Converted from GTA V
This is a mesh replace for the Trilby Hat and Hijab
-For Hijab version you do not need to change your hairstyle and has Black, Yellow, Light Blue, Camo, Dark Gray, Magenta, Light Purple and Gold versions
-Trilby Hat version, you need to set your hairstyle to 'bald' and has Black, White, Purple, Green and Straw versions
Use Cyber Engine Tweaks to obtain
-Mask commands-
Trilby Version
Black: Game.AddToInventory("Items.Hat_01_basic_01",1)
White: Game.AddToInventory("Items.Hat_01_rich_01",1)
Purple: Game.AddToInventory("Items.Hat_01_rich_02",1)
Greenish: Game.AddToInventory("Items.Hat_01_old_01",1)
Straw: Game.AddToInventory("Items.Hat_01_basic_02",1)
Alt. Black: Game.AddToInventory("Items.Hat_01_old_02",1)
Hijab Version
Light Blue: Game.AddToInventory("Items.Scarf_03_basic_01",1)
Yellow: Game.AddToInventory("Items.Scarf_03_basic_02",1)
Dark Gray: Game.AddToInventory("Items.Scarf_03_basic_03",1)
Blue Camo: Game.AddToInventory("Items.Scarf_03_old_01",1)
Magenta: Game.AddToInventory("Items.Scarf_03_old_02",1)
Black: Game.AddToInventory("Items.Scarf_03_old_03",1)
Dark Gray Alt: Game.AddToInventory("Items.Scarf_03_rich_01",1)
Light Purple: Game.AddToInventory("Items.Scarf_03_rich_02",1)
Gold: Game.AddToInventory("Items.Scarf_03_rich_03",1)
Tools used:
3DS MAX 2017 - Importing, Rigging and Exporting 3D meshes
Noesis - Importing and Exporting meshes to Cyberpunk 2077 format
Noesis script for 3DS Max - Importing .mesh files to 3DS MAX
Wolvenkit - Extracting and editing various game files (basically the backbone to Cyberpunk 2077 modding)
MLSetupBuilder - Editing colors and materials
Adobe Photoshop CS6 - Editing textures
Notepad++ - Editing .json files
Thank You to all the people who helped create these tools