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Translations
No translation available on the Nexus
Changelogs
Version 4.52
Updated for 2.13 game version
Version 4.51
Relic Attacks Trigger Effects
Improved a lot of existing trigger effects
Added new trigger effects for Iconic Weapons
Implemented support for 20 weapon mods!
Added target-lock trigger effect for smart weapons
Added more settings to control mod functions
Improved LED behavior
Improved support for controlled vehicles ("Take Control" quickhack)
Safe zones are now highlighted on the Touchpad LED
Bug fixes
Version 4.30
Bug fixes and some improvements.
Updated for Patch 2.12a
Version 4.22
Updated for Patch 2.12
Version 4.21
Patch 2.11 update
Using other mods to replace Xbox prompts is no longer necessary, DualSense prompts are built into this mod.
Version 4.20
1. Added vehicle LED modes from native support: police chase, destroyed vehicle.
2. Ability to change bullet deflect trigger strength
3. New gear change trigger effect mode. Ability to choose between modes.
4. Improved collision effects for different vehicle trigger modes.
5. Disabling trigger effect if player's vehicle is not on ground.
6. Improved some triggers effects.
7. Each vehicle type has different triggers mode by default.
8. Added Melee Hit Entity Trigger Effect.
9. Added scanner trigger effects when zooming.
10. Added trigger effects for vehicles that have flat tires
11. Bug fixes.
Version 4.00
Added melee bullet block trigger effect.
Now automatic weapons track real attack speed and not hardcoded
Fixed some trigger effects.
Version 3.10
Some ranged weapons now handle the state when they are glitched.
Fixed turret trigger.
Added Sniper Nest trigger.
Bug fixes.
More understandable UDP Client.
Version 3.00
Added new triggers for new weapons
Improved most of existing triggers
Charge trigger frequency now increases over time
UDP client should now be more understandable
Bug fixes
Version 2.67
Updated for Patch 1.63 Hotfix 1
Version 2.66
Updated for Patch 1.63
Version 2.65
Fixed some things in UDP Client.
Fixed bug with Gearbox Emulation Trigger
Added 2 new vehicle modes (requested)
Fixed and corrected some other things
Version 2.63
Updated for Patch 1.62 Hotfix 1
Version 2.42
Fixed vehicle collision triggers
Returned weapon triggers customization
Version 2.40
Added Trigger and Player LED effects for vehicle collisions
Added Player LED settings for vehicles
Slightly improved UDP Client logic to prevent confusing user
Removed weapon triggers customizing because it was useless and confused user
Fixed some bugs
Version 2.29
Due to the new DSX update, the UDP Server port is not detected automatically, but must be entered manually.
Fixed Simplified Chinese translation.
Version 2.28
Added Simplified Chinese translation
Version 2.27
Updated for Patch 1.61 (DLSS 3)
Version 2.26
Fixed trigger for Kyubi (Power Assault Rifle)
Improved some trigger effects.
Various minor fixes.
Version 2.24
Compatibility with Patch 1.61
Version 2.23
Fixed a bug with incorrect creation of mod settings.
Disabled battery level notification during scenes.
Version 2.22
Fixed a bug where something could break or not work during scenes
Fixed minor bugs
Version 2.20
Fixed saving of trigger modes for vehicles
Added enabling/disabling UDP client via CET menu
Added disabling notifications
Improved some triggers
Version 2.10
Mod is now compatible with patch 1.6
Added trigger effects for some new weapons (some may not work correctly since CD Projekt RED use several weapons under one ID): 6 firearms, 2 melee weapons
Also improved some triggers and added triggers for various game menus.
Version 2.05
Fixed some bugs.
Corrected and improved some trigger effects.
Trigger effect for the turret now works exactly when the turret fires.
Version 2.02
Fixed some bugs (with time dilation)
Improved some trigger effects.
Version 2.01
Fixed bug with wrong path.
Version 2.00
Added UDP client for easier mod setup, and along with it added controller battery level indicator
Improved some trigger effects
Improved the effect of changing gears on the vehicles
Improved handling of time dilation
Version 1.94
Mod is now localized into 5 languages: Russian, German, French, Polish, Brazilian Portuguese.
Various minor fixes.
Version 1.92
Added compatibility with flying cars (Let There Be Flight) mod. https://github.com/jackhumbert/let_there_be_flight
Improved trigger effects for vehicles. (Works only with Let There Be Flight mod)
Version 1.90
Added some triggers for weapons, including those not yet released.
Corrected most triggers.
Improved trigger effect for Braindance.
Added several modes for the Touchpad LED.
Fixed some bugs.
Version 1.87
Fixed some bugs.
Corrected and added some trigger effects.
Version 1.86
Corrected and added some trigger effects.
Added Mic LED and Player LED modes.
Now, if the vehicle is not on the ground, then the trigger effect is disabled.
Fixed some bugs.
Added a few settings.
Version 1.80
Added trigger mode for the Basilisk.
Added mode settings specifically for bikes and cars.
Added Touchpad LED Colors mode (not yet available to everyone)
Corrected some trigger effects for weapons.
Version 1.77
Guns now shoot only when they can.
Trigger effects are now slowed down along with the slowing of time in the game.
Fixed, corrected, and added some trigger effects for weapons.
Version 1.74
Bug fixes.
Added a gear change effect (greatly improved and synchronized with the vehicles)
Improved and added few trigger effects for weapons.
Version 1.72
Bug fixes.
One new mode has been added.
Version 1.70
Added 5 new driving modes (now a total of 6).
You can now try the trigger effect settings through the "Default Trigger Effect" setting in the Weapons List menu.
Corrected triggers for most weapons.
Added trigger effects that are used when you aim for some weapons.
Fixed some bugs.
Version 1.60
Added a trigger effect for Braindance.
Added triggers customization for each weapon in the Native Settings UI.
Version 1.50
Corrected trigger effects for some weapons
Added a trigger effect for turrets.
Version 1.43
Added a couple of sliders to the settings.
Fixed a bug when trigger effects would activate if V was not the driver of the vehicle.
IsInMenu function should work correctly now. (Thanks for blazemere)
Version 1.40
Trigger effect for Arasaka HJKE-11 Yukimura improved.
Added mod control via Native Settings UI.
Triggers for driving: 1. Lightened brake and acceleration trigger. 2. Improved acceleration trigger effect, now it slightly vibrates when you accelerate.
Version 1.31
Fixed a bug, when Adaptive Trigger Effect wouldn't change when entering the car.
Version 1.30
The katana trigger has been changed again
Added Adaptive Triggers support for driving (compatible with Vehicle Combat mod)
Fixed bug when Adaptive Trigger effect not disappearing when entering menu.
Version 1.20
refactored code; customized 20+ trigger effecs
Version 1.11
Simplified the triggers for Katana and Mantis Blades
Version 1.1
Added another trigger effect if there are no bullets in the weapon.
Version 1.01
sets default trigger settings when starting and closing the game
Version 1.0
Release
Donations
No donations accepted
Enhanced DualSense Support
This mod includes:
Over 100 manually configured trigger effects for weapons and vehicles. Even supports 20 modded weapons!
Trigger effects for turrets and brandances.
Most of the different events and actions of the player affect the Touchpad LED and Player LED.
Shows the battery level of your controller right in the game.
Before installing You need the accessory application DualSenseX.
If you have a couple of eddies and you are ready to buy the paid version (or you already have it), with all the features, updates and improvements, then you should buy DSX in Steam (HIGHLY RECOMMENDED)
If you don't want to pay - download the old version of DSX from GitHub, but keep in mind that some cool features will not be available to you. Also you may have some bugs because I don't test the mod for old DSX.
Please report any bugs and flaws, I will try to fix them as soon as possible. Also, feel free to let me know in Posts your ideas on what can be added/improved. DualSenseX - Official Discord Server
Credits
Thanks to the Modding Community Discord for helping with various questions. Thanks to the developers of Cyber Engine Tweaks, ArchiveXL, Redscript, Red4ext (and JS and Node.js lol) Thanks to s1nger from CyberMP, for helping me create C++ Red4Ext script for the UDP Client autostart.