About this mod
Modding tool for adding new structures to the game world, as native world edits.
- Requirements
- Permissions and credits
- Mirrors
- Donations

What is World Builder:
- World Builder is a user-friendly and simple to use tool that allows you to build new structures in the game world
- It is not restrained by pre-configured lists of things you can spawn, and gives you full access to all game resources, and most node types
- It is made for building, and tries to stay close to how other map editors might work (E.g. TW3 RedKit, RedEngine editor)
- World Builder produces native world edits, meaning you can take full advantage of all the features redengine's world/streaming system offers
Features:
- Produces native world edits
- Access to all game resources, across 25 types of nodes
- 3-D Editor mode, similar to e.g. blender or RedKit (Click to select, hotkeys, draggable arrows)
- Asset preview for meshes, entities, decals, effects, particles, AI Spots and sounds
- Full undo and redo
- Drag and drop of objects directly into the world
- Scene view / hierarchy with loads of hotkeys, drag and drop and focus on organizing things
- Favorites and prefabs system with custom categories and tags
- Randomized Nested Groups
- Modular and intuitive UI, made to support everything from small to large projects
- AMM decor preset import, access to named AMM Props
- Drop to floor for groups and objects
- RHT integration to send an existing world node directly to the WB search
- Entity Instance Data support for entity type nodes
- Sector variants support
- Devices with device connections (E.g. Elevators and custom FT points)
- Collider shapes, scalable (With generation option for meshes)
- 5 types of area nodes, easy and visual creation of area outlines
- NPC Community support (Defining NPC placement and animation, distribution and amount, per time of day)
- Extensive documentations and guides

Documentations:
> Documentations and Guides <
> GitHub Page <
Removal Editor:
- Removal Editor is an additional small tool which can be used to remove objects / nodes from the game world
- It integrates with RedHotTools, which is used to identify the object you wish to remove, then it gets sent to Removal Editor which creates a removal file
- It is available as optional download, and requires RedHotTools
- Documentations
- Additional information for removing things from the game world can be found on the wiki
Credits and thanks:
- psiberx for creating the tools that made all this possible, such as Codeware and ArchiveXL. Also, massive thanks to him for adding any additional features to these tools which I asked for, and generally always having an answer, fix or idea for any question, bug and problem. The GOAT.
- The CET team for making CET, and accepting my horrendous PR
- The WolvenKit team for making WolvenKit, and accepting my horrendous PRs
- Massive thanks also to all the testers, bug reporters and users that have contributed (knowingly or not) to this tool over the last 12 months (In no particular order):
