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Created by

ctxrlsec and GRLDY

Uploaded by

ctxrlsec

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About this mod

A car that can withstand vast distances and tough weathers of Badlands, this is the NISSAN GT-R R-35 heavily tuned and modified with nomad style equipment, add-on vehicle, no replacement required

Requirements
Permissions and credits
Donations
This is my first nomad style car
  • NFS handling (so that you can go offroad with stanced variant lol)
  • Machine guns and missiles (Hell yeah simulator)
  • There is 2 main variant, one with high suspension and other one with lowered suspension (look for it in the car dealer, with (S) at the end of car's name)
  • too expensive?? sell your stuff xD, but i think it's reasonable price with these equipment and stuff
  • Hopefully no more crashes..... i didn't use Phantom Liberty for the base, and MTO is not needed
  • pls no more crash pls no more crash (i'm unsure what's up with the R34, i only had like 200 mods and tested as far as having 2 hours cop chases, some people reported being fine and stable, and some other getting crashes, so no idea, hopefully the R35 is fine)

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as of 1.02 i packaged the necessary .bnk into my mod, you only need InfiniteWave



If you have trouble with engine sounds, make sure to install both InfiniteWave and Motorclub

Motorclub needs to be installed manually just drop "InifiniteWave_for_modders.archive" into "archive\pc\mod"

or if you are using mod manager drop it into my mod folder (right click the mod > open in explorer for MO2) navigate into "archive\pc\mod" and then the "InifiniteWave_for_modders.archive" file should be placed alongside my mods

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Known issues:
  • Some odd shadow clipping inside the front windows, but it will be gone anyway once crystal dome windows is ON
  • Trunk animation is disabled because it's engine down there too, and there's spoiler above it lol, it still can be damaged and detachable

Information for livery creators:
  • Inside the "_Livery" .archive, i bundled other materials, take from "livery" folder and overwrite the ext_custom.mi, then insert your livery xbm textures
  • Neon lights is controllable through CrystalCoat headlights
  • If you want you can have colorable livery by using CrystalCoat then editing the mask inside "crystal_coat_inkwidgets\mask\testmask.xbm"
  • For stickers (and maybe other stuff too) you may need to go inside the main .archive and pull all necessary files into _Livery .archive
files:

box
cards
glow_color
glow_emissive
grafiti
lcd_text
license_plate_tx
stickers_interior
window_f_sticker
Console commands

Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.ctrlsec_r35unbound_nomad_01', true)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.ctrlsec_r35unbound_nomad_02', true)

 Installation: "\Cyberpunk 2077\archive\pc\mod"

 Check out my other mods
  in my profile



CDPR for Cyberpunk 2077 and it's nomad assets and other things
 EA and Criterion for the car model
WolvenKit team for WolvenKit
and Blender add-on
Neurolinked for MlsetupBuilder
Boe6 and DoctorPresto for .phys guide and script, MisterChedda for EntLight & CrystalCoat script, hgyi56 for CrystalCoat guide
GRLDY for providing the interior and motivation
KRNLNIK, ErebusEquity for help when i was beginner
ErenN77 for inspiration
djkovrik for Virtual Car Dealer
psiberx for TweakXL and ArchiveXL
 SyntheticCulture for Motorclub Custom Engine sounds
The community for feedbacks and helps :D