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Deceptious

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deceptious

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About this mod

Improves the behaviour of Judy, Panam, River, and Kerry when they are "busy"/suspended. They will no longer just go idle at their home location, but will instead be gone, leaving a note for V.

Requirements
Permissions and credits
Translations
  • Russian
  • Portuguese
  • Mandarin
  • Japanese
  • Italian
  • German
  • French
Changelogs
Donations
Basics:
Improves the behaviour of Judy, Panam, River, and Kerry when they are "busy"/suspended. They will no longer just go idle at their home location, but will instead be gone, leaving a note for V.

More details:
After their side quests, when a partner is "busy", such as waiting for you at one of your apartments, or somewhere else as part of a modded quest, they will become "suspended"; they won't answer the phone to V, they won't react to V's presence if visted in person. They were never intended to be like this in the base game, but now we have mods, and Romance Hangouts etc.

With this mod they will no long be present/visible at home when they are supposedly not there. After they are done with the Romance Hangout or quest etc, they will re-appear.

The mod also leaves a note from them, for V to find, explaining that they are not home right now, just incase you didn't know what exaclt was happening and why you couldn't find tham anywhere. (Panam has 2 notes, one at her deault spot near Saul, and one in her tent)

Ko-Fi link:
Really like my mod(s)?: Ko-Fi: Deceptious

Installation?
Simply unpack the .zip file into the "Cyberpunk 2077" folder so that the .archive, and .archive.xl, files end up in the "Cyberpunk 2077\archive\pc\mod" folder.
This will result in the GoneAway.yaml file being in its folder in the "Cyberpunk 2077\r6\tweaks" folder.

Uninstall?
Simply delete the GoneAway.archive and GoneAway.archive.xl files from the "Cyberpunk 2077\archive\pc\mod" folder.
AND / OR
The GoneAway folder can also then be deleted from the "Cyberpunk 2077\r6\tweaks" folder.

What about the Romanced Enhanced mods?
This mod is fully compatible with all the Romanced Enhanced mods

How to "use" the mod?

For Judy and Panam it will work immediately, as their logic was simpler to implement.
For Kerry and River it will work once Deceptious Quest Core has been activated (by visiting the H10 apartment once after installation)

Languages
Base version of the mod comes with only English text lines (for scanning the notes), but all languages will see this text also.
The text on the note objects in world is part of the actual texture, so is baked in as English. I have included the .pdn file [Paint.net] in the mod files, this has 2 layers, one of the 'note' and one for the text on top. Translators can choose to use this if they want to also localise the visual notes themselves.

Compatibility risks:
Low; generally other mods shouldn't be touching the default_dialogs file, Panam Romanced Enhanced, River Romanced Enhanced, and Immersive rippers have been updated so that they don't edit it anymore.

Issues/limitations:
It's not really feasibile to have the partners 'leave' more realistically, IE walking/driving away. They just disappear (when V isn't looking at them)
There are less conditions for them re-appearing, so in theory they *could* reappear/respawn when V can see the spot they would appear at, but in most cases they should have reactivated long before V would revisit their location etc

Bugs
If anyone finds any bugs beyond what's listed in in Issues/Limitations, please let me know!