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Created by

raem

Uploaded by

raemaze

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About this mod

Bomber jackets for both V. 60 appearances. Open and closed version. With toggles to roll up sleeves and hide the hood. Added to the game via ArchiveXL.

Requirements
Permissions and credits
Changelogs
Bomber jackets for both V, added to the game as ArchiveXL item addition:
  • Comes in open and closed version
  • With toggles to roll up the sleeves, hide the hood and roll up sleeves only during FPP gameplay
  • 60 appearances
  • with Garment Support, this only works with clothes that also have GS enabled
  • Tested FPP appearances and working FPP gameplay shadows in RT/PT mode
REQUIREMENTS:Make sure to also have the above mods' respective requirements installed.

SUPPORTED BODIES VIA AUTOMATIC REFIT SELECTION (included in the main file of the mod):

  • (Fem) Vanilla / Vanilla HD / EVB
  • (Fem) EBB / EBBP / EBBRB / EBBPRB / RB
  • (Fem) Angel
  • (Fem) Small (use the body tag here)
  • (Fem) Flat
  • (Fem) Solo 2.0 (OG) w/ Solo Arms
  • (Masc) Vanilla / Atlas
  • (Masc) Gymfiend
Make sure your body mod has working body tag for this to work.
Vanilla HD, EVB (newest versions) and Solo 2.0 load their own versions of the jacket with reduced GarmentSupport strength to avoid clothes clipping into your body.

TOGGLES:
The base shape of the jacket is with long sleeves and hood. To change that, the following toggles (sorted into Torso Aux Slot) are available:
  • Show hood + roll up sleeves
  • Hide hood + long sleeves
  • Hide hood + roll up sleeves
  • special FPP appearance: Show hood + long sleeves in TPP + rolled up sleeves in FPP (similar to vanilla jacket behavior)
  • special FPP appearance: Hide hood + long sleeves in TPP + rolled up sleeves in FPP (similar to vanilla jacket behavior)
OPTIONAL FILES:
The following optional files are available:
  • MASK replacer 1: Alternative collar textures --> changes the collar textures to use a fabric material (original is more tech-like)
  • MASK replacer 2: Remove logos --> removes the logos that are present on some jackets
  • MASK replacer 3: Alternative collar + remove logos --> combines 1 and 2
Only use one replacer at a time.

INSTALL:
Make sure you have all requirements installed and working.
Download the main file and extract and drop the files into your game folder. Or use Vortex.
Download any of the optional files and make sure they load before the main file (files are named in a way that this is already the case).

UNINSTALL:
Remove the .archive and .xl files from archive\pc\mod. Remove the .yaml from r6\tweaks\raem. Or uninstall with Vortex.

CREDITS:
Credits and big thanks to Kala for the wonderful original open hoodie mod
All mesh and further edits in this mod were done by me directly from base game items

Here are some more amazing versions of this jacket:
Open Hoodie for Masc V by FrauBlume
Unzipped Hoodie (Both V) by Breezypunk

HOW TO GET THE ITEMS:
Use the item codes or buy via my clothing store.

ITEM CODES:
Spoiler:  
Show

Game.AddToInventory("Items.rm_outer_bjacket_closed_camo_black", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_camo_desert", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_camo_light", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_camo_white", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_camo_woodland", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_flannel_blue", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_flannel_greenblue", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_flannel_purple", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_flannel_red", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_flannel_yellow", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_combo1_blackblue", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_combo1_blackgreen", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_combo1_blackgrey", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_combo1_blackpink", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_combo1_blackred", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_solid_blue", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_solid_charcoal", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_solid_grey", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_solid_olive", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_solid_red", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_combo2_blackbeige", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_combo2_blackburgundy", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_combo2_blackolive", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_combo2_blackpetrol", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_combo2_blackwhite", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_combo2_whiteblack", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_combo2_whiteburgundy", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_combo2_whitenavy", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_combo2_whitepeach", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_combo2_whitepetrol", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_plaid_blue", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_plaid_cyan", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_plaid_green", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_plaid_orange", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_plaid_pink", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_plaid_purple", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_plaid_red", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_plaid_rose", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_plaid_white", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_plaid_yellow", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_leather_black", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_leather_blue", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_leather_burgundy", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_leather_brown", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_leather_charcoal", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_leather_cognac", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_leather_green", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_leather_olive", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_leather_red", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_leather_tan", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_twotone_blue", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_twotone_chartreuse", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_twotone_cyan", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_twotone_green", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_twotone_orange", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_twotone_pink", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_twotone_purple", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_twotone_red", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_twotone_rose", 1)
Game.AddToInventory("Items.rm_outer_bjacket_closed_twotone_yellow", 1)

Game.AddToInventory("Items.rm_outer_bjacket_open_camo_black", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_camo_desert", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_camo_light", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_camo_white", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_camo_woodland", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_flannel_blue", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_flannel_greenblue", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_flannel_purple", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_flannel_red", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_flannel_yellow", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_combo1_blackblue", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_combo1_blackgreen", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_combo1_blackgrey", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_combo1_blackpink", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_combo1_blackred", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_solid_blue", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_solid_charcoal", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_solid_grey", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_solid_olive", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_solid_red", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_combo2_blackbeige", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_combo2_blackburgundy", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_combo2_blackolive", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_combo2_blackpetrol", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_combo2_blackwhite", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_combo2_whiteblack", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_combo2_whiteburgundy", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_combo2_whitenavy", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_combo2_whitepeach", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_combo2_whitepetrol", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_plaid_blue", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_plaid_cyan", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_plaid_green", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_plaid_orange", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_plaid_pink", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_plaid_purple", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_plaid_red", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_plaid_rose", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_plaid_white", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_plaid_yellow", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_leather_black", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_leather_blue", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_leather_burgundy", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_leather_brown", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_leather_charcoal", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_leather_cognac", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_leather_green", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_leather_olive", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_leather_red", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_leather_tan", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_twotone_blue", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_twotone_chartreuse", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_twotone_cyan", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_twotone_green", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_twotone_orange", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_twotone_pink", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_twotone_purple", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_twotone_red", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_twotone_rose", 1)
Game.AddToInventory("Items.rm_outer_bjacket_open_twotone_yellow", 1)

Game.AddToInventory("Items.rm_outer_bjacket_toggle_hood_cuffs", 1)
Game.AddToInventory("Items.rm_outer_bjacket_toggle_nohood_cuffs", 1)
Game.AddToInventory("Items.rm_outer_bjacket_toggle_nohood", 1)
Game.AddToInventory("Items.rm_outer_bjacket_toggle_hood_cuffs_fpp", 1)
Game.AddToInventory("Items.rm_outer_bjacket_toggle_nohood_cuffs_fpp", 1)

ACM:
Spoiler:  
Show

YOU HAVE TO USE CHUNKMASKS! Else there will be 2 sleeves visible
For the long sleeve version:
  • Disable submesh 03
For the rolled-up version:
  • Disable submesh 02 and load in the cuffs separately
To hide the hood:
  • Disable submesh 01

Paths for the main meshes:
raem\clothes\rm_outer_bjacket\meshes\m_base_body_bjacket_closed.mesh
raem\clothes\rm_outer_bjacket\meshes\m_base_body_bjacket_open.mesh

raem\clothes\rm_outer_bjacket\meshes\w_base_body_bjacket_closed.mesh
raem\clothes\rm_outer_bjacket\meshes\w_base_body_bjacket_open.mesh

Replace "base_body" with any of the following for body mods: gymfiend, ebb, ebbrb, flat, rb, angel
(use the ebb/ebbrb version also for their EBBP counterparts)

Paths for the cuffs:
raem\clothes\rm_outer_bjacket\meshes\m_base_body_bjacket_cuffs.mesh
raem\clothes\rm_outer_bjacket\meshes\w_base_body_bjacket_cuffs.mesh

Replace "base_body" with gymfiend for the Gymfiend version. All other refits use the base_body cuffs.

Appearances and corresponding colors of the cuffs can be found in the yaml.