About this mod
This mod adds a VTOL fighter jet, allowing players to freely bomb Night City , also enhancing the world-building.
- Requirements
- Permissions and credits
The Octant VTOL is a modification made from Octant Drone parts salvaged by mercenaries while fighting mega-corporations. These poor guys unknowingly embraced the mega-corporation's mentality of "how to beat your enemies while strictly controlling the budget," and referencing the F-128 fighter’s anti-gravity vehicle design concept, they created a cheap but seemingly functional fighter jet.
Weapons Mounting
The Octant VTOL is equipped with two cannons (named by CDPR not me) and tracking Rain Missiles on its nose, powered by four engines providing a total of 12,236 horsepower.
Control Keybinds:
- [G]: Ascend
- [V]: Descend
- [N]: You can configure this in the Native Settings UI
- [Left Shift]: Nose Down
- [Left Ctrl]: Nose Up
- [Q]: Fly Left
- [E]: Fly Right
- [1]: Toggle View
- [2]: Toggle Radio
How to Acquire
If you've already downloaded Virtual Car Dealer, you can buy it directly in the Virtual Car Dealer. Alternatively, you can enter the following command in CET to get the vehicle:
Vehicle = "Vehicle.av_zetatech_octant_dav_dummy"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
Known Bugs
When summoning other flying vehicles from the "Drive an Aerial Vehicle" mod, the Octant should disappear, but it just becomes inactive and doesn't disappear. I’m not sure why this happens, but it doesn't affect gameplay.
Credits
This mod is developed based on tidusMD's "Drive an Aerial Vehicle" mod. A big thank you to him and the 2077modding Discord members, such as manavortax, for their help.
P.S.: I'm a modding newbie. If you find any bugs, please let me know as soon as possible, and I'll do my best to fix them. Thanks!
你可以在B站私信 17050000 或小黑盒私信 玩家60082001 ,这样我能第一时间看到Bug反馈或意见