About this mod
This add-on vehicle mod brings the first Cyberpunk racing kart to the game. Born in a back street garage in Rocky Ridge, the Cyber Kart is a stripped down Makigai MaiMai with attitude!
- Requirements
- Permissions and credits
- Changelogs
Born out of the mind of a mentalist, this pocket rocket is a Makigai MaiMai stripped to the bare racing core. You'd never believe this insane little racer was hiding beneath the fugly outer shell of the much loved micro car. Hold on tight, it's one hell of a drive!
Fully Weaponsied Cyber Kart Nomad Edition
Alternate version now also available with Johnny sat on the back!! Grab the JB version - It's not possible to have both options installed, one will overwrite the other
Putting the fun back into Cyberpunk 2077!
Features:
Full 360 weapon use and aiming.
Player stash available at the front of the Kart.
Will explode if abused through crashing and under continuous gun fire. (Not indestructible)
This is an add on vehicle, it doesn't replace the MaiMai.
Tips:
To pull a launch wheelie, start a burnout and release the brakes.
There's an element of drift physics in the vehicle setup. Perform a "Scandinavian flick" or tap the handbrake during a turn to initiate a drift.
Known issues:-
- Johnny sits up front which will hinder your view when driving in FPV. However his constant complaining about looking at him makes up for it. It also adds a danger challenge when hammering around the Night City streets, with no clear view of the road ahead!
- If you prefer to drive in FPV and NOT have Johnny block your view, please use the alternate "Cyber Kart JB 1.0.3" version from the Files page, which has Johnny sat on the back.
- The alternate version with Johnny sat on the back will make entering the Kart from the right hand side impossible. Exiting the kart on the right hand side might be a bit weird.
- Sandy roads and off roading will play havoc with your finely tuned vehicle control and driving skills. Slick tyres don't mix well with loose surfaces! (This maybe improved in a later update.)
Adding to your game:
The kart can be purchased using the Virtual Car Dealer Mod for 3000 eddies @ 15 Street Cred, or use the code below.
CET code to add to your summon list - Save the game after to keep it in your list. Appears as "Cyber Kart" in the list.
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_kart',true,false)
_
Install instructions:
Unpack the zip to the Cyberpunk game folder like a normal mod.
Update instructions:
Unpack the zip to the Cyberpunk game folder like a normal mod and confirm overwriting the files when prompted.
Uninstall instructions:
Delete the archive files and tweaks folder:
Cyberpunk 2077\archive\pc\mod\kart.archive
Cyberpunk 2077\archive\pc\mod\oranje3_kart.xl
Cyberpunk 2077\r6\tweaks\kart
Not dependent on other mods, except the base modding tools, as per the requirements.
Should work with any other driving mod, as the custom handling and engine data should only modify the Cyber Kart's setup.
Acknowledgments:
A huge shout out, kudos and thanks to those on the Cyberpunk Modding Discord server who had the patience to help me get this done.
Loomy, Meshes, dmiitryx, Mister Chedda, manavortex, automatically cached spirit, MAX_SA5, psiberx, & boe6 for his vehicle modding tutorials