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yellingintothevoid

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yellingintothevoid

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About this mod

updated with widebody kit and Tokyo Drift livery
-
comes in 15 colours, four of which are liveries, and a bunch of tuning parts which can be chosen with the fomod installer for Vortex.

Requirements
Permissions and credits
Changelogs
Donations
tuning parts & add-ons:
  • widebody kit (incompatible with custom front bumpers)
  • 3 front & rear bumpers
  • 2 hoods
  • 1 splitter
  • 6 spoilers
  • 6 wheels
  • Tokyo Drift livery (replaces the Custom Livery variant)
  • an add-on which adds the spoiler to all variations of the car (not just the ones with liveries)
  • Nova Traffic plugin (NPCs drive the car through Night City in regular traffic)
  • Virtual Car Dealer preview pictures (optional because the .archive is 24mb. basic VCD support is included in the main file)

make your own liveries:
i've included one additonal appearance of the car which features a plain white livery. you can replace the image file of that livery with one you can make yourself. so grab the .psd from the Optional files and get creative! the download also contains a .pdf file with instructions and additional info.

see the bug reports section for known issues. this is the first car i've made, please issue a bug report if you find other stuff.

massive thanks to boe6 for the wiki article and pdf on car modding.

                                                              


installation:
if you install this mod via Vortex, a fomod installer will guide you through the installation. it allows you to pick tuning parts (with preview pictures), and the aforementioned add-ons.

the .zip file for manual installation contains a bunch of sub-folders with the tuning parts and add-ons. folder 00_car contains only the car as seen in picture #2 in the gallery above. this folder is structured after the folder structure of the game which tells you where to copy everything. everything after the 00_car folder is optional. the .archive files for the tuning parts go into .\archive\pc\mod and should be alphabetically sorted above void_Nissan_350Z_xx_base.archive. don't rename the files in a way that changes sorting.

                                                              

CET codes:
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_black', true, false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_blue', true, false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_green', true, false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_grey', true, false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_pink', true, false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_purple', true, false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_red', true, false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_silver', true, false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_sky', true, false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_white', true, false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_yellow', true, false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_mox', true, false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_nfsu2', true, false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_voidwear', true, false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_greengrey', true, false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.yv_350z_customgraphic', true, false) <- use this for the Tokyo Drift livery