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Created by

Barfunkle999

Uploaded by

Barfunkle999

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About this mod

Bring the esoteric Saleen S281 New Edge Mustang to Night City with this fully standalone vehicle mod!

Requirements
Permissions and credits
Changelogs
Donations

Version 1.0.9 | What's New?

Gear Rework
  • Gear four is slightly shorter; gear five takes longer to max. This makes the vehicle feel & sound better to drive on highways/long routes.

Version 1.0.8bf1 | What's New?

Bug Fix
  • Fixed an issue causing vanilla cars to disappear alongside having this mod installed.
Version 1.0.8 | What's New?
Gear Rework
  • Reworked every gear. Each gear now lasts longer, with the overall top speed maxing out at around ~215mph now. I was irritated by how fast the vehicle climbed gears, and how quickly it maxed out in 5th gear. This feels a lot better now!

Version 1.0.7 | What's New?

CrystalCoat Update
  • Implemented CrystalCoat 2.0; "Crystal Coat Fix 2.12" is no longer required.
  • Thank you CyberDaaN for explaining to me how CrystalCoat 2.0 works.
  • If any modders would like help with CrystalCoat, feel free to ask me!

Passenger Seat

  • Corrected Johnny’s seating position in the passenger seat.

Native Settings UI

  • Revised descriptions for the Native Settings UI.

Visual & Material Improvements

  • Corrected rear view mirror bounds.
  • Darkened several materials (interior, body trim, matte trim).
  • Fixed steering wheel button textures for proper display.
  • FINALLY resolved an issue causing wheel blur at high speeds.
  • Hopefully corrected window flickering at specific angles.
  • Slightly improved tire textures.
  • Changed the exhaust (and coilover) chrome material to a stained oil finish.
  • Fixed gaps on the underside of the hood that unintentionally allowed visibility through solid components.
  • Replaced the generic license plate with a Night City design (@OhneHoffnung, you convinced me...), and as a result reduced the trunk's license plate light intensity.

Menu & Display Updates

  • Updated Vehicle Call and Virtual Car Dealership menu images.

Version 1.0.6 | What's New?

Lighting Enhancements
  • You can now change all light colors during runtime via the Native Settings UI—no more YAML edits!
  • Hid the headlight color wheel in CrystalCoat's GUI.
  • Added a reference image to CrystalCoat's GUI.
Visual & Material Improvements
  • Updated various materials including those for the interior, steering wheel, and trunk.
  • Updated the tinted glass to eliminate the grey tint in certain lighting conditions—now it looks like actual tinted glass.
  • Improved the car paint material.
  • Added a glass cover for the exterior trunk light.
  • Added tint to the interior face of windows.
Interior & Performance Adjustments
  • Removed the automatic interior overhead light (due to an unfixable bug where it would get stuck "on" when loading a save while in the vehicle); note that the toggle still exists.
  • Adjusted the brakelight intensity to be slightly brighter when idle.
Bug Fixes
  • Fixed an issue causing some wheel elements to appear blurry when the wheels are in motion.
  • Fixed an issue with the right leg clipping through the steering wheel.
  • Fixed hand positions on the steering wheel and resolved an issue that caused hands to float away during acceleration.
  • Fixed an issue with the interior rear view mirror displaying large, blocky reflections.
  • Improved UV maps for meshes so that the paint now appears even and not stretched.
  • Darkened the materials used for tires and matte components.
  • Added starlights to the interior for enhanced ambiance.
New Requirement
  • Native Settings UI
    • Use the menu to change the light colors, roll the windows down, or set the vehicle's invincibility state. More features are coming soon!

Version 1.0.5 | What's New?
Major Overhaul
  • Rebuilt the mod from the ground up!
Visual & Material Enhancements
  • Implemented CrystalCoat; changed the paint to a metallic-glossy material
    • Primary color controls the main color of the vehicle, secondary color controls the rims, badges, and some decals
    • Headlight color control is not available through CrystalCoat's GUI unfortunately, use the YAML instead
  • Added missing rear window decals
Model & Design Changes
  • Redesigned the hood
  • Added an engine bay & trunk space
  • Replaced rotors/calipers with highly detailed Brembo models
  • Removed the tow hook
  • Adjusted the glass tint to better suit the vehicle
  • Changed the chrome material to be more reflective; changed the license plate text to a chrome material
Performance & Physics Adjustments
  • Adjusted the stance of the vehicle, reflecting real-world capabilities
  • Bug Fixes & Optimizations
  • Fixed issues relating to the wheels looking blurry or smeared while in motion
  • Hopefully fixed an issue with the cluster appearing pixelated and low-quality sometimes
  • Changed the names (and pictures) for the vehicle call & virtual car dealer menu
  • Adjusted the collider physics—now you can drive over curbs!
  • Made all windows, lights, hood, and trunk breakable, shatterable, or deformable (realism type shiii)
New Requirement(s)
  • Crystal Coat Fix 2.12
    • This is required for the CrystalCoat hexagonal bubble effect. Without it installed, there will be no cool ass effect when using CrystalCoat.
Version 1.0.4 | What's New?

Bug Fixes
  • Added seperate light colors for each car variant (modifiable through the YAML file)
  • Added physics collider file, which was completely missing
Version 1.0.3 | What's New?

Material & Texture Updates
  • Organized mlsetup structure for easier custom paint and material changes (for you!)
  • Updated exterior body decals (windshield banner, 999 front bumper decal, etc.) with a shinier material for a more polished look
  • Improved body mesh texture for more accurate real-life mesh resemblance
  • Updated vehicle light materials to appear like acrylic, as intended
Model Adjustments
  • Reconstructed headlight DRL light bars for improved accuracy
  • Fixed exhaust position, rotation, and exhaust flame alignment
New Feature(s)
  • Toggle Interior Overhead Light:
  • Press your headlight keybind once (Default: V on keyboard, D-Pad Left on controller)

Requirements

Installation

**IF YOU HAVE DOWNLOADED THE MOD PRIOR TO THE v1.0.5 UPDATE, YOU WILL NEED TO DELETE THE OLD FILES—AS SHOWN BELOW**

  • From your games directory, delete the following files & folder:
    • archive\pc\mod\saleen_s281_project.archive (file)
    • archive\pc\mod\saleen_s281_project.xl (file)
    • r6\tweaks\vehicles\saleen_s281_project (folder)
  • First time installers—or after you've deleted the old files:
    • Ensure all requirements are installed
    • Extract the downloaded zip file (2000_saleen_s281.zip)
    • Copy the "archive" and "r6" folders into your game’s installation directory
    • Profit
  • To add the vehicle to your inventory, open Cyber Engine Tweaks (CET) and paste the following commands:
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.saleen_s281_variant_crystalcoat', true, false)
  • You can add it through CET or purchase it from the Virtual Car Dealer

Donations & Commissions