94 comments
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LockedStickyRequires : Nim's more body meshes
Update :
1. Back Neck Optionnal File
2. Fixed a clipping issue on some shoes, I cut the feet from the body to prevent this. -
LockedStickyThe Mod can be compatible with anything that modifies the body, but you will need to keep the archive as high in your load order as possible to keep your V male's body mesh priority.
Not all body mods may be compatible, please don't complain in the comments, it's up to you to try and see which ones work together or not. -
LockedStickyCould you please fix the clipping issue with narrow shoes? That clipping is though but V without feet doesnt seem like a longterm solution...
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This is great! My favorite body mesh for male v by far. Thank you!
I'm currently using this mesh without issues on current patch with a heavy load order, including KSUV, AMM, tattoos, Sculpted, etc.
If you're having problems, make sure that another mod isn't using the same slot for More Body Meshes, and you've put this mod's archive into the proper folder (archive>pc>mod). I also added a couple more 0's to the file name to ensure it's loaded first, but idk if that's necessary. The only thing I haven't confirmed is whether KSUV body tattoos conflict, since I don't have any, but arms and face overlays work just fine alongside it. -
I'm on a fresh install, even with high load order it seems to conflict with a lot of stuff, the body mesh reverts to vanilla with Sp0 body mod (which in my case is just for NPC's), With AMM, with any store (for virtual atelier) that I install, with https://www.nexusmods.com/cyberpunk2077/mods/17388?tab=description and i guess i'm sadly going to discover many more.
When those problems happen, i see the cyberware but its covered by V's flesh on the chest and lower back.
I also Use sculpted, which respond also the same weird way.
I think they need an update or I am really missing something
UPDATE : Its just not compatible with KS - unique framework -
How do i get the back and body one to appear???
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Iv got a invisible shoulder issue when i use you're johnny Silverhand's Arms - Black - Gorilla Arms with borg full body.. is there something im not doing right?
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What are slot options?
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I think, if I'm getting this right, the user was asking what slots are. This can be found on https://www.nexusmods.com/cyberpunk2077/mods/6804/?tab=description the V2 successor to your listed dependent mod. The V1/first version has zero mentions of the word "slot". Thankfully, in the description of V2 the mod author explains, functionally, what slots are and how that mod interacts with mods that utilize them.
"Please do not ask questions on topics that are already discussed on the Mod Page" - not trying to start a fight, but you didn't actually explain what they are at all or directly link to a place where they are explained. "Use Slot 02 - 05 - 08" isn't, I think, what the above user was looking for. I only type this up because I was CTRL-F'ing all over your page and posts trying to find any mention of slots, to make sure I won't run into conflicts down the line and understand what they actually were.
Dope mods, no hate. Thanks for the hard work putting something like this into the game. I know questions like this can get annoying etc, just figured I'd clarify. As I was pretty lost. -
Thanks!
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Sorry to reactivate this thread after 2 years, but:
There is still nowhere on this mod page that I can find an explanation as to what these "slots" even are, or where I find them. While you had linked an explanation, that link is dead now as the mod the description was under has been hidden by NimRain as of December 21st 2022. I checked their other/original More Body Meshes mod, but found no mention of slots there either. -
@BustedCranium and future readers asking the same question. The requirement is More Body Meshes, this creates 10 places/slots for body mesh edits, this mod takes either slot 2/5/8 (you can choose an archive when extracting the download). So if you were to download a mod that also uses Body Meshes and also uses that same slot of either 2/5/8 it won't be possible and you'll have to choose between mods. Very simplified explanation and not completely correct, but just so people get it.
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Does anyone know if there's a way to make the back version work with KS UV Atlas body? I've tried loading it on top of everything but it still looks like it's underneath the body
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same here.
I guess, the required mod More Body Meshes needs to be updated, and may be also THIS one?
P.s. ok, i tried to change the load-order:
002 Tattoo-mod...
003 Max.Muscle_Masc...
004_Hades_Body_Borg...
006_Atlas_UV.AKL...
008_UV_Framework...
So, now at least i have the Borg-Cyberware back, but the toned muscles from the Atlas Body are gone
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back neck doesnt work, plss fix that, i ll love
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the neck is there, but i dont see the body, i mean, the body is the vanilla one and dont know how to change it, any ideas?
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Can't get the black version to work
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Nevermind