UPDATED WITH NEW LIVERY /// comes in 15 colours, four of which are liveries, and a bunch of tuning parts which can be chosen with the fomod installer for Vortex.
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
you can pretty much do whatever you want with this mod for personal use but don't share any edited files.
an exception are livery add-ons for this car. you can publish those here on Nexusmods and earn Donation Points and regular donations for them. make sure that your .archive only contains the files you've edited.
File credits
the font used in the previews is Fantasque Sans Mono https://github.com/belluzj/fantasque-sans https://github.com/belluzj/fantasque-sans/blob/master/LICENSE.txt
images used for the Cherry livery were created by Iftikhar Alam on Vecteezy: https://www.vecteezy.com/vector-art/7731321-branch-tree-vector-illustration-summer-clipart-autumn-clipart-nature-forest-background-cherry-blossom-spring-flower-japan-branch-of-blooming-sakura-with-flowers-cherry-blossom required html-snippet: <a href="https://www.vecteezy.com/free-vector/paper">Paper Vectors by Vecteezy</a>
that livery also uses material from SVG Silh: https://svgsilh.com/image/1231678.html
Donation Points system
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Changelogs
Version 1.4
DELETE PREVIOUS VERSION (file names changed)
added Cherry livery
Cherry livery & Tokyo Drift livery are now part of the fomod installer
fixed headlights for Tokyo Drift livery
livery variants now show scratches after crashing the car
liveries are now more glossy
fixed material inaccuracies on sp05 & sp06
changed how spoilers are loaded (no visible change)
improved the look of carbon
Version 1.3
added widebody kit (incompatible with custom front bumpers)
added Tokyo Drift livery (separate download, replaces Custom Livery)
added UV maps for the new widebody parts to the livery template
delete the old .xl file of the base version of the car before installing this update. the file name has changed.
delete the old .json file of the Nova Traffic plugin before installing this update. the file name has changed. it now follows the recommended naming scheme.
fixed incorrect file path of _bf01 in the fomod installer
Version 1.2
added black rims to windows
car is now lower to the ground (but raised the collider below the front bumper to prevent sending the car flying when driving across curbs and bumps)
car now 13% larger
centre console screen is now the same colour as the dashboard gauges
custom livery now fully covers bb03 (fix is included in the livery template psd)
fixed decals on wh02
front wheels now smaller than rear wheels
improved descriptions and added more pictures in the fomod installer and manual installation zip
increased neon underglow brightness
license plate no longer clips into bb01
neon colour of Custom Livery appearance now adjustable via the .yaml
rain running down windows now follows gravity (rotated UV maps of windows)
reduced interior reflection strength on windows (better visibility at night)
reduced vertex count of interior cutout (should prevent game crashes)
removed superfluous headlight beams
steering now more responsive, smaller turning circle. to revert, delete line 31 to 35 in the .yaml.
width of the light beam emitted by the trunk brakelight now matches the width of the actual brakelight
Version 1.1
moved passenger position forward to prevent Johnny clipping into the seat
improved rotation of the break disk (it's still slightly off centre, but it's a lot less noticable now)
removed spoiler shadow for variations of the car that don't have a spoiler by default (black, blue, green,...)
changed default neon colour of the Custom Livery variation to blue on all four sides of the car
widebody kit (incompatible with custom front bumpers)
3 front & rear bumpers
2 hoods
1 splitter
6 spoilers
6 wheels
2 additional liveries: Tokyo Drift & Cherry (both replace the Custom Livery variant)
an add-on which adds the spoiler to all variations of the car (not just the ones with liveries)
Nova Traffic plugin (NPCs drive the car through Night City in regular traffic)
Virtual Car Dealer preview pictures (optional because the .archive is 24mb. basic VCD support is included in the main file)
make your own liveries: i've included one additonal appearance of the car which features a plain white livery. you can replace the image file of that livery with one you can make yourself. so grab the .psd from the Optional files and get creative! the download also contains a .pdf file with instructions and additional info.
see the bug reports section for known issues. this is the first car i've made, please issue a bug report if you find other stuff.
installation: if you install this mod via Vortex, a fomod installer will guide you through the installation. it allows you to pick tuning parts (with preview pictures), and the aforementioned add-ons.
the .zip file for manual installation contains a bunch of sub-folders with the tuning parts and add-ons. folder 00_car contains only the car as seen in picture #2 in the gallery above. this folder is structured after the folder structure of the game which tells you where to copy everything. everything after the 00_car folder is optional. the .archive files for the tuning parts go into .\archive\pc\mod and should be alphabetically sorted above void_Nissan_350Z_xx_base.archive. don't rename the files in a way that changes sorting.
CET codes: Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_black', true, false) Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_blue', true, false) Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_green', true, false) Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_grey', true, false) Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_pink', true, false) Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_purple', true, false) Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_red', true, false) Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_silver', true, false) Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_sky', true, false) Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_white', true, false) Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_yellow', true, false) Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_mox', true, false) Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_nfsu2', true, false) Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_voidwear', true, false) Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_greengrey', true, false) Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_customgraphic', true, false) # <- use this for both the Tokyo Drift & Cherry livery