Sadly, I've never used Vortex on my side. I'm not sure what will happen if you download it through there. Easiest way is probably to download manually and drop it into your main directory.
However, is there any way to have dynamic scaling here? Like, it's 300 at level 10 or something and those 1,500 at 50? Is this achievable with the current tools?
I'm pretty sure it is possible, but that would require some more extensive scripting than I currently know how to do. I have been looking into things like that, so it might come eventually to some of my mods.
I think I've done it, I just need to see if the OnLevelUp function actually runs on a level up. After that I can either post it here or send it to you @EyeofCenter.
An Arasaka mantis bladesman with reflex and body focus finally became a valuable roleplay option solely due to this mod. Otherwise without heavy investment into Tech skill for armor bonus modules the playable character is scrap metal. Thank you for this mod, kind Sir.
Just tested this myself and deleting the mod still immediately lowers armor values + item description values back to normal. Make sure you actually deleted the right mod folder ("Subdermal Armor Scaled") from your CET folder.
Download and install the latest version of Cyber Engine Tweaks. It's up on their page now. If your game just updated, the entire CET and all the mods running on it aren't working anymore. I just did the same and I can confirm that this still works with CET 1.19.2.
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registerForEvent("onInit", function()
--Subdermal Armor
TweakDB:SetFlat("Items.AdvancedBoringPlatingCommon_inline5.value", 150)
TweakDB:SetFlat("Items.AdvancedBoringPlatingCommon_inline6.intValues", {150})
TweakDB:SetFlat("Items.AdvancedBoringPlatingUncommon_inline5.value", 250)
TweakDB:SetFlat("Items.AdvancedBoringPlatingUncommon_inline6.intValues", {250})
TweakDB:SetFlat("Items.AdvancedBoringPlatingRare_inline5.value", 400)
TweakDB:SetFlat("Items.AdvancedBoringPlatingRare_inline6.intValues", {400})
TweakDB:SetFlat("Items.AdvancedBoringPlatingEpic_inline5.value", 550)
TweakDB:SetFlat("Items.AdvancedBoringPlatingEpic_inline6.intValues", {550})
TweakDB:SetFlat("Items.AdvancedBoringPlatingLegendary_inline5.value", 700)
TweakDB:SetFlat("Items.AdvancedBoringPlatingLegendary_inline6.intValues", {700})
end)
However, is there any way to have dynamic scaling here? Like, it's 300 at level 10 or something and those 1,500 at 50? Is this achievable with the current tools?
Great mod by the way!!