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ABCdb111

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ABCdb111

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About this mod

Sandevistan vs. Sandevistan combat back to Night City, Adding New visual effects, New Sandevistan abilities for enemies, and more ferocious enemy AI skilled in using the Sandevistan.

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Permissions and credits
This mod primarily focuses on the following aspects:

  • Reallocates Sandevistan cyberware to all enemies based on their level and specialization.
  • Adds new Sandevistan abilities for enemies.
  • Modifies the AI logic for using Sandevistan, enabling enemies to utilize Sandevistan and its related abilities, making combat more strategic.
  • Adds visual effects (VFX) for different Sandevistan behaviors and introduces brand-new unique effects.
  • Introduces player Kerenzikov vs. enemy Sandevistan confrontations.
  • When the player uses average Sandevistan, enemies can still move/act within your Sandevistan effect.
    Combat Revolution Part 4, You can also use it with other mods. It's compatible with most mods

In the vanilla game, enemies rarely use Sandevistan. They don't utilize their cyberware for actions like dodging or attacking, often just standing still and shooting at you. This doesn't feel like the cybernetically enhanced combat expected in 2077, especially when Sandevistan is a primary combat implant.
Furthermore, it seems CDPR didn't fully complete the Sandevistan implementation. In reality, the game database only contains a basic Sandevistan and a Tier 2 Sandevistan, and the Tier 2 version seems to be merely a placeholder, lacking a corresponding time dilation factor.
Most importantly, apart from boss fights and specific Sandevistan encounters, the vanilla game lacks the distinct Sandevistan visual effects (like those seen in Edgerunners). Players often have no clear visual cue whether an enemy has activated Sandevistan, significantly reducing strategic depth in combat.
I believe CDPR originally intended to create a sophisticated Sandevistan combat system, but time constraints forced them to cut it short. Therefore, I've tried to realize their idea as much as possible with this mod.

Also, given my poor photography skills, it would be great if you're interested and can take some cool photos. I'll showcase them.

Enemy Sandevistan Reassignment & Skills:
Sandevistan assignments for enemies have been redone, and associated skills for ranged enemies have been overhauled:

  • Fmelee2: Sandevistan 2

  • Fmelee3: Sandevistan 3

  • Frange2: Sandevistan 1 + DashShoot, SprintHarass

  • Frange3: Sandevistan 3 + DashShoot, SprintHarass

  • Fshotgun2: Sandevistan 2 + DashShoot, SprintHarass

  • Fshotgun3: Sandevistan 3 + DashShoot, SprintHarass

  • Gmelee2: Sandevistan 1

  • Grange3: Sandevistan 3 + DashShoot, SprintHarass

  • Hmelee2: Sandevistan 2

  • Hmelee3: Sandevistan 3

  • Hrange2: Sandevistan 1 + DashShoot

  • Hrange3: Sandevistan 2 + DashShoot

  • Hybrid: Sandevistan 3

  • shotgun2: Sandevistan 2 + DashShoot, SprintHarass

  • shotgun3: Sandevistan 3 + DashShoot, SprintHarass

  • Techie2: Sandevistan 1

  • Techie3: Sandevistan 2



Sandevistan AI Behavior:
Enemies will now use Sandevistan during combat for chasing and dodging, aiming to avoid the static combat behavior seen in the vanilla game. When they activate Sandevistan, you will see corresponding visual effects, allowing you to react strategically.
  • Standard pursuit behaviors now have Sandevistan variants, allowing enemies with Sandevistan to use it more frequently.

  • Different tiers of Sandevistan have been assigned to various enemies.


Q&A:
Q: What if the enemy Sandevistan makes combat too difficult to handle?
A: You have several ways to counter them:
  • First, enemy Sandevistan has a cooldown period; you can exploit this window.
  • Second, enemies cannot perform tactical maneuvers with Sandevistan if they are injured or crippled. Aim for specific body parts to disable them.
  • Furthermore, player cyberware and throwable items are effective counters. When knocked down by a grenade, for example, they become vulnerable targets.

    
Sandevistan Behavior Structure:
Sandevistan behaviors generally consist of at least two sub-actions:
  • VFX Sub-action: (Determines visual effect) Only effective when added to specific subactions (e.g., Sandevistanloop needs to be added to a loopsubaction to work).

  • Time Dilation Factor Sub-action: (Confirms the time dilation multiplier).



Specific Sandevistan Actions & Effects:
Note that some Sandevistan charged attacks are extremely dangerous, but you can judge and react accordingly based on the corresponding effects
Shooting Actions:
  • SandevistanDashReload (Condition modification complete) - Fire Resistance VFX + Overheat VFX

  • ShootActions.SandevistanDashShoot (Condition modification complete) - Fire Resistance VFX + Overheat VFX



    
Melee Actions:
  • MovementActions.MeleeMoveToChargeAttackRangeSandevistan - Electromagnetic Explosion VFX
    
  • MovementActions.MeleeMoveToStrongAttackRangeSandevistan - EMP Effect VFX
    
  • MovementActions.MeleeMoveToAttackRangeSandevistan - System Collapse VFX



    
Sandevistan Movement:
  • SprintHarass

  • MovementActions.SimpleSandevistanStrafe

  • MovementActions.SandevistanCatchUpSprint

  • MovementActions.SandevistanCatchUpDistance

  • MovementActions.SandevistanDashLeft

  • MovementActions.SandevistanDashRight

  • MovementActions.SandevistanHarassBackAway
    


Sandevistan Confrontation:
ReactionsActions.SandevistanVersusSandevistan
ReactionsActions.SandevistanVersusKerenzikov

    



Credit
TweakXL Team and CDPR

P.S. I'm not very skilled at modding, so if you find any bugs, please let me know as soon as possible, and I'll do my best to fix them. Thank you!

你可以在B站私信 17050000 或小黑盒私信 玩家60082001 ,这样我能第一时间看到Bug反馈或意见