File information

Last updated

Original upload

Created by

Eli

Uploaded by

dedicated247

Virus scan

Safe to use

Tags for this mod

About this mod

Gangs of Night City is a Cyberscript based mod that focuses on the lacking elements within Cyberpunk 2077. In name, I refer to the Gangs in Night City. This Mod will address small things, spice up the gameplay more, and... well just read below :) READ DESCRIPTION

Share
Requirements
Permissions and credits
Changelogs
Donations

REQUIRES CYBERSCRIPT AND OTHER DEPENDENCIES.


DLC RECOMMENDED.

    PREVIOUS PATCH AND CURRENT PATCH COMPATIBLE !

(If cyberscript updates to newest patch, It should be Alright. Just back up the current versions to be safe.)

VORTEX COMPATIBLE.

THIS IS A MOD INTENDED FOR  A FINISHED PLAY-THROUGH OR AN ALMOST-FINISHED PLAY-THROUGH. USING THIS MOD IN THE EARLY GAME
WILL DISRUPT YOUR EXPERIENCE WITH CERTAIN AREAS.

DESCRIPTION FOR RANDOM EVENTS HAS BEEN UPDATED.

NEW INFORMATION SECTION ADDED: Barghest and Afterlife faction(s).


What does this mod even have???

-----------------------------------------------------------------

  • Gang Roleplay for The fans of immersion.

  • Stronghold spots that rewards 1 of 40 random shards with small gang conversations, increasing the world building element.

  • 100s of custom placed Gang npcs across all of night city. CURRENT TOTAL= 949 NPCs to discover.......and zero if you want.

  • An Ally detection system, once a player has joined a faction. THIS IS WHERE YOUR EARLY TO MID PLAY-THROUGH MIGHT TURN UN-IMMERSIVE. CAUSES FLICKERING NPCs FOR SOME RANDOM PLACED VANILLA NPCs.

  • The ability to join a gang through their own eyes with a new Omni-gang Braindance Wreath. Just go to any of your apartments' armory rooms to have the UI pop up.

  • An Optional custom setting to enable an all out gang war with settings you can tweak to make it more chaotic or less chaotic. This can kill framerate if your PC is a potato, even an rtx 2080s paired with a 3900x processor can start sweatin' if you maxed out the spawn amount and keep the spawn interval very low.|

UPDATE 6.3.0: The MATURITY UPDATE
---------------------

NEW:

  • New- Stronghold locations: 
    • Scattered through the entire city, discover 11 stronghold locations.(More are definitely being made)

    • Through NCPD's messaging system, you will be texted when you are near a location. A map marker will be placed at the spot you are near.

    • Completing these as many times as you want, you will be rewarded a randomly selected shard from a pool of 40(More will be made).

    • These shards are catered to fans of world building and gang conversations. Also hinting at the over-arching narrative behind the Omni-gang Braindance tech.

    • To access these spots, just don't be in a gang. Simple. Has no actual effect other than gang displacement in the district point system.

  • New-Gang Shards to be discovered by completing stronghold activities.

  • New-Bounty Shards when you kill off a bounty hunter mini-boss.

  • New- EVEN MORE CAR AND NPC SPAWN LOCATIONS. Lost count at 9k placements, accumulated.

  • New- Events/ big fights to discover around the city. Specifically in Northside, Pacifica, and a few Metro locations after you get off at specific stops. These events are mid-low chance of happening once you are in the area.

  • New- Inspired by how well-executed the Night City Alive mod was made, I decided to compliment this mod with that one and created gangs in crowd. This occurs more close to the evening. The later it gets, the more frequent the gangs will spawn. Pacifica has the timer for this cut in half to emphasize the lack of police jurisdiction in that district.
  • Change- Bounty activities are slightly adjusted with triggers and timings of spawns. I do plan to enhance all the variations the player can engage in, as well as expand on the variations in 2025's build.

  • Change- Bounty shards dropped by bounty hunters will have up to 8+ randomly selected entries to emphasize the hatred of the rivals towards you.

  • Change- No more meeting the giver for the BD-wraith. Just go to any of V's apartments, inside the armory. A Ui should pop up where you can select  to be in any of the gangs. Or not. Up to you,  freedom of choice and all.

  • Change- Fixed and fine-tuned some of the ambush type events so it's more cleaner in execution. ALSO: The events automatically are on the Cyberscript Ambush timer interval slider setting. This is just an easier time to handle than the old dice roll system I made.

  • Change- Bounty hunters that go after you are now mini-bosses. I will expand upon them in cool ways, if the game plays nicely to me.

  • Change- No missions at all in this build. We are re-working how missions are scripted. HOWEVER the Stronghold, and bounty activities should suffice for now.

  • Change- A handful of Custom placed NPCs have their time intervals randomized so you never know when you see a gang member roaming the streets. I will enable this feature to all npcs as time goes on.


    PSA:

    I am running this new build on the current cyberscript build and all it's dependencies that did get updates for Patch 2.2. So far, I haven't had any gameplay impacting issues. Crashes only occured from outdated mods within my archive folder. So be diligent and make sure most of your mods are up to date or tossed to the side if they aren't :)



    - WHAT'S NEXT?!:
          -Expansion on BD gang functionality. MORE. (still gotta do this.....still)

    -Add Conversations between your allied gang members to further show off the narrative.

          -Add more interaction via texting with your gang members and leaders. (still)

         - Main mission expansion. Q1-2025 is the prediction for this particular part of a future update. (HOLD)


       -New events that make the player more involved with other factions and relations between those factions. Build up a rep with others etc. MAYBE I fiddle around with romancing ideas.... Outlandish idea but we shall see if this idea gains any interest down the road. (STILL IN CONCEPT)
      
NEW EXPLANATIONS FOR UPDATE 6.3

-Gang Role-Play:
---------------------

  • Using the BD, selecting a gang will teleport you to a new location where a gang member would be chilling at. You are greeted (should be)  with two messages, that have a conversation hooked to them but opening the phone will just show the two messages from your Gang Leader. 

  • Upon being apart of a gang (and this will go for Barghest and Afterlife Mercs.) You will unlock new events that will or will not happen. For instance, you may get ambushed by 1-20 rival members, running at you in a surrounding formation. You can set the spawn count multiplier this way in the Gangs of Night City settings section in the mods section of the pause menu.  Another event you unlock is a car full of gang members chase you down....or a mini boss on a motorcycle tries to get ya.

  • Side note, if you just wanna go killin' gang members freely, head to a gun store, there will be a security guard at all 14 gun stores. Look at them, a dialog will pop up. If you're familiar with my Lives of Night City mod, it's basically the "Quota" missions you get from cops to go and take care of some gonks. This time, it's just "Go here, kill them, loot, leave." (THIS FEATURE LOWKEY KINDA SUCKS, I'll MAKE IT BETTER SOON.)

  • The NEW global(ish) ally check script will start goin off when there's any kind of gang member within 30 meters of you and will check through each gang around you to see if your allies are around. It will change them quickly. If you have a theoretical 50+ gang members in your radius, and are your allies, half of them will be friendly, just give it a literal half or 1 second, and the others will turn friendly as well. (I do need to make wyvern drones apart of this. oops.)


- CUSTOM NPCs Vs. Gang war spawns:
---------------------------------------------

 -There's 949 spawns for custom placed npcs. Their triggers are all on specific time frames. Majority of the time frames are the same and randomized.

-Brawl spawns all trigger after 7pm, in-game. there's more than 60+ of these spread across the city. Dogtown doesn't have this yet(emphasis on yet. 2025). Some brawl spawns have more than 3 of them at once in one big area so it's a more controlled space. Lookin' at you , Northside!

-This should satiate player's desire for chaotic moments but not too chaotic.

GANG WARs
------------------------

-Turning on the setting "activate gang wars" or "activate lore wars" in "cyberscript custom settings" will have a script play at around 9pm-midnight, in game. You can negate this time frame by ticking the "gang war last all day" setting so it's 24 hour gang wars.

-Players can set a min and max second(s) interval to their preferences for when the script should call spawns in.

-Players can set the spawn level all these npcs spawn into.

-Alongside the new weather type settings, to change it back to default if you didn't want the rain or the other types to be on..just slide the type slider all the way to 7 for default sunny vibes.

-Players can set the amount of npc spawn in one spot, per script call. This gives you a chaos-level-escalation choice. Do you want subtle build up of fights? or do you want just straight chaos in your face? your choice.
Just be mindful of your PC specs. please.


EVENTS:
----------


- Hooked on Cyberscript's Ambush timer, located in Cyberscript Settings.

- Regular poi's are generally found more in the bigger crowd areas or small lookin' areas of interest and intrigue.


- Specifically  THE Actual AMBUSH event, you will need to be in range of a regular POI but the enemies mainly spawn around you within 50 meters. they will spawn in the pois in that radius and run towards you . Reminder you need to be in a gang for this particular event.

BARGHEST AND AFTERLIFE JOINING:
------------------------------------------

-Alright pay attention to this.

-TO JOIN AFTERLIFE: KILL 20 Maelstrom, 20 Scavs, and 10 Arasaka members.

-After this is done, a person will send you a text. There is a bug regarding the action list keeps on triggering if you keep goin to your phone. Thankfully, I am testing out a new candidate build for Cyberscript and this issue is fixed on there. So stay tuned for that and don't hate me.

TO JOIN BARGHEST: KILL 20 Scavengers, and 20 VOODOOBOY members. I was gonna do NUSA bots too but they have that lame auto friendly behavior like mox. Hard to trick that one but i'll see.

After that is done, a member will text you. A pin will be placed on your map, inside dogtown. It's a spiked club with a green-yellow tint to it. Go there. A member will start talkin' to you.

-Joining either faction does still grant new events just for you as a job well done for getting your feet wet with blood in this gang war. Also the #call for backup interaction in the phone menu will be enabled.

-IF YOU CALL FOR BACKUP, AND WANNA RIDE WITH YOUR CHOOMS. I made a script to detect when you're in a car and i seat your friends in different seats. PLEASE USE A 4 CAR DOOR if you plan to ride with them. Please.

PER PATCH 2.3:  I Didn't test the whole johnny passenger feature with this part. So don't send me a bug report. I never tested it :)



INSTRUCTIONS POST 6.1- CLEAN INSTALLATION IS HIGHLY RECOMMENDED. You can either ignore the lack of an r6 folder in the build or delete it for now.
----------------------------------------------------------------------------------
-Download mod, manually.
OR WITH VORTEX.

-Unzip the newly downloaded folder. Inside that folder you will see "
bin" and "r6" folders. PER BUILD 6.3, NO R6 Folder present. That's alright. Just keep following directions. ignore any direction that talks about an r6 folder for now.

-Highlight, select the two (Now one) folder(s), click and drag over the folder(s), which ever you wanna do. drag those two folders to \cyberpunk2077 folder. This is considered the "Directory" folder. 


-Once the game is loaded, load a save. Once in your world, Pause the game. Go to "mods". Find "Gangs of Night City". This is the indicator that the mod is successfully loaded in your game, you have settings in this section lol.

-If you need to set a custom interact key. Find "cyberscript custom keybindings" or whatever Donk named it, and go from there. Self-explanatory for that.


If you're now here reading this, Thank you for reading this all, Choom! I know it's alot but alot needs to be explained for this mod unfortunately.