> I installed the mod but get scripts compilation erorrs or it does not work 1. Make sure that your game was updated to the latest patch 2. Make sure that all the mod dependencies were updated as well. 3. Open the latest red4ext-2025- file in Cyberpunk 2077\red4ext\logs folder and make sure that RED4ext version matches the one from nexus. If it does then check that this file does not have any errors as well. 4. Try to run the game directly with Cyberpunk2077.exe with no redmod involved 5. Try to delete everything inside Cyberpunk 2077\r6\cache\modded and validate the game files integrity then. 6. If you are using Vortex then disable REDMod Autoconvert option before installing the mod. 7. For SteamDeck users: if you have issues then check this page about how to mod the game on Linux
> How to make all color variants available for purchasing? Open r6\scripts\VirtualCarDealer\Config.reds with any text editor and replace true with false
> I accidentally sold a vehicle I need, how to get it back? You can use ClearSoldVehicles() console command which resets persisted sold vehicles list.
> I installed the mod but no offers at this moment message displayed You must install vehicle packs as well
> I installed the mod but do not have Dealer tab You probably installed Browser Extension addon so Car Dealer will be available under NET tab
> I installed the mod and got Page not found error or > I installed the mod but don't see Dealer icon or > I installed the mod but see a tab with empty name or Dealer site with no icon Make sure that you have VirtualCarDealer .archive and .xl files installed to Cyberpunk 2077\archive\pc\mod (if you are using Vortex then disable REDMod Autoconvert option before reinstalling) Also delete cybercmd if you have it installed.
Hey, first thank you for this essential mod. I've been modding this game intensively for some time now and one main gripe is the fact some people don't name their mod files appropriately, leaving me to guess what it does. I uninstalled 3-5 car mods but in game it shows I have around 30 blank and "Test" cars in the call list, and they stay in the car dealer as a blank tab. As far as vehicles go, would it be possible to add a feature that shows the name of the file that's in question in the online car dealer? This way, when a car mod isn't working right, we can see exactly what file it's looking for.
Yes that exactly what I'm talking about, those files in tweaks are subject to have horrible, nondescript names. I cant tell which are cars. My idea was if your mod showed the .tweak/.yaml file name somewhere then I could go through the list of blanked cars and actually delete the files out of my folder. That doesn't seem that difficult but I have no idea what's possible to implement in this game, so forgive my ignorance.
You're telling me we can have mods like world builder and amm but we cant show a file name in tweaks folder? Modding in this game drives me crazy xD Thank you though! Have a great week
If you want to unsell your vehicles to get back your lost Vanilla cars.
r6\scripts\VirtualCarDealer\core\CarDealer-System.reds private func DeactivateSoldVehicles() -> Void { let m_putThemBack: array<TweakDBID>; for id in this.m_soldVehicles { ArrayPush(m_putThemBack, id); }; for id in m_putThemBack { ArrayRemove(this.m_soldVehicles, id); }; }
ps. putting an empty soldvehicles thing in cheats.reds might be a good idea; for me; i just wanted the hella out of my summon list, because that list can get pretty big, and don't want to break out the console command cheat sheet everytime i want to do something. and because the sledge hammer approach is deleting the mod; it's not a good last resort option to leave people with.
what line do you insert that in for cardealer-system.reds and cheat.reds?
i put it at 48 in cardealer-system.reds, but i don't know if that's where it was meant to go and for cheat.reds added it at the bottom, at line 8
i also wasn't sure what to put after "soldvehicles, id);" in cardealer-system.reds i want to get the starter car (the ec-d i360), the delamain no. 21, and type-66 680 ts, since i was using ng+ and sold them at the start of the run assuming there wouldn't be any problems, but when i got the cars back the normal way, they don't appear in the vehicle call menu. there's likely a handful of other cars i did that to, and i'm not sure what to do aside from either start another ng+ and start my save over again, or try reinstalling the mod to clear any settings it had
virtual car dealer depends on codeware but you don't have it installed. what to do?
everything was up to date, I've installed and uninstalled countless times and noth everything was up to date, I've installeeverything was up to date, I've installed and uninstalled countless times and nothing works.d and uninstalled countless times and nothing works.
2.1. Open the latest red4ext-2025- file in Cyberpunk 2077\red4ext\logs folder and make sure that RED4ext version matches the one from nexus. If it does then check that this file does not have any errors as well.
the Car Dealer tab doesn't show up for me. And no, I did not install the Browser Extension add-on 'cause, frankly, I don't see why I would even want that option.
Fresh, clean 2.21 install with just the essentials - ArchiveXL 1.21.1 - TweakXL 1.10.9 - redscript 0.5.28 - Red4ext 1.27.0 - Codeware 1.15.0 - Cyber Engine Tweaks 1.35.0 - Input Loader 0.2.2 - Native Settings UI 1.96 - Mod Settings 0.2.8 with Gallery Patch - Virtual Atelier 1.3.2 whose tab doesn't show up either ...
Red4ext version in the red4ext-2025-*.log file(s) matches the one here on the nexus and is free of errors as well. And the logs for the other mods are free of error messages as well.
I also haven't installed cybercmd for now (why shouldn't I, that and Virtual Car Dealer used to work fine together back before 2.0).
According to the pinned post I must have the Browser Extension add-on installed. Which I most certainly have not. Nor do I have the the Browser Extension mod.
And yeah, the Computer in V's H10 apartment was the first one I checked to see whether or not this and the Virtual Atelier mod were working. I also checked Vic's PC for shits and giggles.
3. Try to run the game from exe file directly to check if your mods setup works without redmod involved
And / or clean Cyberpunk 2077\r6\cache\modded + validate the game files. There's not that much what else could be done here, you still have some issues with your mods setup then or something wasn't fully installed
I thought this mod could let you sell owned vanilla cars... But as the Purchased Vehicle Remover mod it just remove vehicles from your list. You can't buy again the car because it still shows as owned
I've got everything installed and checked redext version as well. But the icon of the virtual dealership does not appear on my in-game computer. What should I do?
I checked both the tab and net websites, but I still cannot find it. It seems like not even exist (The other sites are working properly, but no virtual dealership). Thank you for helping though
Open the latest red4ext-2025- file in Cyberpunk 2077\red4ext\logs folder and make sure that RED4ext version matches the one from nexus. If it does then check that this file does not have any errors as well.
I installed this mod with a car pack, and it won't let me buy them. It seems I already own them, since the option to sell them appears. I don't want them to be in my possession; I want to be able to buy them one by one as I progress through the game. Any recommendations or solutions?
If you bought that vehicles before then sell everything and buy only those you needed, if you didn't then check what other mods do you have which might unlock all player vehicles
1543 comments
> I installed the mod but get scripts compilation erorrs or it does not work
1. Make sure that your game was updated to the latest patch
2. Make sure that all the mod dependencies were updated as well.
3. Open the latest red4ext-2025- file in Cyberpunk 2077\red4ext\logs folder and make sure that RED4ext version matches the one from nexus. If it does then check that this file does not have any errors as well.
4. Try to run the game directly with Cyberpunk2077.exe with no redmod involved
5. Try to delete everything inside Cyberpunk 2077\r6\cache\modded and validate the game files integrity then.
6. If you are using Vortex then disable REDMod Autoconvert option before installing the mod.
7. For SteamDeck users: if you have issues then check this page about how to mod the game on Linux
If it does not work then you can get more help in #mod-troubleshooting channel in Cyberpunk 2077 Modding Discord
> How to make all color variants available for purchasing?
Open r6\scripts\VirtualCarDealer\Config.reds with any text editor and replace true with false
> I accidentally sold a vehicle I need, how to get it back?
You can use ClearSoldVehicles() console command which resets persisted sold vehicles list.
> I installed the mod but no offers at this moment message displayed
You must install vehicle packs as well
> I installed the mod but do not have Dealer tab
You probably installed Browser Extension addon so Car Dealer will be available under NET tab
> I installed the mod and got Page not found error
or
> I installed the mod but don't see Dealer icon
or
> I installed the mod but see a tab with empty name or Dealer site with no icon
Make sure that you have VirtualCarDealer .archive and .xl files installed to Cyberpunk 2077\archive\pc\mod
(if you are using Vortex then disable REDMod Autoconvert option before reinstalling)
Also delete cybercmd if you have it installed.
r6\scripts\VirtualCarDealer\core\CarDealer-System.reds
private func DeactivateSoldVehicles() -> Void {
let m_putThemBack: array<TweakDBID>;
for id in this.m_soldVehicles {
ArrayPush(m_putThemBack, id);
};
for id in m_putThemBack {
ArrayRemove(this.m_soldVehicles, id);
};
}
ps. putting an empty soldvehicles thing in cheats.reds might be a good idea;
for me; i just wanted the hella out of my summon list, because that list can get pretty big, and don't want to break out the console command cheat sheet everytime i want to do something.
and because the sledge hammer approach is deleting the mod; it's not a good last resort option to leave people with.
i put it at 48 in cardealer-system.reds, but i don't know if that's where it was meant to go
and for cheat.reds added it at the bottom, at line 8
i also wasn't sure what to put after "soldvehicles, id);" in cardealer-system.reds
i want to get the starter car (the ec-d i360), the delamain no. 21, and type-66 680 ts, since i was using ng+ and sold them at the start of the run assuming there wouldn't be any problems, but when i got the cars back the normal way, they don't appear in the vehicle call menu.
there's likely a handful of other cars i did that to, and i'm not sure what to do aside from either start another ng+ and start my save over again, or try reinstalling the mod to clear any settings it had
edit: just saw the FAQ, ty very much!
everything was up to date, I've installed and uninstalled countless times and noth
everything was up to date, I've installeeverything was up to date, I've installed and uninstalled countless times and nothing works.d and uninstalled countless times and nothing works.
the Car Dealer tab doesn't show up for me. And no, I did not install the Browser Extension add-on 'cause, frankly, I
don't see why I would even want that option.
Fresh, clean 2.21 install with just the essentials
- ArchiveXL 1.21.1
- TweakXL 1.10.9
- redscript 0.5.28
- Red4ext 1.27.0
- Codeware 1.15.0
- Cyber Engine Tweaks 1.35.0
- Input Loader 0.2.2
- Native Settings UI 1.96
- Mod Settings 0.2.8 with Gallery Patch
- Virtual Atelier 1.3.2 whose tab doesn't show up either ...
Red4ext version in the red4ext-2025-*.log file(s) matches the one here on the
nexus and is free of errors as well. And the logs for the other mods are
free of error messages as well.
I also haven't installed cybercmd for now (why shouldn't I, that and Virtual Car Dealer used to work
fine together back before 2.0).
And yeah, the Computer in V's H10 apartment was the first one I checked to see whether or not this and the Virtual Atelier mod were working. I also checked Vic's PC for shits and giggles.
And / or clean Cyberpunk 2077\r6\cache\modded + validate the game files.
There's not that much what else could be done here, you still have some issues with your mods setup then or something wasn't fully installed
Right now I'm re-downloading the game for the 3rd time tonight...
any solutions?
But as the Purchased Vehicle Remover mod it just remove vehicles from your list. You can't buy again the car because it still shows as owned
You can make a new save, delete the mod and then you vehicle should be back. If no then you can also try to reenable things with console like this:
Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.v_sport2_quadra_type66_player", true, false)
(added the Command for my Missing Car, for more commands, check the Link i posted)
Steam Community :: Guide :: Codes for the console (Vehicles) + DLC "Phantom Liberty"