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ChatGPT

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technologhost

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About this mod

Boosts the second jump height to match the charged jump height

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I made this with ChatGPT at 5AM because i couldn't find a mod works/has this feature.

The reason for this mod is because I want to use Fortified Ankles (charged jump) but i don't know how to remove the charge-up and bind it do a different key, so i still have normal jump but without the charged one taking ~1 second of button holding. So this is a crude way of achieving that.

This is the code
registerForEvent("onInit", function()
    -- Set second jump height multiplier
    local jumpMult = 4.2  -- default is around 2.6
    TweakDB:SetFlat("PlayerLocomotion.DoubleJumpJumpHeightModifier.value", jumpMult)
    print("[BoostedDoubleJump] Second jump height set to: " .. jumpMult)
end)


local jumpMult = 4.2
This should give you roughly the same height as charged jump when timed with the normal jump. Setting this to around 4.5 - 5 should make the second jump as high as the charged one, but when combined with normal jump it will make you reach higher heights and this will make the Dash/Jump combo slower, since your combined jump is high enough to trigger the first fall animation without taking damage

TweakDB:SetFlat("PlayerLocomotion.DoubleJumpJumpHeightModifier.value", jumpMult)
This means that the code doesn't affect the Reinforced Tendons specifically, It affects everything that gives the player a second jump. So if you have a mod that i.e. gives Lynx Paws a second jump and install this, then your Paws will also have a higher jump

print("[BoostedDoubleJump] Second jump height set to: " .. jumpMult)
This just prints a text in the CET console, i forgot to delete it so it's here to stay

Install
Extract and put the contents in your root Cyberpunk folder, Cyber Engine Tweaks must be installed