About this mod
Adds Yaw/Pitch (rotate/tilt) functionality via Middle Mouse button + Mouse Movement. Adapted from 'Map Street View' by SindaHive
- Requirements
- Permissions and credits
- Changelogs
- Donations
In addition to this, by default the game has a couple visual bugs, for example if you start panning with your mouse it switches the mouse icon to 'pan' mode, however if while panning your mouse hovers over a map pin it doesn't switch back to 'pan' mode after leaving the map pin. I fixed this and a couple other issues too with this mod.
I also tried to fix the issue where if you zoom while scrolling it resets, however I can't find the implementation of the ZoomIn() function anywhere in the game files. If someone could post a comment if you have any clue how this could be changed I'd be very grateful!
This adds yaw/pitch (re: rotate/tilt) functionality to the World Map UI. Use it to get to know the verticality of Night City, differentiate between streets and highways, find hard to find places, and place more specific map pins!
Controls
- Controller: Right Stick (X/Y Axis)
- Keyboard: Arrow Keys (Up/Down, Left/Right)
- Mouse: Middle Mouse + Mouse Movement (Left/Right for Yaw, Up/Down for Pitch)
Installation
Extract the contents of the mod to your Cyberpunk 2077 folder. or, simply drop the .reds script somewhere inside the Cyberpunk 2077/r6/scripts folder.
Uninstallation
Delete the MapRotationWithMouse folder and/or the MapRotationWithMouse.reds file from your Cyberpunk 2077/r6/scripts/ folder.
This mod also changes inputUserMappings.xml by changing the mapping for 'world_map_menu_rotate_mouse' to 'IK_MiddleMouse'. It used to be 'IK_RightMouse', just in case this breaks something in the future.
Compatibility
Confirmed working with 2.21+ and with the City of Dreams collection.
This will conflict with mods that affect the WorldMapMenuGameController HandleAxisInput, HandlePressInput and HandleReleaseInput that use the right stick axis, arrow keys or middle mouse button on the Map UI. I think conflicts will be rare, as they would have to use the same keybindings in the Map UI, and there are very few Map UI mods.
Known conflicts:
- Custom Map Markers - You will have to edit "world_map_menu_zoom_to_mappin" to a different key.
- Realistic Map - The map is a 2D map so won't render correctly when you rotate it.
- Map Street View and ORIGINAL MAP ROTATION PAN AND TILT BY JEKKY 2.12 TESTED - For obvious reasons.
I want others to easily be able to find it :)