What do you do when things doesn't go as planned? Weapon jams (depending on rarity), dud grenades and Cyberware failures (normal and critical). All adjustable in settings!
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Changelogs
Version 1.0.7
Double jump critical failure added
Charged jump critical failure added
Sandevistan rarity check and mod settings
Berserk rarity check and mod settings
Optical camo rarity check and mod settings
Endorser tribute that can be disabled
Version 1.0.6
Added rarity check on weapons. Can change failure rate via mod settings for each type of rarity.
Version 1.0.5
Fixed a bug that resulted in crash when changing settings while in combat. Huge thanks to greedyglutsy and ZaneDragonBorn :)
Version 1.0.4
Added ModSettings, customization is now possible
Version 1.0.3
Sandevistan and Berserk can now fail.
10% risk for failure
5% risk for critical failure that applies blinding
Version 1.0.2
Active camo can fail. (Fixed so EMP blocks active camo, seems to be a game bug that it doesn't)
10% risk for failure
5% risk for critical failure that applies blinding
Version 1.0.1
Double jump can fail, will result in electrocution
Charged jump can fail, will result in electrocution
Added "dry fire" when weapon jammed Removed auto reload, so now you have to use the reload hotkey
Version 1.0.0
The first release!
Please endorse the mod if you like it, thanks :) (Doing so will get you included in the in-game endorser feature)