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Patch 2.1 brought a lot of cool things to the game. It also brought the interesting choice to gut sell prices for quickhacks. They were likely an error to begin with, since 15-25k per tier 5 was a bit obscene, but as it stands now I lack the motivation to keep doing breach protocol after getting every quickhack.
What this mod does: - Current quickhack sell prices multiplied by 5x - Iconics receive a further 20% increase on top (so as to avoid having the same price as T5)
By default (i.e. vanilla) covert and control quickhacks have the least value, combat is next and ultimate are the most expensive.
The result: - T5 covert and control quickhacks now sell for ~3k, combat ~5k and ultimate ~9k - The average T5 quickhack sells for ~5k, less than a weapon of the same tier - Iconics do sell for more, but it will be more efficient to craft T5's if you want to go that route, since they cost more than 8x the components but only gain 1.2x value
This seems about right since 5k is about how much I'm getting in pure currency after uploading every daemon to an access point. The values can be further customized by editing the yaml file within the mod, if you deem them too low or too high.