About this mod
If you thought the Cyber Kart was all you needed, get ready to enjoy everything you didn't know you wanted!!
Introducing the fully weaponised Cyber Kart Nomad Edition.
It's time to set this city on fire!!
New update!!
- Requirements
- Permissions and credits
- Changelogs
Born out of the Badlands by a lone mechanic with some serious DMT issues, this weaponised revamp of the Cyber Kart pocket rocket, is pure cyber-psychosis on a whole other level!! With the craziness of the original Cyber Kart, this Nomad Edition will satisfy every weaponised craving you didn't know you had!!
Putting the fun back into Cyberpunk 2077! New update V1.0.2
Features:
• Fully weaponised vehicle.
• Dual side mounted Militech HMGs.
• 500 round magazine capacity
• 8 projectile missile rain rocket launcher.
• Player stash available at the rear of the vehicle.
• This is an add on vehicle, it doesn't replace the original Cyber Kart.
• Lowered Johnny's seating position to allow FPV un-obstructed views.
• Heavy armor allowing survival to see Maxtac arrive. (Not indestructible)
• Created and tested in Hard game difficulty - if you find weapon damage is too strong it can be adjusted in the oranje3_nomadkart.yaml in the weapons damage section. (I've added notes to make this easy.)
• Virtual Car Dealer price & street cred are high, as my intention is to try and keep the vehicle only available later in your game's progress, however use the CET code if you can't wait, or don't have the money ;)
Tips:
• To pull a launch wheelie, start a burnout and release the brakes.
• There's an element of drift physics in the vehicle setup.
• Gentle throttle control and steering will help you tame the Nomad Edition, as it can be quite a lairy handful!!
Known issues:-
• I've removed entry to the vehicle from the right hand side, as Johnny's seating position causes unwanted issues with V's driving position, if entering via the passenger "door". This is not a bug, it's intentional.
• Steering wheel speedometer is not illuminated at night - should be fixed in the first update
Adding to your game:
The Cyber Kart Nomad Edition can be purchased using the Virtual Car Dealer Mod for 100000 eddies @ 40 Street Cred, or use the code below.
CET code to add to your summon list - Save the game after to keep it in your list. Appears as "Cyber Kart Nomad Edition" in the vehicle summon list.
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_nomadkart',true,false)
_
Install instructions:
Unpack the zip to the Cyberpunk game folder like a normal mod.
Update instructions:
Unpack the zip to the Cyberpunk game folder like a normal mod and confirm overwriting the files when prompted.
Uninstall instructions:
Delete the archive files and tweaks folder:
Cyberpunk 2077\archive\pc\mod\nomadkart.archive
Cyberpunk 2077\archive\pc\mod\oranje3_nomadkart.xl
Cyberpunk 2077\r6\tweaks\nomadkart
Not dependent on other mods, except the base modding tools, as per the requirements.
Should work with any other driving mod, as the custom handling and engine data should only modify the Cyber Kart Nomad Edition's setup.
Acknowledgments:
A huge shout out, kudos and thanks to those on the Cyberpunk Modding Discord server who had the patience to help me get this done.
Loomy, Meshes, dmiitryx, Mister Chedda, manavortex, automatically cached spirit, MAX_SA5, psiberx, manually binfluencing spirit, buzzler & boe6 for his vehicle modding tutorials