About this mod
A car that can withstand vast distances and tough weathers of Badlands, this is the NISSAN GT-R R-35 heavily tuned and modified with nomad style equipment, add-on vehicle, no replacement required
- Requirements
- Permissions and credits
- Donations
- NFS handling (so that you can go offroad with stanced variant lol)
- Machine guns and missiles (Hell yeah simulator)
- There is 2 main variant, one with high suspension and other one with lowered suspension (look for it in the car dealer, with (S) at the end of car's name)
- too expensive?? sell your stuff xD, but i think it's reasonable price with these equipment and stuff
- Hopefully no more crashes..... i didn't use Phantom Liberty for the base, and MTO is not needed
- pls no more crash pls no more crash (i'm unsure what's up with the R34, i only had like 200 mods and tested as far as having 2 hours cop chases, some people reported being fine and stable, and some other getting crashes, so no idea, hopefully the R35 is fine)
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as of 1.02 i packaged the necessary .bnk into my mod, you only need InfiniteWave
Motorclub needs to be installed manually just drop "InifiniteWave_for_modders.archive" into "archive\pc\mod"
or if you are using mod manager drop it into my mod folder (right click the mod > open in explorer for MO2) navigate into "archive\pc\mod" and then the "InifiniteWave_for_modders.archive" file should be placed alongside my mods
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Known issues:
- Some odd shadow clipping inside the front windows, but it will be gone anyway once crystal dome windows is ON
- Trunk animation is disabled because it's engine down there too, and there's spoiler above it lol, it still can be damaged and detachable
Information for livery creators:
- Inside the "_Livery" .archive, i bundled other materials, take from "livery" folder and overwrite the ext_custom.mi, then insert your livery xbm textures
- Neon lights is controllable through CrystalCoat headlights
- If you want you can have colorable livery by using CrystalCoat then editing the mask inside "crystal_coat_inkwidgets\mask\testmask.xbm"
- For stickers (and maybe other stuff too) you may need to go inside the main .archive and pull all necessary files into _Livery .archive
files:
box
cards
glow_color
glow_emissive
grafiti
lcd_text
license_plate_tx
stickers_interior
window_f_sticker
Console commands
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.ctrlsec_r35unbound_nomad_01', true)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.ctrlsec_r35unbound_nomad_02', true)