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NekoNyannnn

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NekoNyannnn

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About this mod

Make the player hold sidearms further when ADS. No zoom when using iron sight. Compatible with most popular mods.

Requirements
Permissions and credits
Immersive Sidearm ADS

  • Make the player hold sidearms further when ADS
  • No zoom when using iron sight
  • Scopes are supported.

  • Compatible with most popular mods. Only make slight changes to the game.
  • Optionally modify the iron sights only for higher compatibility.
  • Does NOT make any irreversible changes. You may install or uninstall at any point of your playthrough.


Required Mods: 
  • codeware
  • TweakXL
  • redscript
  • (optional) Scopes that Scope: Set the zoom level of reflex sights to 0. Recommended for immersion.
  • (optional) Use Your Cybernetics Eyes to Aim: In case you need zoom. Recommended for immersion.
  • (optional) Preem Scopes
  • (optional) In game settings: FOV 70-100. Modded FOV(70-/100+) is not tested.

Installation: Unzip and drop the r6 folder to the installation folder of Cyberpunk 2077.
Uninstallation: Delete everything from the mod. You may install or uninstall this mod at any point of your playthrough without any trouble.



Main Files:
  • Main version: Full functions. Use this version if you don't have incompatible mods.
  • Compatibility version: Partial functions. Only affect iron sights of sidearms. Should be compatible with more mods. Try this version the main version has compatibility issue with other mods.


Compatibility:
  • Should be compatible with almost everything except the similar mods.
  • Should work with most mod weapons.
  • Please let me know if you find an incompatible mod.

Confirmed compatible: 

Possibly incompatible: (Suggested by feedbacks, not confirmed by the mod author)


Modified basestats (Other mods used same basestats will be incompatible):
  • Basestats.ZoomLevel of all sidearms
  • Basestats.AimFOV of all sidearms
  • Basestats.ScopeFOV of all sidearms (use the compatibility version if you don't want this)
  • This mod only modifies sidearms. 

Changelogs / Future updates:
  • 1.2(Unreleased): Fix a few minor issues. Support for other weapon types like AR by optional files.
  • 1.1: Updated support for smart sidearms due to a request.
  • 1.0: Initial release


Known issue:
  • The crosshair of some long/sniper scopes may have issue if you force them on a sidearm.
  • I haven't tested all of the weapons. Please let me know if any of them is not working.


Check my other mods for immersive gameplay: