File information
Last updated
Original upload
Created by
DeepBlueFrogUploaded by
DeepBlueFrogVirus scan
Tags for this mod
Archived files
The files in this section are for reference only and are no longer supported by the mod author. Please ensure you are using the latest version before asking for support with this mod.
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- Added compatibility to any item with 'bag' or 'backpack' in their internal name
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Added compatibility with Backpack Vault 33 - Fallout
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- Added support for more backpack mods
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- Fixes compatibility issue with backpack mods
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- Changed the way the mod calculated the carry capacity
- Added option to inject a percentage of the default carry capacity
- Added a Simple mode - manually set carry capacity to fixed value from a mod setting slider. Ignored if set to 0. -
- Added compatibility with multiple backpack mods (see list in first post)
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Pause the mod effects when V is impersonating Johnny or in Cyberspace.
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- Pause the mod effects when V is impersonating Johnny or in Cyberspace
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- Added support for tactical harness and pouches from 707Tactical
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- Edited menu name in Mod Settings
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- Internal code simplification and bug fixes. No new feature.
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- Added compatibility with Equipment-EX and outfits. Now you can add those OuterTorso backpack mods without having to sacrifice a a jacket.
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- Original carry capacity is not injected properly in dynamic mode
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- Old carry capacity remains enabled after combat
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- Fixed refresh of weight/overburden state when dropping items
- Improve refresh of weight update in menus
- Capacity isn't refreshed when menu sliders are changed -
- Added support for Orion Tactical Holsters
- Fixed a bug with how carry capacity was calculated when wearing a backpack -
- Change increment of capacity override (down to 5 instead of 10)
- Backpack contribution is applied when no backpack is equipped and capacity override is on
- Downgraded oneslowzz_zz backpack size to match other backpacks -
- Increased max values of Carry Capacity cap and static Carry Capacity (simple mode).
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- Added support for other slots variants of Spawn0's Backpack mod
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LimitedEncumbrance20220227
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Date uploaded27 Feb 2022, 10:08PM
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File size2KB
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Unique DLs-
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Total DLs-
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Version
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First upload. Extract the files in your main Cyberpunk 2077 directory. The script should end up inside 'r6\scripts\LimitedEncumbrance'. Archive not tested with Vortex.
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- Fixed missing weight from stacks of the same item
- The display of carry capacity now changes when you drop an item -
- Added support for the Pack Mule perk
- Tweaked messages to be more immersive -
- Added comments for modders
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- Added a Mod Settings menu for easier configuration
- Fixed an issue with progression of encumbrance based on Player level -
- Added a separate slider for backpack carry capacity
- Equipped items capacity is limited to clothes only
- Max carry capacity is now an absolute value -
- Added support for Carry Capacity related perks and cyberware
- I recommend setting the Mod Settings values to Default since options have changed -
- Added support for Athletics level
- Added support for Titanium Bones Cyberware quality
- Added small bonus for equipped chest clothing, pants and outfit (to simulate pockets) -
Added master switch
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- Added support for backpacks from Spawn0's True Backpacks mod
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- Added (better) support for backpacks from Spawn0's True Backpacks mod
- Added weights to perks (Pack Mule counts more than other perks) -
- Scaled backpack bonus to improve gameplay
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First shot at an update for version 2.0/Phantom Liberty
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- Added support for perks (Like a Feather, Juggernaut, Unstoppable)
- Added support for Consumable boosters
- Fixed detection of Spawn000 Bags
- Removed calls to LogChannel to prevent a redscript error -
- Removed a noisy debug message
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- Restored Mod Settings code for those who want to experiment with the preview of Mod Settings for 2.0.1