About this mod
Now you don't need to hunt down those rare TwinTone color templates! You can buy/debug them as token items. Includes 8 vendors around NC for each supported car manufacturer. Includes a new custom unique template for the Sport R-7. Supports modders creating new templates to be added as items.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Now you don't need to hunt down those rare TwinTone color templates! You can buy/debug them as token items.
Includes 8 vendors around NC for each supported car manufacturer. Includes a new custom unique template for the Sport R-7.
Supports modders creating new templates to be added as items.
Template items:
How many?
296! 293 are from the base game and can otherwise be found by scanning cars around Night City.
2, sold by the Mahir vendor, are custom generics to demonstrate 'Lights' colors being possible (base generics do not include Lights hues)
1 special custom is for the Quadra Sport R-7, sold by the Quadra vendor. This is a 'Graffiti' color template, made/rebuilt from some seemingly unused designs, decals, and icon. (Seen in the mod images)
How do they work?
As soon as you buy one (or add one with debug commands) it adds it to your TwinTone inventory, just as if you had scanned it from an actual car.
If your TwinTone inventory is full it override the oldest template you have.
Vendors stock refreshes every hour, so if you want to rebuy one you already bought but overwrote just revisit the vendor.
Items are slightly more expensive than if you find and scan them, you're paying for the convenience! Customs are more expensive than generics, while monotone templates are cheaper.
Colors/templates breakdown:
- 1 brand new (not in the base game) custom template, for the Sport R-7.
- 72 other customs.
- 2 new generic templates, that include 'Lights hue'.
- 221 other generics.
Just 24 of these are "mono-tone" (main and secondary colors are identical)
0 duplicates from the same manufacturer/vendor, some duplicates (different item, with same colors) may be found from different vendors
8 vendors, one for each manufacturer with TwinTone templates.
These are added with VendorsXL, and use AutoFixer icon on the map/minimaps.
Locations:
Thorton - Kabuki, north from Lizzies
Quadra - Little China, the market behind Tom's Diner
Mizutani - At a restaurant in northern Japantown, near the weapon vendor
Chevillon - With th Downtown weapon vendor
Rayfield - In one of the corporate gardens close to corpo plaza (the one with the cat)
Herrera - In the high-end clothing store at Lele Park, Charter Hill
Villefort - In the lobby of the apartment building close to the player's Glen apartment
Mahir - Near the clothing shop in Rando Coronado
How to "use" the mod? [MODDER]
Use the example template (below), as well as creating a custom inkatlas+xmb (for the icon), to create new templates, icons, and combine them into an item that can be bought or debugged like the rest of them in the base mod.
Don't edit any of the non <values> or color related parts.
'Custom' templates, those that include decals, are more complicated, but possible.
See the Customs/Exples optional file to see how the Graffiti one works, includes annotated yaml.
Example for a single new icon, template, and item:
UIIcon.<youriconname>:
$type: gamedataUIIcon_Record
atlasPartName: <part ID>
atlasResourcePath: <inkatlas with that part ID in it>
Vehicle.<yourtemplatename>:
$type: gamedataVehicleColorTemplate_Record
hasCustomPattern: False
#The hue value, 0-255, of a HSV color (S100, V100), -1 for no lights color
lightsHue: 218
customDecals: []
customMultilayers: []
#The main color, in RGB
mainColor:
- 255
- 0
- 0
matchingAppearances: []
matchingColorVariant: []
partsClearCoatOverrides: []
#The secondary color, in RGB
secondaryColor:
- 0
- 255
- 0
Items.<youritemname>:
$base: Items.TwinToneBase
blueprint: Vehicle.<yourtemplatename>
iconPath: <youriconname>
#entityName doesn't matter for generic (any car) templates
entityName: mahir.supron
Ko-Fi link:
Really like my mod(s)?: Ko-Fi: Deceptious
Installation?
Simply unpack the main .zip file into the "Cyberpunk 2077" folder so that the .archive, and .archive.xl, files end up in the "Cyberpunk 2077\archive\pc\mod" folder.
This will result in the TwinToneStores folder and contained file being in the "Cyberpunk 2077\r6\scripts" folder.
This will also result in the TwinToneStores folder and contained file being in the "Cyberpunk 2077\r6\tweaks" folder.
The #'s for the folder and file are important as certain tweaks defined in there MUST load before any other mods.
Requirements:
TweakXL, Redscript, and Red4ext
VendorsXL and ArchiveXL
Uninstall?
Simply delete the TwinToneStores folders from the "Cyberpunk 2077\r6\tweaks" and "Cyberpunk 2077\r6\scripts" folders.
You can also delete the TwinToneStores.archive.xl and TwinToneStores.archive files from the "Cyberpunk 2077\archive\pc\mod" folder.
Languages
The only localised text is the names for the vendors. Base version of the mod uses English for all localizations.
Compatibility risks:
None expected, no base game files, or Tweaks, are edited. The scripting uses wrap(s), no replacers.
Issues/limitations:
The bought items are technically store in the inventory, just useless/hidden.
Bugs
If anyone finds any bugs beyond what's listed in in Issues/Limitations, please let me know!