Collapse now grants on neutralize effects. Memory Wipe + Reboot Optics + Sonic Shock result in System Collapse, thus the fix also applies there.
(As a side effect this means that system collapse now deals NONLETHAL damage of similar caliber to Suicide.)
- Iconic Ram reallocator triggers at 20% remaining ram as intended instead of 10%
- Iconic Weapon Glitch now properly detonates the target's weapon, like the tier 5 does
- Rank 60 Netrunner skill now actually does the thing. Patch notes 2.1 note it as fixed, but it is absolutely not. Massive credit and thanks to fyodorxtv and their mod for giving me both a starting point and a fix for both the initialization of PropagateStatusEffectInAreaEffector and potential infinite wallhacks when reloading a save which had overclock active.
- Side effect of previous fix: Dread (15 body perk) should also now spread properly to other targets when dismemberment occurs.
- Blackwall Gateway hack no longer fails to apply damage when queued after certain quickhacks that cause an animation
- Sonic shock at Tier 4 and above now properly cloaks the target from their allies' senses
- Killing a target in one hit with Synapse burnout no longer causes trace to fail
- Speculation and Recirculation perks now properly return RAM equal to a percentage of all active quickhacks on the target as opposed to:
"All active quickhacks on the target, that were in queue at some point, but not the last one in the queue. If uploading a single quickhack, it counts as the last one in a queue." (???? what? how?)
- Speculation and Recirculation refund the cost of the same quickhack only once. (yes this happens in vanilla too, not related to my fix)
- NPCs can no longer see you with their hearing while blind. This is important for situations where a target may be both deaf and blind due to high level Sonic Shock and Reboot Optics being active on it simultaneously. (Because the wording is so screwed here I'll clarify that this doesn't interfere with the standard effects of blind/deaf, only applying to situations when both are active on the same target.)
- Trace / quickhack upload bar no longer disappears when entering and exiting security cameras
- Iconic Ping now lasts for the correct amount of time instead of as long as a T1 Ping
- Tagging an enemy netrunner no longer allows them to be hacked through walls
- Feedback Loop now grants a stacking RAM regeneration effect whenever a quickhack is added to any queue.
It has been known to cause negative regeneration rates due to either an error or the code being unable to handle that many updates to the status effect system at once. This error is not accessible and cannot be directly fixed, so with that in mind I opted to remake the perk in a similar theme. As it is now it is more useful when you get it at Intelligence 9, has more consistent uptime but can no longer reach hundreds of percent regeneration rates for a few seconds while everything is queued. It also retains the synergy with Sublimation as it is still a regeneration effect and not a flat RAM restoration effect. Numbers are subject to change.
- Ping can no longer spread to dead bodies under certain conditions
- Contagion spreading at Tier 5 and above now has correct upload time
- Embedded Exploit applies to enemies affected by spread versions of Ping
- Embedded Exploit applies to enemies affected by Distract (applies when the "?" appears above their head)
- Ping's lock speed bonus applies to T5 and iconic Ping
- Ping's lock speed bonus applies to spread versions of Ping
- Iconic contagion spread version stacks to 3 (from 2)
- Breaching an access point will always grant money
- Breaching an access point with a cyberdeck at T5+ will grant an appropriate amount of eddies as opposed to 100 (same as no cyberdeck)
- Enemies affected by Reboot Optics at Tier 4 and above properly experience ocular pain

Visual:
- Using suicide on a Minotaur mech (most common in Phantom Liberty) converts it to System collapse. This causes a shutdown animation to play. By default, suicide causes a fake explosion effect, dealing no damage and arousing no suspicion, it also causes the mech to fall over and not be properly "dead". This also means it doesn't trigger on neutralize effects.
You can try this yourself, you can deal damage to the corpse of a suicide-ed mech for this reason. While fixing the missing death effect is beyond me, I can at least make it not look as stupid.
It's likely these enemies were supposed to be immune to said effects but I'm not sure what to commit to.

Text:
- Iconic Contagion text fixed to state correct maximum stacks (2->3) (functionality unchanged, text was the only error)
- Overheat Tier 2 and above duration increase tooltip clarified
- Fixed incorrect duration for Overheat of all levels in the scanning/hacking widget
- Shadowrunner description updated to note interaction with System Collapse
- System Collapse description updated to note interaction with Shadowrunner (seems to be intentional, either way I'd rather keep this neat interaction and spread awareness about it)
- Buy-back prices for quickhacks are now accurate (functionality unchanged, text was the only error)
- T4 and above Memory Wipe description changed from "Quickhacks queued after" to "Quickhacks uploaded after" to reflect actual behavior

Notes:
- Data Recycler was brought up but appears to work fine. Enemies killed without quickhacks will only recover ram for hacks after the first, i.e. the ones in queue. Finishing a target with a quickhack recovers ram for every quickhack in queue after it (but not the finishing quickhack itself).

Just some long-standing bugs that were bothering me, hadn't really noticed until I started hacking more often. If there's any more quickhack-related bugs I've missed tell me about them, I might fix them. Now with extra fixes from the comments.

This project has now encompassed more fixes than I had ever hoped to fix, I'd like to thank everyone reporting them. Honestly maybe I don't want to thank y'all, it's more work for me.

Recommended additional mods:
- Quickhack Damage Fix - for damage related bugs. Still relevant for 2.21, use the TweakXL version.

My other mods:
- Quickhack Sell Price Multiplier
- Bolt Shot FX Reset Fix
- Hammers are not bats (tooltip fix)
- Better Quality Sort
- Bolt Shots Penetrate Cover