About this mod
Makes any/all of two-handed clubs, hammers, and quick-melee attacks non-lethal. Configurable. CDPR FIXED THIS ISSUE IN PATCH 1.61. THIS MOD IS ONLY NEEDED IF YOU'RE PLAYING ON AN OLD VERSION.
- Requirements
- Permissions and credits
- Changelogs
- Donations
The descriptions for two-handed clubs and hammers say they are non-lethal, but they're actually not. This mod makes them non-lethal, and I threw in quick-melee attacks because I think that makes sense. Not that you're very likely to kill anyone with a quick-melee. Additionally, since 1.1.0, the mod adds the non-lethal property to any cyberfist or one-handed club attack, since some of those weapons are sometimes not non-lethal.
You can turn any of the three attack types lethal/non-lethal using some options at the top of the file (r6/scripts/non_lethal_blunt_weapons.reds). By default all three are non-lethal. Personally I think hammers are more fun as lethal weapons.
Note that only the final hit counts for lethality, and once someone is incapacitated you can still kill them with an additional hit from a non-lethal weapon.
Check out my other mods:
- Custom Quickslots for Consumables and Cyberware Abilities
- Weathermancer - Weather Select Menu
- Lifepath Bonuses and Gang/Corp Traits
- Stealthrunner - Stealth Gameplay Expansion (not updated for 2.0 yet - in progress!)
- AI Netrunners Enhanced (probably won't be updated for 2.0)
- Lynx Paws Reimagined (not sure yet if I will update for 2.0)
- Damage Scaling (Formerly Level Scaling and Balance)
- Simple XP Multiplier
- Silent Silencers and Throwing Knives
- Challenging Breach Minigame
- Convo Skill Check Scaling
- Status Bar Bug Fixes
- Perk Selling Extra Point Gain Bug Fix
- Don't Hide Stamina Bar on Holster
- Optical Camo Bug Fixes (not updated for 2.0, may not be needed anymore)
- Hacking Bug Fixes (not updated for 2.0 yet)
New Features/Systems

Installation:
- IMPORTANT: This mod depends on redscript. Download and install that first!
- To install this mod, extract the zip file into the Cyberpunk 2077 installation folder (the mod files go to "Cyberpunk 2077/r6/scripts").
Credits
- redscript by jekky is essential for this mod.
- Cyber Engine Tweaks for debugging redscript-based mods.