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MattLad1911

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MattLad1911

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161 comments

  1. Thortok2000
    Thortok2000
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    Sticky
    Running the in-game benchmark on a 4090 with all settings maxed, 4K, frame generation on, DLSS on 'Auto'

    6B6R - 29.55 average fps, 20.05-44.90 min/max, 2040 frames
    5B5R - 37.15 average fps, 28.75-55.20 min/max, 2386 frames
    4B6R - 37.62 average fps, 26.67-60.46 min/max, 2432 frames
    4B5R - 41.88 average fps, 28.59-71.07 min/max, 2686 frames
    3B6R - 44.75 average fps, 30.53-77.15 min/max, 2870 frames
    4B4R - 48.61 average fps, 27.94-132.82 min/max, 3121 frames
    3B5R - 49.20 average fps, 34.27-110.71 min/max, 3158 frames
    8B2R - 51.59 average fps, 32.67-121.93 min/max, 3310 frames
    2B6R - 54.19 average fps, 38.24-94.12 min/max, 3478 frames
    3B4R - 56.15 average fps, 38.33-147.22 min/max, 3604 frames
    4B3R - 57.03 average fps, 37.91-105.76 min/max, 3662 frames
    2B5R - 60.43 average fps, 42.26-105.74 min/max, 3880 frames
    3B3R - 63.31 average fps, 34.34-164.92 min/max, 4065 frames
    2B4R - 65.32 average fps, 41.53-189.52 min/max, 4195 frames
    4B2R - 67.71 average fps, 41.82-129.78 min/max, 4347 frames
    2B3R - 73.90 average fps, 35.88-199.20 min/max, 4745 frames
    3B2R - 74.15 average fps, 47.47-148.35 min/max, 4762 frames

    And for comparison (without mod)
    2B2R - 84.80 average fps, 40.51-239.23 min/max, 5445 frames
    1. MattLad1911
      MattLad1911
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      Wow. Thank you! That's very helpful!
    2. iCake
      iCake
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      What's the target resolution? 4K, 1440p etc?
    3. Thortok2000
      Thortok2000
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      This was targeting 4K and DLSS was on 'auto.'

      The main reason I posted this was less about the exact frames you get with each (cause that'll vary depending on your hardware and other settings) but more to compare the options' performance impact to each other.
    4. Sengial
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      What does 6B6R look like with DLSS Quality?
    5. AriZ
      AriZ
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      While I'm grateful for those benchmarks I#m wondering about the purpose of doing them with on auto. Given internal fluctuations, the results are not entirely comparable as they might be done at different rendering resolutions.
    6. Rocketso0O0o
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      From what I can tell with a 4090, 'auto' DLSS seems to be no different to 'performance' setting at any place on the map I have tested. Annoying, because I'd like it to use higher settings when necessary to stop it hitting the 120hz display max where it induces juddering.
    7. therealdadbeard
      therealdadbeard
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      Nvidia weird naming scheme strikes again. Auto just means it picks perf dlss for 4k, balanced for 1440p and so on.
    8. OnBrandRP
      OnBrandRP
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      A big tip, never set the DLSS to Auto, always use the correct quality setting based on your resolution. Considering you're using 4K with frame gen, setting it to Quality or Balanced should be fine. Setting it to auto could cause it to automatically choose Performance since nvidia kinda suck at differentiating between how you use their tech. 
      If you're on 4K it will always go straight to ultra performance mode.
    9. drmandolin
      drmandolin
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      That opening sentence makes me heart flutter, mate. Sigh...

      Oh, and the info is brilliant - many thanks for taking the time to research and post the data.
    10. mpq1671
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      I managed to change the number of rays / bounces by creating an .ini file inside of "\engine\config\platform\pc" with the following content:

      [RayTracing/Reference]
      EnableRIS = true
      RayNumber = 1
      BounceNumber = 1
      EnableProbabilisticSampling = true
      [RayTracing]
      EnableImportanceSampling = true
      EnablePriorityFeedback = false
      UseScreenSpaceData = false
      UseSSRFallback = false
      [RayTracing/NRD]
      UseReblurForDirectRadiance = true
      UseReblurForIndirectRadiance = true
      [Editor/RTXDI]
      EnableGlobalLight = true
      UseCSReusePasses = false
      [Editor/MipBias]
      EnableCustomMipBias = true

      Check it out and let us know in the comments :)
      Seems to be working on 2.0 for me.
    11. ISentinI
      ISentinI
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      Yes! Works great for me too. It seems that FPS has become even higher than with the mod (well, or rr is doing its job), but the truth is that the reflections of NPCs in glass surfaces are a little buggy (I didn't pay attention to whether this problem was present with the mod). In any case, thank you very much, the method works quite well. And I was already desperate and thought that I would have to play the DLC without path tracing. (if there are errors in the text, then sorry, this is not my native language:-)
    12. NGX83
      NGX83
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      Thanks for the tip !

      To avoid reflection issues put 1 bounce and 2 ray
      Almost same quality as vanilla (2 bounce and 2 ray) and huge perf improvment ! Also with RR it's even better :)

    13. AriZ
      AriZ
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      In theory though, those should suffice right?

      [RayTracing/Reference]
      RayNumber = 1
      BounceNumber = 1
    14. MattLad1911
      MattLad1911
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      1 ray creates reflection issues in my experience. wouldn't recomend 1 ray
    15. AriZ
      AriZ
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      @MattLad1911 Thanks! I was just asking if I could get away with the ini tweak instead of the archive and those numbers were not meant literal. However, this is something you couldn't have known of course :-)
    16. FalseJupiter302
      FalseJupiter302
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      Hey man nice PFP
  2. korennoy
    korennoy
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    У меня в консоле постоянно пишет
    Failed to find game option 'RayTracing/Reference/EnableRIS'! 
    Failed to find game option 'RayTracing/EnableNRD'!
    Раз за разом
    Что не так сделал то? 
  3. Speeddemon90
    Speeddemon90
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    Using the 1B2R and it's working perfectly
    1. MrGood84
      MrGood84
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      How if the mod is not compatible with the 2.1(2) version of the game?
  4. mimigahana
    mimigahana
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    my pc is currently 46 degrees (c) with an rtx 3060
  5. captainrainb0vv
    captainrainb0vv
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    Has anyone tried the mod with the new 2.1 version? Seems like it doesn't work anymore on my side, could be due to the changes they made to the path tracing pipeline (ReStir GI added etc.)
    1. timbo6
      timbo6
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      Yup, that's exactly why, with ReStir bounces and rays don't make any difference, if you want to revert back, modder SammiLucia is working on it on her Ultra Plus Pathtracing mod, ie. to revert back to ReBlur/ReLax to allow for custom bounces and rays.
  6. Simonz93
    Simonz93
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    hey man! Saw this video that use edited bounces and rays and it's by far the most photorealistic graphics I've seen for Cyberpunk. 
    https://www.reddit.com/r/cyberpunkgame/comments/1742qh4/cool_way_to_dismiss_unwanted_vehicles/

    Thought you might be interested to take a look :) 
    1. MattLad1911
      MattLad1911
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      daaam those reflections look good on those modded cars :D
  7. Maros123xd
    Maros123xd
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    Sick mod, can actually enjoy full RT on a decent resolution with RTX 3080.

    On the default settings (2B2R) had to play on 1440p performance DLSS (which looked kinda trash due to pixelisation), now on 1B2R I can actually use DLSS balanced 1440p and while the lighting looks pretty much the same the game overall looks a lot better and also performance is slightly better.
  8. xopethx
    xopethx
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    Installing this mod re-enabled the regular player vignette unfortunately
    I'm using Preem Optics, anyone else having this issue?
    1. MattLad1911
      MattLad1911
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      If it's changing the same env file that's the reason. Use an ini mod like one referenced at the bottom of my mod description instead  
    2. xopethx
      xopethx
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      Ahhh i didn't know it could be done just with an ini file, thanks for the heads up!  and thank you for all the effort you've put into the mod so far, i used it for months when path tracing came out
    3. MattLad1911
      MattLad1911
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      gladyou liked it. even if it's been made redundant by other newer mods it still was fun to make :)
  9. Cydras92
    Cydras92
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    1B2R is working very good on 3080 Ti, thanks!
    Over 60fps now with DLSS and looking better than RT Psycho. (3440x1440)
    1. MattLad1911
      MattLad1911
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      Glad you like it!
    2. azfargh
      azfargh
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      I've downloaded the file but didn't found any 1B2R uploaded today... in any folder
    3. whipwalka
      whipwalka
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      fr
    4. MattLad1911
      MattLad1911
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      oopsie
      will add

      EDIT
      its in testing incremental bounce increase (did that folder for a testing video I'm making)
      will also add to main folder to avoid confusion
    5. azfargh
      azfargh
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      thank you good sir, kind sir

  10. corrinamore
    corrinamore
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    if you are on 1440p with DLSS quality, try DLSS balanced with 2B3R. The performance is basically identical but it looks much better. Or go for 2B4R, it's even better but does have a small hit on performance.
  11. AriZ
    AriZ
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    I'm wondering if on an RTX 6090 something like 16R16B would be feasible and also how the image quality would be improved by this. I will come back to test this in a few years :-D