About this mod
Upgrading items also increases their quality every several levels.
- Requirements
- Permissions and credits
- Changelogs
Manual Installation:
THIS REQUIRES REDSCRIPT. Download the zip and unzip into the base of your Cyberpunk installation. If you have redscript set up just run the game.
Details:
- Allows an item to reach the next quality tier every 6th upgrade
- Caps upgrade costs to the 8th upgrade level + quality level, so upgrading doesn't become too out of hand but still not as good as investing in crafting
- Allows level 50 items to be upgraded to next tier level but at a higher cost (*20 base cost), doesn't upgrade actual level just tier
- Upgrading a weapon does not add bonus stats that you would get from crafting an equivalent quality weapon. For now anyway.
- Optional settings page using Cyber Engine Tweaks and Native Settings
Mod Compatibility:
List of function overrides and their purpose so YOU can figure out if this mod is compatible with your other favorite mods and if something is okay to be overwritten.
CraftingSystem->CanItemBeUpgraded (allows level 50 items to be upgraded)
CraftingSystem->UpgradeItem (meat and potatoes, needed)
CraftingSystem->GetItemFinalUpgradeCost (caps upgrade costs)
CraftingMainGameController->OnCraftingComplete (refreshes item upgrade data for level 50 items)
UpgradingScreenController->IsUpgradable (stops button being deactivated for level 50 items)
UpgradingScreenController->FillInventoryData (allows level 50 items to show up in upgrade screen list)