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moonknight1993

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moonknight1993

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About this mod

This mod sets up new appearance entries for Judy, Panam, Kerry and River, while providing a framework for modders to create appearances that will be used in certain moments of the story.

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This mod sets up new appearance entries for Judy, Panam, Kerry and River, while providing a framework for modders to create appearances that will be used in certain moments of the story. Now you can create appearance mods that can be used by the characters in specific quests without replacing the vanilla appearances in other moments. 

The main file alone provides the framework, meaning the files with the setup and the new appearance entries, but with vanilla clothes and components. The optional files will provide appearances created by me, they need to have higher priority than the main file, as they naturally conflict.

Important

  • Mod is in Beta. I've tested many quests, but not all the permutations. Bugs are expected and I apologize in advance
  • Installing mid playthrough will not result in change of appearances if the NPC has already spawned. It will change appearance the next time the quest signal goes through the deactivation and reactivation of the NPC.
  • Some holocalls were changed, but not all. It's also not really clear to me how they work in lore and thus if they should actually be changed.


Known Issue
Sometimes, on save reload, an NPC will spawn with the incorrect appearance, such as Judy in the Nomad ending (although in this case it is for technical reasons)


Compatibility

The mod is incompatible with other mods that have changed the entity files (.ent) of the NPCs. However mods that change meshes, textures or the .apps file are fully compatible.






For Modders:

You can use the files 

base\characters\appearances\main_npc\judy_dynamic.app
base\characters\appearances\main_npc\kerry_eurodyne_dynamic.app
base\characters\appearances\main_npc\panam_dynamic.app
base\characters\appearances\main_npc\river_ward_dynamic.app



The appearances are described below.

Judy Alvarez
Spoiler:  
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  • judy_mox - q004_braindance = The Information (At Lizzies during the meeting with Evelyn)
  • judy_mox_glove - q004_braindance = The Information (At Lizzies, during the braindance tutorial)
  • judy_mox_q105 q105_04_judys = Double Life (At Lizzies, asking about Evelyn)
  • judy_q105_fingers - q105_02_jigjig = The Space in Between (Inside Fingers' clinic)
  • judy_q105_bd - q105_03_braindance_studio = Disasterpiece (In the Van for the BD)
  • judy_q105_factory - q105_03_braindance_studio = Disasterpiece (In the braindance studio, rescuing Evelyn)
  • judy_q105_home - q105_03_braindance_studio = Disasterpiece (At home after rescuing Evelyn
  • judy_s026_evelyn_dead - sq026_01_suicide = Both Sides, Now (After Evelyn's suicide)
  • judy_s026_home_roof - sq026_01_suicide = Both Sides, Now (After Evelyn's suicide, roof scene)
  • judy_sq026_maiko - sq026_02_maiko = Ex-Factor (Visiting Maiko)
  • judy_sq026_pizza_night - sq026_03_pizza = Talkin' 'bout a Revolution 

  • judy_sq026_hiromi_penthouse - sq026_04_hiromi = Pisces

  • judy_sq030_bathroom - sq030_judy_romance = Pyramid Song (In the bathroom, after bringing back the power generator)
  • judy_sq030_morning - sq030_judy_romance = Pyramid Song (The morning after spending the night with Judy)
  • judy_q202_nomads - q202_nomads = All Along the Watchtower (Nomad ending)
  • judy_q202_nomads_fb - Credits Holocalls

  • judy_q203_wakeup - q203_legend = Path of Glory (Legend Ending, in the bad)
  • judy_q203_after_shower - q203_legend = Path of Glory (Legend Ending, after the shower)



Panam Palmer
Spoiler:  
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Note: default and default_wounded are the name of the appearances, but the actual components have been changed)

  • default q103_warhead = Ghost Town; q104_02_av_chase = Life During Wartime (after taking position as a sniper in Ghost Town, keeps the appearance for the rest of the quest)
  • default_wounded q104_02_av_chase = Life During Wartime (default appearance with a blood decal)
  • _q005_afterlife q005_heist = The Heist (Panam's brief appearance in the prologue in the Afterlife)
  • _q103_car q103_warhead = Ghost Town (Panam famous appearance with the car)
  • _sq004 sq004_riders_on_the_storm = Riders on the Storm (main appearance during the side quest to rescue Saul)
  • _sq004_hotel sq004_riders_on_the_storm = Riders on the Storm (appearance during the Haboobs)
  • _sq027 sq027_01_basilisk_convoy = With a Little Help from My Friends (appearance during the first part of the quest, stealing the Basilisk)



River Ward
Spoiler:  
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  • default_sq012 sq012_lost_girl = I Fought the Law (First quest with River)
  • default_sq021 sq021_sick_dreams = The Hunt (Second quest with River, up until after the investigation, before going to sleep)
  • default_sq021_rescue sq021_sick_dreams = The Hunt (after sleeping, BD phase, rescue)
  • default_sq029 sq029_sobchak_romance = Following the River (appearance during River's romance quest)



Kerry Eurodyne
Spoiler:  
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  • kerry_eurodyne_undercover_ambush - sq017_01_riot_club = I Don't Wanna Hear It (Outside Night City, ambushing the Us Cracks truck)
  • kerry_eurodyne_undercover_ambush_no_sunglasses - sq017_01_riot_club = I Don't Wanna Hear It (possible appearance after the chase, in the cafe)
  • kerry_eurodyne_premieresq017_01_riot_club = I Don't Wanna Hear It (appearance in the lounge for the premiere of the album)
  • kerry_eurodyne_premiere_no_sunglasses sq017_01_riot_club = I Don't Wanna Hear It (appearance in the lounge and the roof)



Files changed by this mod:

Spoiler:  
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base\characters\entities\main_npc\judy.ent
base\characters\entities\main_npc\kerry_eurodyne.ent
base\characters\entities\main_npc\panam.ent
base\characters\entities\main_npc\river_ward.ent
base\media\finalboards\scenes\fb_judy_nomads_hut.scene
base\quest\main_quests\epilogue\q202\phases\q202_04_convoy.questphase
base\quest\main_quests\epilogue\q203\scenes\q203_02c_judy.scene
base\quest\main_quests\part1\q103\scenes\q103_05_panam_call.scene
base\quest\main_quests\part1\q105\scenes\q105_00_holocall_judy.scene
base\quest\main_quests\part1\q105\scenes\q105_04a_judy_holocall.scene
base\quest\main_quests\part1\q105\scenes\q105_06c_finding_studio.scene
base\quest\primary_characters\panam.ent
base\quest\primary_characters\sobchak.ent
base\quest\secondary_characters\judy.ent
base\quest\side_quests\sq004\scenes\sq004_01_call.scene
base\quest\side_quests\sq004\scenes\sq004_08_farm.scene
base\quest\side_quests\sq017\scenes\sq017_18_premiere.scene
base\quest\side_quests\sq026\scenes\sq026_00_holocall_judy.scene
base\quest\side_quests\sq030\scenes\sq030_09_pier.scene
base\quest\side_quests\sq030\scenes\sq030_11_morning.scene
base\quest\tertiary_characters\kerry.ent
base\worlds\03_night_city\_compiled\default\always_loaded_1.streamingsector



Thanks to MisterChedda, Benjammin, Jato and the modding community discord for the help. 
Thanks to MaximiliumM for this Appearance Creator Mod and Appearance Menu Mod; they've been invaluable tools to experiment with the appearances and have a visual feedback immediately in-game.
For the Judy Mox outfit I took inspiration from Judy Pink Mox by kobalis
For the Judy appearance at Fingers I took inspiration from Judy Day and Night by linzerdinzer
For Judy's darker hair I took inspiration from Preem Hair (Optional Judy Hair Colors) by theCyanideX